> SunShine wrote:
> this is a strong argument, if she had said any of this when i argued with her instead of threatening to quit, i may have heeded her. for the record though, i still disagree with you.
>quote : "50 v 60 income: saying 6.66% sounds small, but the fact is youre throwing out over 1.5 ticks of income every day. SA is a good get (the only real advantage of this race imo), but if you explore smart, 20-30 eships at a time, you can get by without it, in fact most popbankers do."
as said, if your bankers are inactive or semi-active, this holds true. If you have a banker (like dixie) who is on 16h per day, SA will allow you to explore at 16 explos allready and still make a gain compared to banker without SA who launch at 24 each time, with the added bonus that you build a lot of cheap infra a day earlier each time. This will speed up the reinvestment cycle, and actually improve overall growth of the fam (as everyone knows, the sooner you start making more money, the sooner you can reinvest it into making even more money, which will make even more etcetc).
>quote : "0 v 10 pop: suggesting that taking an additional penalty to popgrowth in a short lived galaxy like pw is silly. 10% is low enough, and if you want to run a custom race, it should do something DIFFERENT than revs do, and this is a key area that could be improved, not slashed further."
i've said it before and i'll say it again, popgrowth bonusses are highly overrated. The points you invest in any bonus over 10% popgrowth bonus are better spent somewhere else, the number of turns gained to achieve same pop get ever smaller and smaller. Sure, 50% popgrowth WILL pop up quite a bit faster than 10%, but its NOT worth the 40 creation points for sure. Furthermore, as said before, popbankers sit on fully popped up planets a LOT of the time, in which case there is absolutely NO difference between -30% or +50%, making the 'put the points somewhere else' argument even stronger.
>quote : "0 v 10 magic: if a pax wants to kill your pop, its done, whether you have 0 or 10% makes no difference at all. the only instance this would help is if a random opper came after you, and having enough wizards should cover this. as for non pax oppers trying to kill your pop, it isnt that common of an occurence, and if they are determined, the same applies."
It's PW, with low number of poppers and quite a bunch of bored paxes. Any extra protection you can get against random ops is a bonus i'd say. Just an opinion though 
2 more remarks : first, i'm just defending this race as a popbanker in PW, this doesnt mean i would actually use popbankers in PW myself, to be honest, i probably wouldnt. Second, Dixie designed her race not with the intention of doing something totally different than a Rev, but she REALLY wanted SA, so custom was the only option. Anyways, i'm still convinced this race will work at least as well as a Rev, and definitely a lot better than a Pax as you guys also came up with.
When speaking your mind, it is of utmost importance to keep using it !