Topic: So you wanna be great eh? - New Players strategy

"Success is often the result of taking a misstep in the right direction." - Al Bernstein

Ok seeing as i don't really play anymore, just idleing in pw with 2 planets only for certain reasons (bullshit, read forums etc) i figure i'll throw this out to any player looking for direction and guidance on how to make a Successful family.

If your new or fairly new than i expect you don't know many players in IC, except your tutor and maybe a few players you've fought against, or others people may have talked about, myself i think of myself as a rather successful player in my prime (aka when i could be active) but now i'm more or less just hanging around since it's a hobby.

I've played for erm say 7-8 years, and didn't really get the concepts of the game down pack until about 2 years of play, simply because coming across good help is hard to find, also you must learn from your own and others mistakes.

Now the beginnings:

If your first starting out and just graduated virgo, or simply aren't that "good" you need to go to pinwheel to begin your journey.

I say this because if you choose to go to milky way, or andro you'll more than likely be discouraged by the play of others and being a no-name won't help you either with having your voice heard.

Now you'll be either of 2 things when you join a fam, A leader, or a Fam Member. I will go over general concepts that apply to both.

First line of business when hitting that "Join a Galaxy" button is ... getting to know your fam ... COMMUNICATION!!! so make a post in the forums (Welcome, Hey, New Round guys!) something, every fam starts with communication.

That planets button won't come into use just yet, you need to communicate with your fam and decide roles, and who will be the great leader. Some people like to do split leadership, that is not the best route, pick 1 leader and stick with him till death "Take the first step in faith. You don't have to see the whole staircase, just take the first step." - Dr Martin Luther King

Once leadership has been handled, your leader will more than likely come up with a general begining of round strategy ... but let's say your leader, or that your leader doesn't know any good strats

Here is my BOR strat before round even starts.

If your playing pw, i believe your allowed around 15 players in your fam, with the dying state of IC its doubtful you'll get a full fam, but you should get atleast 10 players.

2-3 Players will be your warriors (aka attackers) those guys and those guys alone will be the ones jumped for wars, clearing threats, etc

Pick and choose wisely, because the best defence is a good offense. The most active and exp'ed should be attackers, as their time and energy put into the fam will dictate how it grows

you need atleast 4 bankers to be a top 3 fam, so going with 4 is a good bet.

You'll need 1-2 guys to go purely science from day 1, alot of people like doing 1 guy, i prefer 2 since a few rounds ago when i made a mistake and it winded up being for the better (goes back to 1st quote) so have 2 guys build 250 rc's at start.

Everyone else will be resources/retakers.

Buildings:

- Bankers

build 250 cfs


- Attackers:

build 225 mfs, and 25 rs - 1 attacker will go camaar and make 225 rcs and 25 rs

Resources:

225 mfs, and 25 rs

Science:

250 rcs

Everything cannot be built before the round begins due to amount of cash/resources on hand, on tick 0 (when time first starts) aid should be passed around to finish building.

Everyone starts with 2 expos in pw, so DO NOT MAKE EXPOS YET! cant stress this any further, why make expos that cost 10k and explore which also costs money, when you dont even have enough cash/reso to build up everyones 2 expos they already have? (figuring you have 10 players, thats 20 extra planets that can be explored, you got enough stuff to build those yet? no)

Already now that you understand that, tick 5 is when all cfs will be in and exploration can take place. There is no sense in having all your bankers explore at that time simply for NW sake ... another big mistake by people, instead have 2 bankers explore their 2 planets and have 1 banker make 4 transports.

When attackers buildings come in, 2 attackers will explore their 2 planets and have the banker with the trannies take off them (banker should have 7 planets by mid-day day 2) and have everyone supporting that one banker to get his planets full, once his are full build up the other 2 the other banker has with leftovers.

Now this is the part where the science guy gets involved on day 3 his science should be at atleast 60%, you'll have him make 6 expos and explore and build on them (you want him to explore close, and have all expos arrive on the same tick.) everything will be sent to him to max out on cfs. Before this happens have banker 1 make another 2 trannies, and banker 2 make 3 trannies.

Banker 1 and 2 will send to science guys planets, Banker 1 will take as many of the 6 as he can, and the rest Banker 2 will grab (morale issues)

from this point Banker 1 should have around 12-13 planets and a pretty nice income, banker 2 with 3-5 planets and a supporting income.

you will continue with having the science guy explore for the bankers, until you have enough cash for science guy 2 to do the same. Those 2 bankers will be the focus point and the only focus point for the moment.

