Re: Cores as an ingame function

Whether you like it or not, nowadays most naps are created with a specified core set out for each family that the other one can't explore in. Unfortunately most people are stupid and can't avoid exploring in the other fams set core and so they have to be traded out using the DPA in relations, which itself is very poorly designed.

Would it be possible to list the cores when the naps are created in game so that the game will automatically stop you from attacking or exploring in the core of another fam, much like it stops you from attacking a family that you have a nap with?

Re: Cores as an ingame function

We have this already.  It's called "Diplomatic planet agreements" and is accessed through Relations Page. Courtesy Elrohir!

Doesn't stop you from attacking and exploring into it.  But it allows NAPped fams to be able to trade planets in those specified systems - I believe.

Re: Cores as an ingame function

Hmmm well what I'm proposing is a system that prevents the core violations before they happen rather than one that can adjust them once they happen.

I know what the DPA is but to be honest putting each planet one by one is pretty annoying and like I said most people are stupid and can't seem to stay away from the agreed cores so I find myself using the DPA system more than I'd like and am just wondering if implementing the cores in game would be difficult to do.

Re: Cores as an ingame function

I think this was looked at before, but it's too hard to hard code for every situation.

For e.g., there are times when someone wants to attack into a napped core system, to remove someone else - and they're willing to trade/give up the planet later.  I think there's no set standard way to define cores or w/e, and tbh I've never been (as a player) of the opinion of standardising this.

Who know's, maybe if there's enough demand.

Tbh, not something I am personally gonna look at just atm - unless there's an overwhelming need for it.

Also, it's hard to code to prevent every bit that relates to " like I said most people are stupid and can't seem to stay away from the agreed cores".

Re: Cores as an ingame function

Leave the planet input box blank for DPA and it will register the whole system as applicable instead of entering each plant coord specifically.

Modestus Experitus

Arby: A very strict mod, reminds me of a fat redneck who drives a truck around all day with a beer in one hand. I hated this guy at the start, however, I played a round in PW with him where he went as an anonymous player. Our fam got smashed up and everyone pretty much left. Arby stayed around and helped out the remaining family. At the end of the round he revealed himself.... My views on him have changed since. Your a good guy.....

Re: Cores as an ingame function

> Arbolio3 wrote:

> Leave the planet input box blank for DPA and it will register the whole system as applicable instead of entering each plant coord specifically.


Nice, thanks a lot for that tip, up until now I did it planet by planet even if they were all in the same system

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Re: Cores as an ingame function

> Arbolio3 wrote:

> Leave the planet input box blank for DPA and it will register the whole system as applicable instead of entering each plant coord specifically.


it was an "*" to select the whole systems, has this been changed?


Waht Stichio says makes a lot of sense, but creating a core function ingame seems to be hard coding.
Now I cannot agree with Torqez, that a fam can ezplo creating a core violation on purpose just to get that planet traded out later, because most of the times, when they finally agree to trade them out, there's nowhere to ezplore, or you have to trade out portaled planets with infra, just because they ezplored on your core.  That's illegal and a clear abuse of the DPA system.
I lost more than 100 planets in several rounds due to this abuse, that a napped fam ezplored in my core when ezplo-phase was almost over and they never agreed to trade em out for free, that space in your core that others are ocupping like punks can make you lose a round on size.

So waht I propose for this idea is warning msgs:

"You are about to ezplore in a system not allowed by diplomatics agreements, by doing this you are starting a conflict and the opposite side will be informed.  Do you want to ezplore anyway?"

So if the players ezplores anyway, the oppositte side is informed this way:
a "check relations!" warning in the HQ and then in the relations page a msg like "The Arbolio empire has ezplored planet zz,yy:pp in our core creating a core violation".

This way you are aware of the violation with time enough to contact the other fam leader and start using the DPA asap.
But if they are doing it on purpose and dont want to use the DPA or just tell you "later", you should have the ability to contact a mod and break the NAP at tic and even declare WAR.  The proofs are given ingame so there's no further job for the mod to gather information and you are right to break that NAP.
Notice that cancelling the NAP is not an option, because most of the NAPs are 48h standard and they would have a portal completed and abuse the situation by attacking you on your core on a low move (I've seen a lot).