Re: Fleet Admiral equivalent for Oppers

Would like to see a title in the family for the family Opper. Not a huge bonus, but something.

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Re: Fleet Admiral equivalent for Oppers

just an extra opp or 2 per tick would be enough, in wars it would make a world of difference!

3 (edited by Paininside 13-Mar-2012 01:37:25)

Re: Fleet Admiral equivalent for Oppers

oppers r succesfull due to a fwew facts, 1 they got more agends then the other person.
so why give someone whos clearly on the advantidge allready extra ops?

seperate hard/soft ops. and give the opper extra softops would fix that unbalance
else your only helping the one with the biggest eco.

or give the person who has the opper titel 10% extra succes chance or something like that. then it helps the less fortunate fams quicker aswell

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Re: Fleet Admiral equivalent for Oppers

basically a better chance of success. An extra op would be way too much.

"Is god willing to prevent evil, but not able? Then he is omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Is he neither able or willing? Then why call him god?"
Ender

Re: Fleet Admiral equivalent for Oppers

Fleet Admiral should be able to spot traps and calculate enemy firepower

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Re: Fleet Admiral equivalent for Oppers

Only fair thing is no random fails for whoever holding the tag tongue

2 opps/tick extra? Thats 3 times normal! Wtf Flashy..

Re: Fleet Admiral equivalent for Oppers

I'd take no random fails over an extra op per tick. Damn random fails kill more than real fails do!

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Re: Fleet Admiral equivalent for Oppers

extra op is a nice addition.

Leap ahead

Re: Fleet Admiral equivalent for Oppers

Thats not serious. That'd be like a fleet admiral had double of morale.. Be serious guys, thats unfair. Partaxians are overpowered as it is already with OH added a while ago. Now giving them double amount of opps is crazy yikes

Re: Fleet Admiral equivalent for Oppers

Then make it change the op limit to 8 instead of 7

If you're active it won't make much/any difference but for players who can't be on every single tick its a nice bonus.

Re: Fleet Admiral equivalent for Oppers

Yeah why not smile Or even give them 5% extra opp 'strenght'.. that'd be a fair wink and like I said maybe drop random fails cuz that sucks lol

12 (edited by Paininside 14-Mar-2012 21:30:36)

Re: Fleet Admiral equivalent for Oppers

an active person wouldnt get to 8 ops he would be using the max of 24 ops a day, but since their active their eco is most likely better, thus theil be having more agends. With 8 op max the less active person would stil be able to use 24 ops that day, while else it wouldv been at 3 logins stuck at 21 ops but thats not nessesarily the good part!
Top fams wil be able to succeed on ops whenever they want due to their income, so giving them 5% op chance wont do much to them they would succeed annyway, but it would give the smaller fams more chance to win with less costs wich is superior instaid more ops/same costs if not more due to fails.

in short giving them that extra op chance only results in them failing more (% wize if all ops would be used). wasting valuable resources they actually need to be able to fight that fam.
thus giving them a higher succes chance with op, is far superior then giving them 1 op extra.

comment!

Colorado: even in the 11/01 war i made more hits.
Colorado: 447 blow jobs.
Big Gary:  Only a fool cannot admit when he's wrong...
AW:    i love rim jobs
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13 (edited by Flash[light]ning 14-Mar-2012 21:44:11)

Re: Fleet Admiral equivalent for Oppers

> 0rion wrote:

> Only fair thing is no random fails for whoever holding the tag tongue

2 opps/tick extra? Thats 3 times normal! Wtf Flashy..



i never said you gain 2 opps per tick



what i was saying, is increase it from 7 to 9. so when it recovers you get two more. recovering at 2 per tick would im sure be over powered tongue


edit: looking at my previous post i either worded it wrong or just got confused, but this is what i meant tongue

14

Re: Fleet Admiral equivalent for Oppers

hmmm i'm not against this idea but... why not a tag for bankers? why not a tag to increase pop breeding? why not a tag to increase speed on attackers?  we can imagine a lot of tags for specific roles in the game... but sadly, this is not the way the game should grow, because then its a lot more complicated, and therefore, this kind of tags will only benefit the big fams in the long run.

Re: Fleet Admiral equivalent for Oppers

This thread has my thoughts on the idea:

http://www.imperialconflict.com/forum/viewtopic.php?id=149832

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