26 (edited by Poley 24-Jul-2011 01:02:34)

Re: MW round 42 review

Do realise that a lot of changes you guys want are basically the same as PW.

Mix it up a lil you nubbins X(

On note,

/me thinks out aloud

- Larger/Smaller systems.
Having smaller systems does create quicker family spread, which leads to higher conflict. On the down side tho, wars will get dragged out? Once you clear your share (with a system size of say 12, its not much of a gain) you then need to send tickers. Maybe the best thing would be to increase system size and decrease gal size?

- Larger/Smaller galaxy.
Making it smaller would be the best way to increase conflict. Along with the above idea.

- Shorter/Longer rounds.
I dont think the rounds need to be any longer tbh. Becomes an infrawhore bore-fest the longer it drags out. Families get over-farmed etc. If we can cut a week off explo-stage would spice things up and possibly we could make the round a week shorter or so? Who knows...

- Increase/Decrease Drafts.
Possibly increase? Would be nice to pick the players you would like to play with in MW. If youre not a fan of it PW welcomes you tongue Creating super fams? Well everyone has an equal chance to do so... so meh?

- Increase/Decrease Fam Sizes & Number of Fams
Increasing sizes would work well if there are increased draft spots. Still leaves open spots for randoms to join. With randoms you get your mix of talent/nubs that can still throw a balance of a "super" fam? Decreasing would only bring it in line with PW. Any smaller would be pointless. Number of fams would have to be dropped to accomodate larger sizes possibly.
I know this round is a stay in fam round. But increase would mix things up a lil.


Other things are IC-wide issues, Wardancer race, attacking with soldiers, possibly increasing planet sizes, implementing scripts etc...

EDIT: A decrease in Explo build time/Increase in max limit would minimise explo time and also increase conflict smile +1 for that idea!

"I lie down next to an angel, fall asleep and fly with the demons"
I once prayed to god for some planets, but quickly found out he didnt work that way

27

Re: MW round 42 review

anybody said build explos faster, +1 to that, set  it to 5 weeks, it seems a slight change but will actually haste the game

also setting limit to 10 explos per day would be great too

Re: MW round 42 review

make tobi less gay

So I told the cop, "No YOU'RE driving under the influence... of being a JERK!"

http://www.youtube.com/watch?v=eFjjO_lhf9c

Re: MW round 42 review

I have a great idea!!!!   For next round, we can really make a difference guys!!!  We can ask Stefan to take the server down, lol. soon there will be 4 families of 4 ppl and round will be 2 weeks. lol.   I say we keep the parameters the same and just work on recruiting new players.  Get some advertising, vote the game up on mmpg sites, spam other games, make it a facebook app, etc, etc, etc...

I heard people talking about fixing Wardancer and someone else about adding in new races, and others about Tri-alliances... etc... but none of that is worth our effort if the game is going to be down to under 100 people by this time in 2013... sad

Who cares about parameters? The reason the game is getting lamer is that there is no competition and barely enough players to fill a fam each round. sad

FIX THAT FIRST.

EmuHatPacket!
Parrot> he isn't a pickle
Parrot> or in the army
Lexuzis> wtf?
Parrot> fing liar

30

Re: MW round 42 review

nope emo, you are wrong, this game is out of time, you have to fix the game 1st of all and make it playable for new people joining or they'll leave after 2 days. One way to fix it is to speed it up, make it more dinamic, and since you cannot reduce the lenght of tics you can only change the amount of things you do in a tic, the progress you do in a tic, the fast your empire advances.

Last step right to that progress was to reduce time in infra building, we have to follow that idea, make your time more valuable in a tic, new people joining watch it as a slow motion ... I have been posting in ideas for several years now and nobody realised. Talked about researching speed (appart of your race bonus), talked about increasing race points in custom races, talked about doing the game more rpg so you save your goals in round with reward points to spend in race points, etc...

The game is right now LIMITED by some stupid and obsolete rules, carried by limited minds, so if you guys dont open your minds consider this game dead and gone.

Re: MW round 42 review

Render, if you step back just a little and realize it wasn't until just recently we have been safely able to make changes to the game without bugs popping up from changes. Adoross tried but he just didn't understand it enough. Changes are being made maybe not as fast as everyone wants, but they are getting changed or updated.

Now that Ps is here we can get things done but it all can't be done over night. Number one, he is doing this on his own time, juggling school and a job and he doesn't get paid. Number 2 it takes time and we try not to make the game unbalanced.. sometimes it is trial and error but for the most part things have gone well and they are getting done.

~~Lemming of leather and lollipops~~

Right, so what are we waiting for?  Can we get this going?  Any other feedback?

Re: MW round 42 review

Or make a tick last 1 minute like Stefan did in another game years ago tongue

"The market is like a.....game within a game Teddy"

33

Re: MW round 42 review

KT I am not blaming anyone, I know Ps is doing a good job, I just say the rules were right for year 2003, but they are not valid for 2011 and we gotta change em, we have Aquarius Dwarf as a test gal and a lot of ideas to test, idk why is it closed, but pls dont do your trial and error in regular gals  (like the KotH experiment in pw and the 4 fams round)

Since ideas thread is not visited, you could open separated threads for concrete ideas for concrete areas of the game:

-ideas for relations
-ideas for infra building
-ideas for races
-ideas for research

...etc

then make a council with mods + Ps and choose what ideas are good and doable, and give it a date to test in AD

people is popping ideas here and there, you only have to do a filter and choose the best ones.

