126

(109 replies, posted in General)

For the sake of voting, Wiwi

127

(109 replies, posted in General)

Voting Bara now, going to bed soon, haven't been paying attention so yeah...

128

(109 replies, posted in General)

I never got a forum message telling me what role I am sad

129

(11 replies, posted in Community)

Chriss! Great news bro, good luck with your new job!
Keep in touch though, don't pull an arsy wink                                         


Later man, my favourite Norwegian drunk!




(arsy for mod!)

130

(109 replies, posted in General)

Loving it smile

131

(18 replies, posted in Strategy)

woot go Hoad!

132

(18 replies, posted in Strategy)

Love it, used it up until the graphics update. Are those unique connections, Toad? Because otherwise, they might all be mine tongue.

133

(14 replies, posted in Universal News)

Yayyyy!!!

Thank you UD smile

134

(139 replies, posted in Universal News)

R.I.P. Pinwheel, we will dearly miss you sad

135

(27 replies, posted in General)

Yay, I want to play! smile

136

(139 replies, posted in Universal News)

Ahem, I'm going to say it now: had it not been for Cloud killing off half of our fam's total infra during week 2, we would've won the round. Easy. A fair 1 on 1 confrontation between Arby and myself on the one side, and FBI and GxReborn on the other, wouldn't have ended well for them.

137

(139 replies, posted in Universal News)

Ricking, you must've been paying very poor attention to your own fam...

138

(139 replies, posted in Universal News)

Mizzle, we, 76, were never farmed by the likes of them. We hit them first, after they had regained a hold on a few systems that made up the border between 81 and ourselves, from which we had cleared them plenty of times earlier in the round but which a nap with 81 had made more difficult. Not only were we clearing our borders, we also wanted to prevent 74 from getting a foothold in 81's core, as to put a stop to their farming antics. Vulturing? I'd like to see it more as small fams teaming up to fight off the big mean bully. And that without any coorporation, so no IA if you were wondering. (I don't even like Flipmode!)

Not to say 74 played a clean round, they were dishonorable as hell and their leader/main attacker did not even seem to care. Just they weren't dishonorable towards us, we were given a free pnap after some short negotiations. Of course, their attackers sucked so Arby and I could've probably toyed them around longer before our eco would've caved in to theirs which was far superior, but this seemed optimal.

One example could be their attempted rape on 79, just as I myself was setting up on them sad

139

(139 replies, posted in Universal News)

Then why don't you war 74? You're making it boring for yourself!

140

(6 replies, posted in Strategy)

1) Mostly you can tell by the number you killed vs. the number you lost. If it's max kill, they'll be very far apart. However, this is a question of experience: knowing what numbers correspond to maxkill is something you'll develop along the way.

For starters, you can calculate the fleet sizes between 2 consequetive hits. In case of 2 consequetive max kills, the 2nd will be 0.85x the first (as 15% was lost, not accounting stationed units returning to main fleet).


2) Knowing the max kill numbers, you can determine whether your opponent hit you with a fleet:
- much larger/stronger than yours (you'll be closer to being max killed)
- around the same size (further from being max killed)
- smaller/weaker fleet (nowhere near max kill)

Once you get used to playing with these numbers, you'll be able to guess the opponents fleet sizes and make rough estimates of the number of units they lost in the fight.

141

(6 replies, posted in Strategy)

There is the max kill counts that might help you calculate an opponents fleet.

Air (stationed/portal)
30%

Ground stationed
30%

Ground portalled
15%

So let's say, you hit a planet with all of your fleet. You know your opponent has far less fleet, and that therefore the numbers you are killing of their fleet are the above mentioned maximums. For our example we'll use some arbitrary numbers.


Airfight 
0 bombers crashed from defending fighters
200 fighters lost dogfights against the defending fighters
0 transporters didn't manage to hide from the defending fighters
600 defending fighters were shot down by the attacking air forces

The final phase, groundfight
0 attacking soldiers ate lead from the defenders
540 attacking droids malfunctioned
0 soldiers died in the fight to defend the planet
900 droids failed in their program to defend the planet
0 soldiers died on the planet they were stationed to defend
1800 stationed droids failed in their program to defend the planet

Attacker win!

With above knowledge, we can calculate that the opponent must have the following fleet in their portals:
2k figs (= 600/30*100)
6k droids (= 900/15*100)

Additionally, they had the following stationed:
6k droids (=1800/30*100)


Using this, we can calculate the remainder of their fleet that will be in their portal.
2k-600 = 1.4k figs
6k-900+6k-1.8k = 9.3k droids                   (the remainder of the stationed droids will have returned to the main fleet)



Hope this has helped you!

142

(139 replies, posted in Universal News)

<RisingDown> <FBI> yeah you got people like that in here
<RisingDown> <FBI> is a bit of a problem
<RisingDown> <FBI> fam get's hit so they go inactive
<RisingDown> <FBI> we removed 10 planets of our core a week ago
<RisingDown> <FBI> 73 planets
<RisingDown> <FBI> they have been spelling us ever since
<RisingDown> <FBI> even after agreeing to nap
<RisingDown> <FBI> that's just sad
<RisingDown> He removes planets of a fam 1/10th his fam's NW
<RisingDown> and he's calling them sad
<RisingDown> I find this funny smile

143

(189 replies, posted in General)

Voting RisingDown.

144

(189 replies, posted in General)

Following ER again, voting James!

145

(7 replies, posted in Ideas)

I do not, just from a realistic point of view, they don't need it and there are plenty of other fields the developers should prioritise over something that does not add anything and would only disrupt game balance.

146

(7 replies, posted in Ideas)

Why? I understand it is nice for every preset race to have a unique op, but it's totally unnecessary; Revalons do not need a buff, they are already one of the most used races around.

147

(189 replies, posted in General)

Same for me, I wasn't aware that day phase had been extended. Melvin hasn't really shown any suspicious behaviour in my opinion and for now we can sort of conclude that ER is cleared, so I will follow his vote. Changing to Banksy.

148

(189 replies, posted in General)

Melvin I guess

149

(4 replies, posted in Bugs)

We had the same problem when trying to clear him...

150

(189 replies, posted in General)

Voting TBO.