Re: MW round 42 review
Do realise that a lot of changes you guys want are basically the same as PW.
Mix it up a lil you nubbins X(
On note,
/me thinks out aloud
- Larger/Smaller systems.
Having smaller systems does create quicker family spread, which leads to higher conflict. On the down side tho, wars will get dragged out? Once you clear your share (with a system size of say 12, its not much of a gain) you then need to send tickers. Maybe the best thing would be to increase system size and decrease gal size?
- Larger/Smaller galaxy.
Making it smaller would be the best way to increase conflict. Along with the above idea.
- Shorter/Longer rounds.
I dont think the rounds need to be any longer tbh. Becomes an infrawhore bore-fest the longer it drags out. Families get over-farmed etc. If we can cut a week off explo-stage would spice things up and possibly we could make the round a week shorter or so? Who knows...
- Increase/Decrease Drafts.
Possibly increase? Would be nice to pick the players you would like to play with in MW. If youre not a fan of it PW welcomes you
Creating super fams? Well everyone has an equal chance to do so... so meh?
- Increase/Decrease Fam Sizes & Number of Fams
Increasing sizes would work well if there are increased draft spots. Still leaves open spots for randoms to join. With randoms you get your mix of talent/nubs that can still throw a balance of a "super" fam? Decreasing would only bring it in line with PW. Any smaller would be pointless. Number of fams would have to be dropped to accomodate larger sizes possibly.
I know this round is a stay in fam round. But increase would mix things up a lil.
Other things are IC-wide issues, Wardancer race, attacking with soldiers, possibly increasing planet sizes, implementing scripts etc...
EDIT: A decrease in Explo build time/Increase in max limit would minimise explo time and also increase conflict
+1 for that idea!
I once prayed to god for some planets, but quickly found out he didnt work that way