1,176

(7 replies, posted in Ideas)

Although I feel for you tongue ...i think this will complicate things a bit tongue

Perhaps just recall the time the % was 35% and consider the 5% a bonus warning tongue

1,177

(5 replies, posted in History)

haha, nice tongue

1,178

(7 replies, posted in Ideas)

So you want additional protection on the protection? tongue

1,179

(12 replies, posted in Bugs)

Oops, this is on my to do list!

1,180

(2 replies, posted in Ideas)

He means within the system page.  Right now 'Unexplored' is just text, and can't be distinguished easily.

It would be nice to add colours to the text, similar to how we have it for old system page (based on ally/nap/war etc).

1,181

(3 replies, posted in Ideas)

Agreed, price meh

But it might be nice to have a 'Show Travel Times' for Expos tickbox too ..not just based on portals.

1,182

(792 replies, posted in Universal News)

lol Pie, welcome back to playing tongue

1,183

(335 replies, posted in General)

Yep, what Poley said was the truth smile  Even Remo got pissed off at me cos I did'nt let him know who the cops were sad ...said i was being cruel sad  Was great play by Poley really, who trusted me and Remo based on voting and stuff (yea he took a risk).  Once that was done, we coordinated the save on Flint and then cops got in touch.  If Flint, you were more reliable with info, this coulda been wrapped up much quicker, since Oxy and cops woulda contacted you straight away tongue  Ah well, it kept it interesting tongue

@Flint:  "I also knew TBO was cop and worked close with Torqez from start without talking of either."  lol, ok ...even though I never spoke to TBO, until the night he died, lol.

But yea, thoroughly enjoyed this game, was great work from Town point of view smile

1,184

(41 replies, posted in General)

<--

1,185

(335 replies, posted in General)

Ramza was going to be Lynched

Remaining mob was going to kill someone ...

Remaining town were all going to vote TU.

TU happened to be last mob

GG

1,186

(335 replies, posted in General)

Thx hydro and Zarf!

Mistakes were made, but awesome job for it both being your first times!  You have now lost your virginity to each other!

Loved the stories smile

1,187

(335 replies, posted in General)

Hooray!!!

Town wtfpwnd =]

1,188

(335 replies, posted in General)

My job here is done! Bring it home ppl!

/cuddles his daughter.

1,189

(335 replies, posted in General)

<3 Poley ...one of the best Docs ever with the save on Flint and then on me ...good stuff.

Now it's time for us to exact our revenge on this SK of ours.

Voting xara!

Glad we were right about her smile

SK Down!

1,190

(47 replies, posted in Ideas)

Yep, except this is also what i'm talking about:

"however a mid-ranked family who climbed their way to the near-top through repeated successful campaigns throughout the round can arguably be said to have performed better overall."

It shouldn't be.  "Near-top" doesn't mean they performed better overall at all.  It means they might have more skill and have played well, and circumstances haven't allowed them to be Top.  So they should be recognised for that.  Not for 'winning' or performing better.  This isn't a primary school where the tendency is to eliminate winners and give awards to everyone for participation.  Ultimately, there are fams who sita bove them and who control more.

Similarly with:

" If a family hypothetically does awesome throughout the entire round but toward the very end loses everything in a single war, NW and Size as a measure of their round-long performance both fail."

We're saying the same thing here.  Score should reflect their efforts round long and people can appreciate that.  But ultimately, if they've lost the last war, and as a result another fam has taken over them, then they don't "win" either.


In conclusion though, I think we're both saying similar things.  Score needs to be tweaked to be more representative of round-long efforts and performance.  At the same time, different ranking criteria, is a reflection of different things.

1,191

(47 replies, posted in Ideas)

I like pie wrote:

I think you misunderstood my point Torq.  I'm not saying "because Player B has captured planets from a bigger fam, that he should win".  That's the exact opposite of what I'm saying, as that would just be shifting the winning metric around to something else.  That would be the same exact problem with a different face.

The point is, no single factor should determine the winner.  Not size, not smaller players attacking bigger players, not infra, etc.  It should be a combination of factors that each have had their value carefully weighted.

As you say, conflict includes diplomacy, position, strategy, etc.  That's what I'm getting at.  Conflict is not simply attacking nor is it adequately reflected by size.  As such, a measure of skill should be a measure of equally diverse factors.

IMO, that's what our focus should be: figuring out how "skill" is defined in this game and determining a score formula based on those definitions.  Only then can we have an accurate reflection of performance.

