Jaguar wrote:
Squirrrel wrote:

I can see the appeal for longtime players, but having the old look as an option is way more expensive in terms of time spent than you might think. Time better spent improving important things.

Some sort of skin down the line, sure, but our priority currently is to grow the user base to avoid having the game die completely.

There were certain features in the old layout/sidebars which are no longer available in the new one. If you could add these to the new layout, maybe people wouldn't miss the old layout so much and overall acceptance would improve.

- Ability to enter a family number and jump directly to that family's page
- Ability to enter system x,y coords and jump directly to that system's page
- Direct links from sidebar to family forum, aid screen, family news

I already added these as Feature Requests (in the Bugs post). + Rankings page back in Menu.

Arby3 wrote:

The price cap is to benefit the smaller families more than the larger ones. When top fams lock out the market to prevent their war target from using it to supplement their lost infra, or aiding in prewar jumps, the small fams benefit most. Does it suck to have to buy at ridiculously high prices? Sure, but 50.00 gc is a lot more affordable than 100 or 500 gc. It's also a great time for small fams to sell and supplement their income, and then buy up like crazy once bids drop again.

What?

You first say the cap is to benefit the small fams.  But then say they benefit by the higher prices?

Tbh, if i'm in a small fam, and prices sky rocket to 100 or 500 - I'd definitely take advantage of it and sell my res.  Big fams need it for a reason, and make losses on doing so (up until they need it, that is).  Meanwhile, the samll fams capitalise at those times.

I'm in favour of removing the cap, really.  Let the market regulate itself. 

Another point is, why allow someoen to "lock out" the market?  Yes, it's a war tactic, but it's time strategies change.  If my big fam is cash heavy, sometimes I'd find it worth it to buy end greather than 50.  I'd benefit.  And anyone selling it to me will also benefit (higher price for them). 

Win-win.

You get to it via the Information link at the top.

But I'm working on fixing it up a bit.

I think this is a good idea, yep!

405

(27 replies, posted in General)

<--

Gwynedd wrote:

************************

Initial post updated.

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Thanks <3 smile

Please Note II:

There is a requirement at the moment, that all 'new' accounts will play in the galaxy Supernova first.  Hence, if you are unable to join Starburst, there is a chance that you never passed the old tutorial galaxy, Virgo.  Or, that you have an account created after Virgo was closed.

If this is the case, please contact a Mod via Forum PM or IRC to enable you to join Starburst.

Thanks!

408

(11 replies, posted in Bugs)

Those unable to join, who don't see Starburst as selectable, need to Forum PM me their username, or come see me in chat.

Thanks

409

(11 replies, posted in Bugs)

Can any of you come to chat and pm me?

Hereby, we are pleased to announce our brand new galaxy, Starburst!  Starburst is brought to you, in order to consolidate the best of Pinwheel with the best of Milky Way!

With star systems popping up all over the place, the Starburst galaxy is home to many outsiders seeking to establish control through warfare and commerce due to the overwhelming populace.


Starburst - Round 1

Size: 80x80 (Spanning 4 Sectors)
Systems: 631
Families: 20
Family size: 10
Drafts: 2
Max allies: 0
Length: 1.5 months
Market: No delay
Offensive Operations: 2 days
Resources: 5x
Defense Stations: 3

Starting Monday, Jul 8
Ending Thursday, Aug 22


Please Note:

We understand that there are still some issues with the implementation of the new layout.  However, we are working hard to fix these and hence have an extended registration phase for Starburst.

Please bear with us, and continue to head over to Bugs forum if you are having issues.  We are all plugging away very hard to complete the transition!

Meanwhile, Starburst has been opened for you to join, organise your families and plan your strategies.

Enjoy and Good Luck! smile

Not particularly the biggest of discussions tongue
http://imperialconflict.com/forum/viewt … ?id=177307

But I do know it's been discussed, perhaps not in Ideas, but elsewhere, or in Chat etc.

Not sure.  This has been discussed in Ideas forum quite a bit before.

I'm in favour of removing it, I like the idea of a market just free flowing.  I don't know why a cap was ever brought in (I never played IC when there was no cap).

413

(5 replies, posted in Strategy)

Orbit wrote:

The early stage is simple, the wardancers donates all planets to the banker, the Banker get fat fast, and the pax just builds himself.

This looks vaguely familiar tongue

414

(379 replies, posted in Universal News)

erm, Supernova isn't mean to be a team game? ...that was kinda the point of SS...

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Fixed the Market Page (would only affect galaxies where Market hasn't started yet, anyway).

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~*Pinwheel Forever*~ wrote:
~*Pinwheel Forever*~ wrote:

(On the new map) Do the Systems not pop-up on a small page anymore? I have clicked the system many times lol




This is still an issue for me. sad And it takes a long time to load on my computer hmm

Works fine for me.  Please let us know what operating system + browser + versions etc.

Perhaps in the mean time, use the old map.

LordSoccer wrote:

would like the box to search families put back in, that way u can search a family quicker instead of going through the rankings.

Yep, good point - that + the coord one, like Jag said.

*************************************************

Right, I've consolidated the list of Bugs/Things to look into, in the first post, based on what people have said so far. 

Staff, will endeavor to keep this updated, so that Stefan/Devs can work on them as appropriate.

Thanks Gwyn for keeping this thread on track thus far!

*************************************************

Oh, and as a bonus (should have been done earlier, really) the VIP features on the Old Map, are now available to non-VIPs too.

*************************************************

Okay..

  • You should now be able to explore via Old Map

  • I have temporarily made the Old Map open up in a new Tab/Window and reverted to old style.  This should now enable you to scroll.

*************************************************

421

(1 replies, posted in Announcements)

Definitely been a long time coming, and much overdue.  But this is some great stuff!

A sign of the hard work that has been done over the last few months, and a good sign of things to come too!

smile


And, on that note - please bear with us during this transition.  There is quite a bit that won't be exactly right, and the design could also be tweaked here and there to make it better.  We know this, and we're working on it, and your input is extremely valuable.

So please, have a little patience and head over to the Feedback forum to provide your input.

Thanks for your understanding! smile

422

(16 replies, posted in Community)

Moved to Community

Welcome back smile

423

(191 replies, posted in Universal News)

Woohooo! \o/

Can't believe that happened - given what we were working with, lol.

424

(191 replies, posted in Universal News)

So...did I win?

425

(3 replies, posted in Ideas)

Those aren't really 'clickable names'.  It was my workaround to make it look neat.  I just went through and used the  'url' bbcode, to link to their send message link. 

Doing that automatically, would mean, as you type or on post, it searches the user database or something and then linkifies.

Again, it's a nice idea - but I wouldn't know (read: take me too long to find out how) how to do it easily.  So right now, not worth investing time for me to do it.