Around day 5-6 you will do a resource jump (have science guy 1 build resources) while science guy 2 continues with cfs, do a cf start because iron is always cheap the first few days and what you lack you can buy ... iron start is a big no no

Theres plenty of inside details with this, and it requires communication/activity remember this.

If you want me to i'll go deeper into the strat, but basically you want your science guys exploring for the fam and making the desired buildings and passing them on, rather soon the science guy will be doing what i call a double exploration. By that i mean another attacker will explore, he'll take his 6 and explore his 6 on the same tick and build up 12 planets at a massively cheap price, if you use your head you'll understand how that can come together.

Ok thats the economy focus of BOR now for strategy and tactics

Attackers will want to get spread early on, by this i mean the 1st week is the easiest to get spread so take advantage of this and get into locations that otherwise would be difficult later in the round. The more area you control the more planets you have available.

"We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender." - Winston Churchill

Yamas is a key thing in learning where the enemy is, you should apoint a VL of war or have the leader do it. His job will be using the mapgen pretty often and telling people where to explore, who to attack etc. Intelligence is key.

It's kinda late here and i need to get some sleep but i'll continue this later.

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: So you wanna be great eh? - New Players strategy

raining begins...'an Illuminati Attacker is Greater than SS or Dependent. Attacking or Banking. Greater than Spec Ops, Resourcing, Marketing, and Leading. Illuminati are Leaders whom use all at our disposel.
I may become vague to enforce my empire security and trade secrets. Good Luck & Happy Hunting!!'

Chapter I
Concise Brevity:

SoR

Build 2 tranny *military production option
Build 2RF, 20MF, 5HF, the rest RC. *use the market.
Research is adjusted to 100%Construction.
2nd build= CF to 5000gc income. *balance other buildings as needed. notice there is a 5~10:3 ratio of MF to RF. and a 3:1 of RF to Oct. HF production is 1.5x needed amount of food to keep safe of starvation and reduced food production amounts. build to 2x needed amount when infra is producing adequate flow of supply.

Our goal is power to produce 6 eShips per 24hrs. Once able we build 6 per day no matter other activity. we mass send later. meanwhile we begin aiding fam.

if fam already using Illuminati Strategy/Tactics as a whole at SoR, then use of Fam Bank is a must. if Illuminati SSAttacker stick to the plan.
____________________

Military Production

By now we have 5000CF/ 50MF/ 5RF. Total research points output% given in AOS = nw or greater tallied. if not make it so, because at this point we are producing 6 eShips + about 60 tranny per 24hrs.
at 100 tranny gear and switch production to 100 bombers. next 100 figs. then 200 droids, and when complete add 65 agents/65 wizz and begin attacks. *adjust as wanted but stay close to instruction to be quick.
*note: the first two tranny which are built at SoR make an Illuminati's Fam 'Weapons Hot' in 12tks. An Illuminati or respective's Fam has a Sniper option open at this time. exercise with awareness.
___________________

Fam SoR Race Build

3 Bankers
2 Partax Resourcers
4 Attackers
3 Camaar

*adjust as wanted
____________________
(*)(*)(*)(*)(*)(*)(*)(*)

Chapter II
Mass Expo:

If Illuminati SSAttacker (ISSA), then day 5~6 Illuminati are ready for mass expo phase. it is possible to be ready sooner with Fam aid and is encouraged. Illuminati Add to SS skills, knowledge and wisdom. We may send and receive aid with great benefit, even though technically our empire infra is set up for SS. Illuminati are advanced compared to typical SS in that aiding/receiving, aid, to and from Fam, is encouraged.
In cases where more expo cash is needed to complete a mass send, stop other productions and focus on expo/assault fleet sending, as the goal here is more planets for building space. So if ISSA/IA gain more by attacking, *at less cost then expoing, it makes sense to planet snatch the extra build space needed, while storing eShips. Or better yet expo and attack at the same time. send eShips to distant map cords early for nice large network of spread. Next portal and planet snatch. Station 5~20 figs/ground and build 1~5 lasers. All this is quicker/easier with Fam aiding but may be done as SS alone also when times are tough.

*(5000gc cost to send attack compared to 10000gc cost to send expo)+ eShips are lost compared to well reusable assault fleets once built.)

