Re: So you wanna be a pre-beta vet..

lol this is why i stopped playing 3 years ago, glad to see nothing changed.
Would like to point a few things out:

1) we should ask ourselves, who started this whole planets for nap thing?
2) The last round i played i played without drafts/ friends/... we finished 5th in mw, and we didn't ask for 1 pl for naps/ nor did we give pl for naps(seeing as we won all wars we were in we didn't have to)

So its all about mentallity, if you propose a nap yourself you can't possibly ask for planets. The second you propose it you admit that you are in no position to hurt the other fam anymore.

And asking for planets is just some noobish way of saying your lazy losers that are to fat to bother taking them.

I vote for a mods to cap planet los during war. A max of 400 pl can be taken, and no more planets will be payed for a nap, either the attacking fam trys to get 400 pl or settles with a less amount and naps.

~Rebirth~

127

Re: So you wanna be a pre-beta vet..

prozac that sort of players are still there. i can say about my fam we had a good round without any farming.

but there are allot of fams that wanna win so badly from fams that do not farm me looks at the other 2 top alliances 05 - 04 and 19 - 10 and still they lost against our fam tongue

so you can farm al you want but you still need to win the big war to win the round (and the big war always happens you cannot hide from it)

so for all players that did farm try next round to not farm and you will see you have more fun in playing.. wink you will lose anyway tongue

------------------>I'm Portgas D Ace!!!<-------------------
Do that standing on your head and I'll be impressed!!
             Well, my kilt will fly up, but I'll try.
                   WOW he = Portgas D Ace

Re: So you wanna be a pre-beta vet..

I know they are, but its like EPO in cycling. If one guy does it and wins, whitout getting made. The others are like, yeah we should do it to, or we don't stand a chance anymore.
And before you know it everybody does it, or your just not competitive anymore.

Same thing with farmers, they win the round cause they win maybe 2 wars, but they take 600 pl of each war. Leaving 2 decent fams, that maybe deserve top 10 more then others, done for.

Its always harder to win with honour, then without. Like its harder earning money honestly then illegaly. I mean you can be a drugdealer and work 2 nights a week earn 10k dollars, or you can be a hardworking man/ women, working 12-14 hr days and earning 500 dollars a week.

The tric is to keep believing in the honest path, don't give up. And as long as you stay yourself and follow those beliefs, you can never blaim yourself for anything. Even if it means working twice as hard.

~Rebirth~

129

Re: So you wanna be a pre-beta vet..

its more about doing stuff without getting caught these days tongue

------------------>I'm Portgas D Ace!!!<-------------------
Do that standing on your head and I'll be impressed!!
             Well, my kilt will fly up, but I'll try.
                   WOW he = Portgas D Ace

Re: So you wanna be a pre-beta vet..

To me the question of planets-for-nap is really a matter of how the defending party responds to it.

I know I'm a month late on this, and as a disclaimer I haven't played for about 5 years I think so I may be out of touch with the current game.  But bear with me here:

Lone Tiger said: "As for new player, it's a part of any game.  You get beaten up a few times, that's how you learn.  It's that way in any war game.  It's a war game."

I couldn't agree more.  Of course, this doesn't mean that it should be ok to just completely ruin somebody else's round, but at the same time being put in extremely difficult situations is part of what makes this game what it is.  Anybody who's been involved in a difficult, long-term wars knows that things don't always come easy.

Honestly, and I mean no offense by this, but if anybody is to blame for planets-for-nap being as common as it is, it's the leaders/victims who have been accepting it.  There are two parts to that kind of agreement, the "bully" who tries to pull it, and the "victim" who lies down and lets it happen.  Don't let it happen.

This used to drive me nuts when I played, not just the first time somebody tried to pull that crap on me, but moreso because some people in my fam (including vice leaders) would occasionally want to give in to the demand.  It was sometimes more difficult to deal with the internal problems this could cause than to actually deal with fighting the enemy.  Still though, I NEVER gave into this. 

