Agreed 150%.
That being said, there may be ways the 2nd idea could be balanced out, and may actually make opping a level of warfare as strategic as attacking.
First of all, I would say there's no reason in hell why this should be attached to No Fear in the first place. It would be perfectly justified as its own opp, if implemented. Since No Fear is used anyway currently, there's really no reason to make that op more powerful.
Second, it could be a limited time span spell. Similar to how No Fear only lasts a few ticks, the new op could provide protection only against an op cast within a short timeframe.
Third, the op could automatically trigger, regardless of whether the original op attempt would have worked or not. So if a banker casts this defensive op and a pax sends 10 wizards to hypno a 10 million strong wizard defense, the defensive op would trigger regardless of the fact that the op had no chance in hell of success.
Fourth, and most important... the self op should show up on your recent events report.
The result of these changes is that a pax could still break through a barrier, but with coordination. The specific counter-strategy to an op I described above would include infiltrating the target (to find out when a player is protected by a barrier, and how many barriers), then using a second player to trip the barriers, clearing the way for the pax player to hypno the target.
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