**It may be desired to adjust Research at this time to 40%Welfare/ 43%income/ 17%Construction.
____________________
(*)(*)(*)(*)(*)(*)(*)(*)

Chapter III
Combat:

Focus, determination, organization, & action are the life energies- "Force" of Illuminati. Notice but ignore distractions. Focus on the task at hand. To be a success, obliterate the enemies will to fight. Use info, diplomacy, all game-legal "tricks of the trade" Illuminati imagine, to defeat our adversaries.

"The use of spies is of utmost importance to a General" -Sun Tzu http://en.wikipedia.org/wiki/The_Art_of_War

Gain as much info as is possible on enemies. IC Ops/Spell use is underrated and under used. Lacking more-so is Family organized Ops/Spell strikes, such as mass deportalling (sab.portal/cpff) of target empires. more planets may be taken at less cost and damage to Illuminati (and other Players) yet it is common to bash one's units against portals in even mundane task of cleaning one's own Fam of Inactives. Imagine the damage of an entire Fam jumping agents and all nuking one enemy empire as the agent jumped fam comes online. the international nature of IC allows possible 24hr nuke sessions. As one empire is destroyed; another may be fired upon.
______________

Reconnaisance
www.silenz.org
http://www.imperialconflict.com/forum/v

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: So you wanna be great eh? - New Players strategy

Cloud= awesome!!! thank you for knowledge cool

([Pw9] Lyvidian let go of gary's pecker.)

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Re: So you wanna be great eh? - New Players strategy

Back, now before i get into the essentials of attacking first i'll cover banking.

Now if you've chosen the path of a banker your sole goal is to make cash for your family (not yourself) this means you make the buildings that produce cash ... NOT buildings that produce anything else ...

what makes cash than you ask? Cash Factories, Living Quarters, and Tax Offices.

If your playing pinwheel your best bet is to go a Cf/To strat, which means your primary buildings will be Cash Factories and Tax Offices, ok so say that maybe you this, but your not sure how, when, and where to make these buildings?

Again here's my output on this, it's a fairly simple strat and it works flawlessly, sadly i'm not a nerd that calculates everything, however i've played for years and just testing different things and tweaking them has brought me to my conclusions.

First as a CF/TO banker what you want to do is start off making nothing, but CF's till your income reaches around 80k (gross income). At that time you will be introducing Research Centers into your equation, how many?  well you make 30% of your buildings Rc's to figure out what your building ratio is go to Council and Infra Summary.

Your main goal is still to be making CF's and the way you'll go about getting 30% Rc's is as followed:

Ok lets say today you've logged into your empire, and you had some cf's building overnight. Your income has now reached 85k, your attacker (or fam) has sent you a nice bit of iron and endu to continue your growth ... what do you do first?

Well first you use up your iron making more cf's, you want to fully build your planets with cf's THAN go back and OB with rc's till your ratio is 70% cfs 30% rcs ... really not too hard to figure out. Now why ob with rcs? and how? First you'll want to ob with rcs instead of building rcs than ob'ing with cfs, because their cheaper and doesn't require iron to make. You'll be using the advance building mode feature to accomplish this.

Now you've managed to finally get your ratio to 70/30 perfect! keep it that way, you have to constantly mantain it. Also fund 3-4 ticks of aid into your science every morning when you first login before you do anything else, this may sound like alot, but the goal is to get your science moving fast. Switch to 100% income science bonus and in about 3 days i'd say you'll have atleast 40% science bonus from this method and only growing even more.

Now as far as science goes, once your income bonus has reached 60% switch your %'s to 60% income 40% construction. As time goes on you'll notice this will give you a severe advantage over most bankers as your making much more money than them, and it's cheaper for you to continue doing so.

Keep up with this process until your gross income reaches around 700k. Now you'll be switching to Tax Offices (To's). You'll want to view each planet, planet by planet and raze every rc's that you have (will take a few minutes), you wait until the next tick (so your nw drops and science increases abit) and replace the rc's with to's. Now if you plan this switch out ahead of time (say organize jumps) you should have the iron needed to fully to this process and continue on.

From here on out you'll be funding science 4 ticks of aid a day, that will be your primary source of rp's (research points) even if your revalons it'll still be enough.

