Topic: i had an interesting idea....not sure anything like it has been done

i wonder how hard it would be to allow faster building by paying more....

i know everyone reading this (prolly just me) is thinking we have that it is called a con bonus....but my idea was a lil different.

i wonder if it would be possible to make a mechanic that would allow the building of units faster for an increased price....ie: an option to build twice as fast...but at twice the price....could stiull take into account con bonus by lowering base build time as is currently the case.

I only mention this as i think adding a mechanic of this nature, would add to the tactical nature of this game....

what i envision being possible with an option like this....

I am at war....i break my fleet due to my stupidity (i know...no one ever does this) and loses lets say all 3 million of thier droids....my fam being such the infra whores they are have stockpiled a massive savings (yes i know never happens either) I could pay standard amount and get troops in standard amount of time...waiting a tick or three....meanwhile i have no ground....or i could choose to pay an exhorbitant amount to build it faster.

I think an option like this would add some more depth to the game...also it is how things work in real life....i can see how strategically an option like this could have a multitude of uses all of which would be fun and prove to make things very interesting.

I dont even know if a change this size is possible....but if so...setting it on a sliding scale for cost to speed would keep it from being over used or causing current mechanics to become useless. con would still be a useful thing possibly more so as it would lower the cost of the speed signifigantly by lowering the "normal" bbuild time for the player.


this could be used to allow a certain amount of surprise in attacks and defence previously unattainable...but at a cost...and that cost is what will make it usable but not overpowered or over used.

well just an idea....flame on  tongue

Retreat....helll, we just got here.

Re: i had an interesting idea....not sure anything like it has been done

If I attack a banker and take say 18 planets off of him. I could laser trap in 4 ticks instead of 8. Not even give the banker a chance to retake. It's tough enough on bankers to defend as is. That's the only thing I don't like about it.

Kadaj

Death is not to be mourned
It's meant to be savored

Re: i had an interesting idea....not sure anything like it has been done

didnt read the whole thing but i could see a problem with lasertraps here tongue
attacker attacks into enemy core and fbs with lasers in 1 tick then can get over a thousand in like 3 ticks continuing in this method

Spider-Pig, Spider-Pig.  Does whatever a Spider-Pig does.  Can he swing, from a web?  No he *can't*,  He's a pig.  Look out!  He is the Spider-Pig!
~*|K |I |L |L /A SSSSSSSSSSSSSSSSSSSSSSSS*~

Re: i had an interesting idea....not sure anything like it has been done

did he even mention anything about infra?

i think it was just units.

Lasers dont count as Units.

sounds like a fun idea!

"Heh heh heh heh heh heh!"

Metrex

5

Re: i had an interesting idea....not sure anything like it has been done

Metrex, sounds like fun if you are in the big fam, right?

nah this gives even less chances to small fams when defending from big fams hmm

So the only way this can make sense is by doing those costs extremely expensive, I'd say

1 week less than normal --> costx2
2 weeks less than normal --> costx4
3 weeks less than normal --> costx8

and so on...

But, even if we'd agree on this, the implementation of this idea seems to me a tough job for Ps, new buttons and boxes have to be added, and new coding to show how those new items work hmm ...

I'm not against this idea, but I think there are other ideas much more doable than this still

Re: i had an interesting idea....not sure anything like it has been done

was just a thought....i wasnt thinking infra really...as i knew laser traps would get rediculous....but an option on portals would be nice...both defensively and offensively...and units...

I agree would have to be highly expensive to make it not an overused mechanic taking away from regular game play...but more as a high stakes move done to gain an edge at great expense...

Retreat....helll, we just got here.

Re: i had an interesting idea....not sure anything like it has been done

i misread it tongue i like it better now lol

Spider-Pig, Spider-Pig.  Does whatever a Spider-Pig does.  Can he swing, from a web?  No he *can't*,  He's a pig.  Look out!  He is the Spider-Pig!
~*|K |I |L |L /A SSSSSSSSSSSSSSSSSSSSSSSS*~

8 (edited by Killas 07-May-2011 14:44:38)

Re: i had an interesting idea....not sure anything like it has been done

although, this just benefits the bigger fams that have better econ

Spider-Pig, Spider-Pig.  Does whatever a Spider-Pig does.  Can he swing, from a web?  No he *can't*,  He's a pig.  Look out!  He is the Spider-Pig!
~*|K |I |L |L /A SSSSSSSSSSSSSSSSSSSSSSSS*~