Bear with me while I go "old man" for a second:

In MW Round 6 my foohon family was hit HARD by a family called Schizophrenic MILFs.  These guys were way bigger than us, fairly skilled, and their allies were bigger than our allies too.  It sucked.  We fought the best we could but at some point it became clear that we just lost.  Eventually it was offered that our family would be left alone if we provided planets for peace.

I said absolutely not, and was laughed at.

Some of my family members got pretty mad at me, and people would trash me in uni-news for being "stupid" or "stubborn", and for not agreeing to "just give us the planets and we'll leave you alone" and "it's not even that many planets" and "if we fight we're gonna take more anyway".  I didn't care.  For me, it was and still is a matter of principle.  If somebody tries to rape you, you don't lie down and take it if they promise to be gentle.  You fight back.  This is a war game.

This caused some serious heat for me from within the fam.  At one point I recall having to tell my family that "Hey you know what.  You guys elected me leader, and I've brought you this far.  If you don't like this decision you're more than welcome to elect somebody else."  My family members then buckled down and continued to fight with me.  It eventually became a tri-war, one that I remember fondly as one of my shining moments in IC.

Our family was in this war for 19 real life days.

You know what happened as a result?  We caused problems for our enemies.  Certainly more than they expected.  They dropped in the ranks.  They ruined our chance and progressing in the ranks so we did the same to them.  We got a well-earned reputation as being a family who will not go easy.  If you war us, be prepared for a hard fight and don't even dare try to offer a nap for planets because you're just going to anger us and the hard ops will fly.  I, and by extension the early incarnations of foohon families, got a reputation of being serious scrappers.

You don't earn a reputation of being a fighter by lying down to get raped.  You get a reputation of being easy.  So don't do it.  Sure you probably will lose nw and planets and probably not finish the round as high as you'd like, but you will probably get a better experience out of the game and (gasp) more experience fighting larger families.  Besides, there is a certain thrill to fighting a larger family with a nothing-to-lose attitude, causing them to drop ranks.  Sometimes being the underdog is way more fun.

You know what's even more important, is what is taught to your new family members.  Had I said "um, ok here are some planets stop hitting us please" it would have only taught newbies in my fam to do the same.    I'm not going to teach new players to be wimps.

In the end, the responsibility doesn't lie on the attacking family to play fair, it lies on the defending family to respond appropriately when they don't.

But then, this was years ago and I don't know what the current game is like.  Maybe it's bad practice nowadays to stand up to bullies.  *shrugs*

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Re: So you wanna be a pre-beta vet..

I like I like pie Preach brother Preach smile

Pitbull(Humanoid - Once a Force scholar and teacher, turned Warlord. Vain, he believes he is the best fighter alive.
A warlord is a person with power who has both military and civil[1] control over a subnational area due to armed forces loyal to the warlord and not to a central authority.  And has the means and authority to engage in war

132 (edited by Zarf BeebleBrix 07-Mar-2012 02:28:00)

Re: So you wanna be a pre-beta vet..

Jesus, people take this game way to seriously and those are the peeps that run off crying and end up quitting the game.  Those players that last for several years playing IC should be used to the game play by now surely?  This round seems to be worse than ever in terms of moaning and whining? Some rounds your fam may get raped, some rounds you may get lucky and random in to an organised family....or a nub family.  Either way, a family that is twice the size of another family is twice the size for a reason. They are more active and are working better as a team etc etc. Its life, the bigger more powerful "one" is, the more "one" gets away with.  It may seem outrageous to ask for such high amount of planets but thats life isnt it? The bigger more powerful are superior over the smaller less powerful? Offering a P-NAP for a number of planets is honourable in my opinion. Atleast the survival of the smaller families round is in "their hands".  Ignoring these terms is just stupid and asking to be owned.  A dishonourable family could just rape the smaller family if they wanted...this is a war game not an honour game. Bigger families grow stronger by feeding off smaller families or by warring bigger families, at the end of the day, its their choice and shouldn't be insulted for it...this is a "war" game after all.