That's pretty much it as far as the money making aspect of banking goes, keep your CF/TO ratio to 70/30, fund 4 ticks of aid, and watch the millions roll in smile

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: So you wanna be great eh? - New Players strategy

Oh and to anyone else that feels the need to post their strategy or anyone elses strategy, MAKE YOUR OWN THREAD

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: So you wanna be great eh? - New Players strategy

lol

Cloud id love to read all of that shit... But its basically for n00b players fresh out of virgo

Frenzy
My President is black, infact hes half white so even in a racist mind hes half right wink

Re: So you wanna be great eh? - New Players strategy

ancient players already know it all but where do noobs get knowledge since the old forum is no more? so i think it's good peeps are trying to give ideas to our IC players. otherwise right or wrong, why have a strat forum? right or wrong- without ideas there is no change. you can't teach the know it alls anything new, but interested newbies may make play more interesting

where's that attack strat Cloud? wink cool

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Re: So you wanna be great eh? - New Players strategy

Attacking, now attacking is alot more complex than bankering or resourcing so i can really only give you a general idea on how to attack, you will develop your own methods though experience.

Now when round first begins, your role as an attacker is to get your bankers income as high as possible and to gather spread for yourself, YOU DO NOT BE A CASH HOG ok? if your demanding all your bankers cash for personal growth, you'll never be the best. The best put their banker above all even theirselves.

I hate when people why and moan about not growing and "if i were working alone id be at X amount of iron income right now" those guys are morons and should be killed rather quickly.

In BOR (which could last a few weeks) primary growth is on bankers, attackers only get WHAT THEY NEED, nothing more nothing less.

Ok hope you understood that ..... now onto other things

first off here are some simple key things any attacker should know:

- Only have 1 planet per system, all extra should be given to the family (starting with your banker) doubles only drain your morale, and you need that right?

- Always check your core daily, maybe 2-3 times a day, because if your not checking it .... who is?

- If you spot someone in your core that isn't an ally or family member (or napped fam), remove them ... simple ... don't ask for permission, don't message the guy asking why he explored there. He explored there to try to rape your asshole later .... so remove him and move onto the next (doesn't matter if their the #1 fam and your fam is #20, remove him)

- A good attacker goes to sleep with negative morale

- When attacking a portal, or a unknown (dont know if there is a portal or not) only send in fighters first to see if they have left fighters out. If they have save the attacker report and review it, if you lost more than them that obviously means:

A) they have more fighters than you

B) they DO have their fighters out, in which case you should contact the person in your fam with the most fighters and see if hes around the area to fighter run him.

ok now if they lost more fighters than you, 1st you need to know how many fighters they have. There is a tool in strategy (i think spookys "something") where you paste the air report and it'll tell you the numbers.

Once you know the numbers well you know what you need to know, continue hitting with only fighters for about ... i'd say another 6-8 runs, on the 8th run send fighters AND bombers. than the 9th everything.

if you fail the ground attack (or win) add up your losses and divide by .27 that'll tell you how much ground you need to break the guy.

Theres plenty more basics, but that's good enough for now.

ok now back to BOR. You want to be exploring for your banker to reduce cost of exploration, and also if you have a science bonus it reduces costs of building. You do this until you can no longer pass off planets to bankers (your under 35% of their nw)

While doing this you want to grab up some spread for yourself. By doing this you'll want to open the mapgen and looking around abit, where are cluster of planets at? what are some good defence spots to hold your fams cores? what are some good vantage points for later to rape someone? pick and choose wisely as early spread is very important

Do not make soliders unless absoluetly needed (war time situation and thats all you can make)

always try to keep 2x as many trannies as you need for ground

Always try to keep a very high agent amount, why you ask? well 1 obvious reason is to not get opped, but let's take this a step further ... if your enemy cannot op you with any ops in their arsenal they cannot gain intelligence on you. This means they have no idea how many lasers you have, how big your fleet is, who sends things to you, what planets you've attacked, nothing they are blind.


* will continue

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: So you wanna be great eh? - New Players strategy

very nice basic attacking guide cloud, u are not a terrible noob after all.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: So you wanna be great eh? - New Players strategy

he is a hurrendous noob instead!! yikes

jokes! tongue

you know i love u cloud

Re: So you wanna be great eh? - New Players strategy

/.027 not .27

Re: So you wanna be great eh? - New Players strategy

nice

Darkside and Stoned llama like cats!!!

*i came from the ashes, the ashes of purple haze*

13

Re: So you wanna be great eh? - New Players strategy

Is the best cf/to ratio not 75:25 rather than 70:30?

