Topic: Add on to the No fear spell

As it takes magic to boost attack/defence on the field by 10% It would also make good sence if one of 2 is aplied: A Magic defence/attack or just defence boost of 10% also. Or Just a defence in form of 1 first casted enemie spell blocked pr valid No Fear spell period.

Just thoughts.

waste, the legacy of mankind.

2

Re: Add on to the No fear spell

wut?

can u translate ur last paragraph to any human language pls?

Re: Add on to the No fear spell

He wants No Fear tweaked to either add a magic defense bonus (his suggested number was 10%), or to automatically negate the next offensive op against that empire (so in the 2nd option, casting No Fear on oneself 7 times would protect the player from the next 7 Hypnos that happened).

Make Eyes Great Again!

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Re: Add on to the No fear spell

2nd part of that idea is WAY too powerful. I'd go custom banker everytime and pick 'no fear" and just keep casting it upon myself in wartime. Keep me from getting nuked or OH'd. Would ruin pax players day's.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: Add on to the No fear spell

Agreed 150%.

That being said, there may be ways the 2nd idea could be balanced out, and may actually make opping a level of warfare as strategic as attacking.

First of all, I would say there's no reason in hell why this should be attached to No Fear in the first place.  It would be perfectly justified as its own opp, if implemented.  Since No Fear is used anyway currently, there's really no reason to make that op more powerful.

Second, it could be a limited time span spell.  Similar to how No Fear only lasts a few ticks, the new op could provide protection only against an op cast within a short timeframe.

Third, the op could automatically trigger, regardless of whether the original op attempt would have worked or not.  So if a banker casts this defensive op and a pax sends 10 wizards to hypno a 10 million strong wizard defense, the defensive op would trigger regardless of the fact that the op had no chance in hell of success.

Fourth, and most important... the self op should show up on your recent events report.

The result of these changes is that a pax could still break through a barrier, but with coordination.  The specific counter-strategy to an op I described above would include infiltrating the target (to find out when a player is protected by a barrier, and how many barriers), then using a second player to trip the barriers, clearing the way for the pax player to hypno the target.

Make Eyes Great Again!

The Great Eye is watching you... when there's nothing good on TV...

6

Re: Add on to the No fear spell

oh i see smile  i posted my 'mirror' spell idea years ago thats better than this, bcause the opper gets his spell reflected and affects to his empire tongue

and to protect from agent ops you have this 'charming' spell, that directly drafts 10% of the enemy agents into your files tongue

you guys have no imagination, if I start recounting all the new ops i designed thru all the years lol i could make a new game myself tongue

sadly we all know this opp stuff wont happen, i rmember all the controversy when OHs were added to paxes

7 (edited by [Render] 09-Jun-2011 05:31:56)

Re: Add on to the No fear spell

I like ur idea tho Masterfreak smile  but No fear is actually non acumulative, they should change that and make it 5% and a max of 5 spells, so you can either get a max 25% att/def  or a max 5 shields against enemy ops

anyway or the other it looks too powerfull and mods only acept lame spells tongue  they think we can get too much excited!!

Re: Add on to the No fear spell

Tx for the opinions smile

To clear up the intentions, and some comments...

Part 1. A boost for the protection against spells with 10% in defencestrength, like the rest of the fleets, and only for the time period No fear lasts in the first place.

Part 2. The failure of enemies casting spells, aplyes 1 time pr No fear period. No use to cast No fear every tick, as it dont matter. The protection only lasts the ticks you have the opp, and is gone if not used ofcause.


Comments. This will just give another options for putting a race together. Players who normaly dont use race point on No fear spell might find it worth to choose. If they choose it, then something else must give way. More choise, and it will wary if players benefit from it, depending on situation.

waste, the legacy of mankind.