Re: Fleet Admiral equivalent for Oppers
Would like to see a title in the family for the family Opper. Not a huge bonus, but something.
Ender
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Imperial Forum → Ideas → Fleet Admiral equivalent for Oppers
Would like to see a title in the family for the family Opper. Not a huge bonus, but something.
just an extra opp or 2 per tick would be enough, in wars it would make a world of difference!
oppers r succesfull due to a fwew facts, 1 they got more agends then the other person.
so why give someone whos clearly on the advantidge allready extra ops?
seperate hard/soft ops. and give the opper extra softops would fix that unbalance
else your only helping the one with the biggest eco.
or give the person who has the opper titel 10% extra succes chance or something like that. then it helps the less fortunate fams quicker aswell
basically a better chance of success. An extra op would be way too much.
Fleet Admiral should be able to spot traps and calculate enemy firepower
Only fair thing is no random fails for whoever holding the tag ![]()
2 opps/tick extra? Thats 3 times normal! Wtf Flashy..
I'd take no random fails over an extra op per tick. Damn random fails kill more than real fails do!
extra op is a nice addition.
Thats not serious. That'd be like a fleet admiral had double of morale.. Be serious guys, thats unfair. Partaxians are overpowered as it is already with OH added a while ago. Now giving them double amount of opps is crazy ![]()
Then make it change the op limit to 8 instead of 7
If you're active it won't make much/any difference but for players who can't be on every single tick its a nice bonus.
Yeah why not
Or even give them 5% extra opp 'strenght'.. that'd be a fair
and like I said maybe drop random fails cuz that sucks lol
an active person wouldnt get to 8 ops he would be using the max of 24 ops a day, but since their active their eco is most likely better, thus theil be having more agends. With 8 op max the less active person would stil be able to use 24 ops that day, while else it wouldv been at 3 logins stuck at 21 ops but thats not nessesarily the good part!
Top fams wil be able to succeed on ops whenever they want due to their income, so giving them 5% op chance wont do much to them they would succeed annyway, but it would give the smaller fams more chance to win with less costs wich is superior instaid more ops/same costs if not more due to fails.
in short giving them that extra op chance only results in them failing more (% wize if all ops would be used). wasting valuable resources they actually need to be able to fight that fam.
thus giving them a higher succes chance with op, is far superior then giving them 1 op extra.
comment!
> 0rion wrote:
> Only fair thing is no random fails for whoever holding the tag ![]()
2 opps/tick extra? Thats 3 times normal! Wtf Flashy..
i never said you gain 2 opps per tick
what i was saying, is increase it from 7 to 9. so when it recovers you get two more. recovering at 2 per tick would im sure be over powered ![]()
edit: looking at my previous post i either worded it wrong or just got confused, but this is what i meant ![]()
hmmm i'm not against this idea but... why not a tag for bankers? why not a tag to increase pop breeding? why not a tag to increase speed on attackers? we can imagine a lot of tags for specific roles in the game... but sadly, this is not the way the game should grow, because then its a lot more complicated, and therefore, this kind of tags will only benefit the big fams in the long run.
This thread has my thoughts on the idea:
http://www.imperialconflict.com/forum/viewtopic.php?id=149832
Imperial Forum → Ideas → Fleet Admiral equivalent for Oppers
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