Or, to make ideas thread work, you could get a concrete mod to rule that thread, close the stupid or undoable ideas and bump the interesting and doable so the council can vote on them.

Re: MW round 42 review

Being able to build more expos/day is an awesome idea! Going straight to 10 would be too radical but 8 would be a cool number... if this happens, there would be no need to make the gal smaller or families smaller because expo phase would be so much faster meaning more infra and bigger fleets/wars

We can already play 2 regular gals at the same time so if we open Aquarius Dwarf again we should go back to only being able to play 1 regular gal... SDSS rocks and should be made a permanent thing tongue

Limiting the amount of NAPs allowed would be a good idea IMO but prolly wont get much attention because mods would have to enforce it by not allowing unofficial NAPs which would have to be manually checked on... too much work

I remember the old idea of removing the individual 35% because the family 35% rule protects small fams... this would remove the ability to core other fams and rape them with very little skill involved... it is a lame and over-used tactic

Players themselves need to change too, although it's never going to happen... bottom feeding, farming, demanding horrendous amounts of planets for a NAP, killing off noobs instead of helping them, killing SS players... its all lame and makes the game less fun for others... sure it makes you feel good, but when those people are gone, who are you going to do this stuff to?

Re: MW round 42 review

killing off ss and noobs is the biggest problem ic faces.

since all new players gets killed off unless they can be on irc and work with the family 100%.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: MW round 42 review

There should be more drastic Galactic Events,like systems going supernova or droid rebellions.

The inmates are running the asylum

Re: MW round 42 review

i like the idea of increasing number of expos per day/reducing the amount of time they take to build. with that you wouldnt necessarily need to change map size/number of planets per system.

also how about making sure that each HS is in a cluster of 4 or 5 systems so at least the inactive fams youur always going to have at least have a small footing, then make it a few ticks out to the next or something

<&Parrot> kangaroos are sexy though
<&Parrot> look at them legs

Re: MW round 42 review

more systems
less planets per system
more BOR ressies

Re: MW round 42 review

more ressies would start making it too similar to PW imo

<&Parrot> kangaroos are sexy though
<&Parrot> look at them legs

Re: MW round 42 review

> twosidedeath wrote:

> more systems
less planets per system
more BOR ressies


less planets per system? So your attacker needs 200 planets to gain decent shares with an apposing family to be able to put a dent in them? No thanks...

"I lie down next to an angel, fall asleep and fly with the demons"
I once prayed to god for some planets, but quickly found out he didnt work that way

Re: MW round 42 review

the xpo thing would be good to make more in a 24h period,

Galactic events could b good to have new things happen, market down his small fams hard as bigger normally hvae savings, gt to make some that affect everybody eveny. i hve no idea what but just a thought lol

You can't handle the Juice!


Player NW:    9     Rizzo     JuiceyFruitts     407     6524419
Player Size:   3     Rizzo     JuiceyFruitts     407     6524419

Re: MW round 42 review

"killing off ss and noobs is the biggest problem ic faces.

since all new players gets killed off unless they can be on irc and work with the family 100%.
"

our fam chat is empty since start of the round tongue
and no i didn't kill the whole fam yet

but we had so far 12+ people random in our fam after round started till now... who didn't even answer ingame msg...
and just didn't log in again after they realised that they landed in a small fam.. 
i rather have noobs as such losers
also they block spots for noobs since you cannot kill them off immidetly
so no new player joined us so far hmm

Tobi

Re: MW round 42 review

I would like 3 more active attackers and that we replace droids with goblins

'Success! The realm of Genesis has been reduced to dust! Our forces are leaving the planet though, as it is scheduled for demolition to make way for a new hyperspace bypass.'

44

Re: MW round 42 review

goblins ftw! big_smile

Re: MW round 42 review

how about

make neko neko harder ? smile

Rchie

Re: MW round 42 review

Lol Kt

Go Black Widow's

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

Re: MW round 42 review

Uhmmm I think serius to do 4 Galaxies.


1. Shemale Galaxy... Here people rococo and dyslexic.... tongue

2. IA Galaxy... Here cheating people. Uhmmm possibly here playing all IC players.... big_smile

3. Noob Galaxy... Here  ? people. tongue

4. Aleph Galaxy... Here playing only me against Stefan! big_smile

Thanks

Re: MW round 42 review

KK so what I see here:

More expos during a 24h period (will ask Ps how much trouble it is)
Lesser systems
More systems (lol)
Extra GE

Agreed?

And for the systems vote on more or less cause we cant do both tongue

True LEGEND

Re: MW round 42 review

No input? KK will decide on our own then

True LEGEND

50 (edited by RisingDown 27-Jul-2011 23:40:01)

Re: MW round 42 review

keep same amount of expos, no reason to change.
less systems, but keep them in clusters so not too few.
regular amount of GE.

i liked this rounds set up tbh lol just a bit too many systems.

Maar doodslaan deed hij niet, want tussen droom en daad,
Staan wetten in de weg en praktische bezwaren,
En ook weemoedigheid, die niemand kan verklaren,
En die des avonds komt, wanneer men slapen gaat.