If everyone knew the market was going to do that, and that in order to play in the galaxy you'd need to use the market in that manner, then sure, it may have been good.
As a trial, we saw that some people clued in faster than others, and those that did got a jumpstart which, if properly managed, couldn't be overtaken.
Food spikes, everyone sells food. It doesn't sell out, the price doesn't drop, everyone wins. Those that bought food at a tenth of the price for several days win more, and take that extra into the next spike, and so on.
It only exaggerates the natural differences in growth that you expect, but it does so exponentially, and much faster.
Can you imagine such a market in a galaxy with aid? You'd have million nw fleets within a week. Might make for a very quick and interesting round.
I really didn't want this round to be about adapting to something new, I wanted it to be about adapting to an old and unused style of play that wasn't about being told what to do by the family growth strategist, but about individual skill, empire management, and activity.
I feel it's been ruined by free money from the market. Even if other people have used it, chances are you have more. What is disconcerting, is that you don't have to have a large empire to have a huge stockpile. Beyond a certain point you don't need an income base, just cash/resources on hand. Just sit on it and grow the fund until someone pokes you, and turn it into fleet and poke back harder. Might be funny, but I don't like the idea at all.
Playing the market in a traditional sense takes skill to make profit, I'm okay with that. This doesn't take skill, it just takes an awareness of the fact it's happening. Don't approve. Simple.
This used to be the best signature ever, but after several years, a mod noticed it had a swear in it, and removed it. I am happy to see they are paying attention.