Topic: New Changes *thoughts*
I would like to take the chance to express my opinion about the new changes and would encourage others to also share their thoughts to help the mods make the correct adjustments for the following rounds.
Firstly thanks to the mods for being bold with changes and lets hope we can see more upcoming.
The IA rounds I have to admit have been a huge success. I strongly believed that Naps were killing this game, and mods I can't urge you strongly enough to eradicate all Naps from IC. I believe we need to rebuild a code of trust and honor in this game so we should allow players the chance to call a cease to attacks without signing anything in-game. Yes this can lead to rather unsavoury actions, but that's part of the game and leaders have to learn and adapt to it.
Second to that having the chance to create alliances has brought renewed interest into the game.
Morale on ops - I'm afraid I think this needs to be scrapped. I don't recall hearing many complaints or issues about ops apart from those who are not wise enough to protect themselves, so I'm a bit baffled to why the op system has been changed.
I want to PI an enemy attacker and it's costing me 43% morale per hit. - if this was tested prior to release, it should never have been released...
The issue of farming small families is not really an issue at all. there will always be small families, and they will always be farmed. I think any small family with a smart leader can prevent farming to an extent, but it's not really a fixable issue. It's like trying to change sport so everybody is a winner.
I like a majority of the new changes -
I'd like to finish by throwing in an idea myself - Called the P-mode experiment
I think a leader should be allowed 3 p-mode points per round where at any time he can place one of his family members under protection for 24 hours - in which time this player can not be attacked - buildings/portal construction is frozen until the player is out of protection - but production remains the same.