Re: So you wanna be great eh? - New Players strategy

Some prefer 75/25, this is my personal strat on banking wink i do 70/30

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

15

Re: So you wanna be great eh? - New Players strategy

I wasnt referring to personal strats as I would work my own to, I was simply asking which is optimum in productive terms.

Re: So you wanna be great eh? - New Players strategy

you'll make the most cash with 75:25 for CF/TO

2011 IC League Fantasy Football Champion
2012 IC League Fantasy Football Runner Up
2013 IC League Fantasy Football Champion

http://www.ic-wiki.com/index.php?title=Gondor

Re: So you wanna be great eh? - New Players strategy

decent attacking review cloud.
im hoping you talk about attacker spread in the future, as imo that's a key part for any attacker.
also ground+fig running
0.27 wink spot on.
also having >1 planets in a sys is sometimes favourable for an attacker.
in any case, good beginning.

Leader of 9048 in the first ever Imperial Challenge
18.Fam with the most honour: Winner: 9048

2003-12-20 Graduated from Virgo with flying colors!

Re: So you wanna be great eh? - New Players strategy

Is there any formula I can use to calculate the no. of figs I need to send so that I don't lose more than 2.3% of my figs?

~There Can Be Only One~

Re: So you wanna be great eh? - New Players strategy

Goku... Sticky thread, start going through the different sites there. I know for sure someone came up with the perfect fighter formula (ground too I believe). If its anywhere anymore, it will be saved on one of those sites.

Can you take the Chocolate Rain

Re: So you wanna be great eh? - New Players strategy

the figure of .027 varies depending on ur attack bonus, military bonus and whether or not you have used no fear though.

I was using a metaphor that means God is watching us. You've heard this, there's a toilet on the roof.

Re: So you wanna be great eh? - New Players strategy

triq, I did find 1 formula on one of the sites. The reason I asked here is because the formula is quite inaccurate.

~There Can Be Only One~

Re: So you wanna be great eh? - New Players strategy

Hmm... well back then, attack bonus wasnt in question (bugged). So I think all formulas are likely wrong atm due to research bonus etc.

Can you take the Chocolate Rain

23 (edited by ~Pw32~ Random Hero 16-Jun-2008 06:23:05)

Re: So you wanna be great eh? - New Players strategy

Onto a more easier role (i'll come back to attacking later) being the "Science Guy"

Now most good fams go with a fam bank, and nearly all (if not all) have 1-2 "science guys" they are the people that do the exploring when the round starters. Why would you want a guy to do exploring instead of simply exploring yourself?

#1 As his science grows buildings expo cost and building cost will be drastically low, meaning you can get alot out of your cash/reso at a much cheaper prices. Once buildings are done, simply pass them onto the guy that needs them, this way say for instance you have a banker at 12k nw ... it's going to cost him the most of of everyone to explore and build.

Now the science guy still has 1 planet means hes got the cheapest expo cost, also by the end of day 2 he usually has atleast 60% construction bonus ... you do the math.

Now taking the science guy to a further role would require him exploring his 6 planets, and also taking 6-12 planets off other family members that have explored for this reason.

Most players know exactly what i'm talking about, yet i still see alot of crap fams ... so let me explain this to you.

The general idea is to get this guy with 1 planet and say 80% construction to max build on 12-18 planets in 1 take, how? well he can only make 6 expos a day, this is correct. You get other small attackers to explore their 6, another to explore 6, have the science guy build 20 trannies and an extra 50 ground for safe keeping.

Now the other attackers explore their planets, the science guy sends to those 12-18 planets and also time his exploration so that his expos land on the same tick that his fleets arrive ... when the time comes attack the planets (your expos should already have arrived) goto the planets page and start building away.

Utilize this method and you'll become a top infra fam very shortly in the coming rounds, you also want to calculate the nw range so that the guy taking the planets doesn't blow the buildings. How you do this is by going to the Council and Infra summary part, taking the total and multiplying it by 4 (erm i think its 4 ... i get confused on simple things sometimes) that'll let you know what the nw total of the buildings will be. Also add your future planets together and multiply by 800 (12x800) that'll give you planet nw. so once you get the numbers together take them and divide by .7 if the intended person is over the result of that equation select a different person to take ... or you'll raze the buildings.

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: So you wanna be great eh? - New Players strategy

1:30am here kinda tired, mighta left something out or typos ... but thats life tongue

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: So you wanna be great eh? - New Players strategy

Thanks for the info, always nice to see peoples strats. I like to read more in the future smile