You wouldnt see a general leading an inferior army tell a general leading a much larger and superior army to [blam] off because he is offering terms of a surrender/Peace Aggreement thus resulting in the annihilation of his whole army.  Its just stupid. What do the small families in this game expect? They are smaller meaning they have to pay the consequences, the consequences being the terms that the superior family offer..

I Dont Care About Spots on My Apples, Just Leave Me the Birds and the Bees

133

Re: So you wanna be a pre-beta vet..

No idea who started asking for planets for a NAP. I don't remember it being common in the betas or first two rounds. However in round 3 I went on the warpath and kept being offered planets if I ceased my attacks. This then naturally leads to asking for planets.... save the hassle of destroying fleet that may cost the family I was attacking 2 days' income. Win-win. But back then NAPs were few, wars big and frequent, and 2000 players vying for supremacy. A family ranked 50th now after 2 weeks could never finish the round 2nd by NW.

Is asking for planets good? Well it all depends - what's the cost/benefit analysis? IC's big mistake was running non-concurrent rounds when they base was huge. Had their been some form of promotion and relegation for families the game could have been more equal. I am tempted to return but would be hard to play on a tablet...

Orbit's complain is decade-old and Smaug's response a decade old. But IC isn't dying because of this tactic - it dies because the new players don't arrive in enough numbers to replenish departing players. And that's about advertising the game.

Re: So you wanna be a pre-beta vet..

IC's basic game design is unique and awesome. It's dying because of poor management and terrible maintenance. Advertising is just one part of the problem.

135 (edited by [Lemming] HuMaNiTy 23-Feb-2012 22:56:42)

Re: So you wanna be a pre-beta vet..

"Orbit's complain is decade-old and Smaug's response a decade old. But IC isn't dying because of this tactic - it dies because the new players don't arrive in enough numbers to replenish departing players. And that's about advertising the game".

"IC's basic game design is unique and awesome. It's dying because of poor management and terrible maintenance. Advertising is just one part of the problem".

I totally agree with both these comments, over the years ive seen the numbers diminish and i see both these comments being the main reasons for it, not the gameplay...man if people quit an addictive game like this because of players being "dishnourable" then they need to take a REAL LIFE chill pill!

I Dont Care About Spots on My Apples, Just Leave Me the Birds and the Bees

Re: So you wanna be a pre-beta vet..

Mace I half agree with you.  I think you're right that specific tactics (including farming) aren't the problem, but I think the solution is larger than advertisement.

When I look at IC, I see an old game.  I don't mean old for me personally cause I joined a long time ago, I mean DATED.  Let me point everybody to two very clear examples:

http://www.imperialconflict.com/irc/chatguest.php - WTF is with our applet?  Why do I feel like i'm in the 90s when I use this.
http://www.imperialconflict.com/guide/ - Frames?!?  Holy crap.

And this isn't even the actual game!  This isn't charming or quaint, it's embarrassing.  I think IC isn't very attractive to new players because the first impression is a pretty bad, but accurate one: whoever made this game hasn't put effort into keeping it relevant.

In the end, it's all on the admins.  Kudos for the volunteer devs for taking on the responsibility from Stef and MasterMike, but the problem is really at the source.  If IC is to improve, it needs to be a comprehensive improvement.  It has serious issues as a website, not a game.

It doesn't matter how balanced or awesome the game itself might be.  If the medium from which it is played (a website) doesn't keep up with user-interaction standards, people just won't be interested.  IC has not aged well, and I think it scares away potential players.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: So you wanna be a pre-beta vet..

brandon ya nub, where ya been

138

Re: So you wanna be a pre-beta vet..

Pie, yes. There's the visual and layout datedness and there's the fundamental scalability of PHP/MySQL - Maloeran wrote Ectroverse in C as he believed it could handle a vast number of processes without slowdown. To completely re-write the back end and completely overhaul the front end would be a massive investment in time. I suppose as a first challenge a re-design visually would make sense

Re: So you wanna be a pre-beta vet..

Yeah.  I guess it's just a matter of what dev resources are available and how/what they prioritize.  We'll see what happens.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!