Yep agree.  But I didn't miss the point.  What I was eluding to though, is that right now, size does encapsulate the winning components of what is needed from a fam.  Barring the exception I mentioned (fams farming others for size).

The thing we have to realise though - in a game of conflict, where you're needed to attack others, is a game of possession and territory.  Size 'is' that metric.  It's a measure of dominance per se (so long as the farming and stuff is cut out).  We do however need another measure of skill/struggle/competence/whatever, which is what Score needs to be.  Size will always be a telling factor though.

Score doesn't need to replace Size.  We can have two equally weighted rankings.  As it is right now, we have a winner in different categories - no reason that needs to change.


twosidedeath wrote:

now that actually makes me think of a really good idea, what if the random drafter actually worked based off of thier permanent score? making it hard if not impossible for the top 3 people say, be in the same family. as the game hopefully grows, we need to make sure experienced players are evenly placed to increase the chance new players will stay.

^ Yep, nice idea here.  I love the idea of having a track record of points.  Obviously it wont affect Drafts, but using this to distribute skill for randoming (to an extent) could work really nicely.

1,192

(335 replies, posted in General)

Sadly, it's probably the reason they are dead sad

1,193

(4 replies, posted in Ideas)

Primavera ftw

1,194

(47 replies, posted in Ideas)

I like pie wrote:

Player A explores 15 planets.
Player B takes 10 planets from an empire with more NW.
Player C takes 10 planets from an empire with less NW.

By "size is everything" logic, Player A has performed the best.  I don't think that is true.

I disagree with this.

Yes, Player A has had the easiest route to more planets.  But at the end of the day, it's not just 'size' that matters (like you mentioned, I agree).  But to be able to be in that position to explore more than others, comes down to diplomacy, position, strategy etc.

It's a culmination of all of those that is a factor in it.  Player A has been allowed to do so, so he's played himself into that position.  You can't just say that because Player B has captured planets from a bigger fam, that he should win.

Yes, this game is about conflict.  But you can't have decent conflict without having the things I mentioned, plus things like a good Economy etc.  It's all part and parcel.

That's why size is usually the best indicator.

The only thing that needs to be curtailed somehow, are the fams that 'farm' for size victories.  Perhaps we should be looking at that.

1,195

(335 replies, posted in General)

^
lol

..least you write good stories tongue

1,196

(335 replies, posted in General)

big_smile big_smile

1,197

(335 replies, posted in General)

10:13    Zarf_BeebleBrix    SSL, is it possible to put the exact post in, letter for letter?
10:13    SSL   
10:13    Zarf_BeebleBrix    in the exact position it was in?
10:13    SSL    i could
10:13    SSL    yes
10:13    Zarf_BeebleBrix    I'm not saying that will fix everything
10:13    SSL    i understand
10:13    Zarf_BeebleBrix    okay... good
10:14    SSL    wait
10:14    SSL    it's still showing
10:14    SSL    let me see if it goes through
10:14    Zarf_BeebleBrix    be careful
10:14    SSL    done
10:14    Zarf_BeebleBrix    Torqez
10:14    Zarf_BeebleBrix    Was that what you saw?
10:14    SSL    it's after torqez's post
10:15    Torqez    Yes
10:15    Zarf_BeebleBrix    Okay... so we're agreed that, aside from the fact that your post is now before SSL's post...
10:15    SSL    it was before his...before
10:15    Zarf_BeebleBrix    everything is publicly displayed as it should be?
10:15    Zarf_BeebleBrix    in fact... gimme one sec
10:15    Torqez    yes
10:15    Zarf_BeebleBrix    anyone have a problem
10:15    Zarf_BeebleBrix    with Torq deleting his post
10:15    Torqez    I do
10:15    Zarf_BeebleBrix    and re-posting it after SSL
10:16    Zarf_BeebleBrix    so the proper order is given?
10:16    Torqez    I am going to make a psot now

Just for the record.

SSL posted that before I posted my post.  He had reason to delete it.  And it was spotted.  Zarf ordered him to write it back, since it's against the rules to delete and edit your posts.

Okay, just putting this out there smile

1,198

(335 replies, posted in General)

lol what?

1,199

(335 replies, posted in General)

Sigh, for purpose of not allowing a tie for mob to control this.

Switching Vote to KT

1,200

(335 replies, posted in General)

09:13    Torqez    watch him vote for wc
09:13    Torqez    since wc alraedy has 2 votes

^ 30 mins ago