Re: MW Accountability
its a holy symbol
because of hitler its now more know as bad but from the begin when this symbol was used it was a holy symbol for something ![]()
Keep Your Friends Close But You're Enemy Even Closer!!
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Imperial Forum → Universal News → MW Accountability
its a holy symbol
because of hitler its now more know as bad but from the begin when this symbol was used it was a holy symbol for something ![]()
I really do think that families need to be seeded more evenly. I'm not taking anything away from families like 3436 (great players), but the disparity between the positioning that a family like that had (no one within 25 ticks or so), and the positioning that much of the rest of the galaxy had (3-5 fams within 5-10 ticks for most) makes for a very uneven playing field. With reasonable skill, most families that have far superior position can within a few weeks garner massive leads, which accounts for some (but not all) of the disparity.
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Middle is completely right here tho. A more even distribution of homesystems is absolutely required, but also a more even distribution of regular systems would be favourable, if possible...
its funny that this round everything went our way, cause our map spot(needs to be said) was the best one in the galaxy. But left to us we had a cluster of fams i think 5 fams within a 10 tick radius and we had nobody even within 15 tick radius.
Just to be clear we knew long before the round started in wich fam from last round we were gone draft so it was pure luck ![]()
So on the other hand sometimes you got it on your side and sometimes you don't, if the mods want to keep luck a part of the game thats good aswell cause otherwhise the same fams will win round after round.
I doubt port is having the symbol as avatar because china used the symbol aswell.. lol
I think its kinda offending ![]()
Equal distribution would be nice. I think there are two families that are within 5 ticks of my home system. Thats banker speed :-/
Like Middle said, location isn't everything of course. I remember when Damon had that fam with the russian theme and it had the best map position. They weren't very motivated (well say) and squandered a lot of the area around them away. Takes motivated players to keep the open space
1. Location Location Location! The map was messed up. We had clusters of familys all over the place. It was ridicolous how close alot of these familys were. 36 has a great position and they took advantage. Not saying thats why they are winning, but its a huge factor. These close familys started a chain of NAPs cuz many were forced to either NAP or war by day 3.
2. Family Size is too big. 12 player familys should be a thing of the past. Every round its the same thing: 5-6 familys dominate cuz the rest of the galaxy cant get organized and efficient thru randoms and the occasional VIP. We need to have 6-8 player fams max. This will add more competition and it changes things up.
3. NAP for planets. This practice has to stop. Yes, im just as guilty as anyone else is for doing this, but it seems to be the way everyone isettling their differences now. Ive been saying for a long time now that we need to abolish this practice and just fight it out. If you win you win. If not, the loser shouldnt have to pay more planets just to have it end. This is why familys give up. Not only do they get whopped THEN they have to pay MORE when its all said and done. And you wonder why people give up so easlily.
4. We need to shake things up. Have milky way be different every couple rounds. Maybe one round we dont allow custom races, premades only. Maybe we change the map sizes or how many draft spots are available, if any at all some rounds. Change starting resources or maybe give us more ops to play with. Point is: we cant have the same old strategy round after round. Its boring i agree.
5. Last but not least....
WE NEED TO START BEING NICER TO EACH OTHER!! We are a shrinking community. This "must win at any cost" attitude is bad for the community and the game. Its driving people away and its just plain rude and mean. Our emphasis should be on fun, not the win. What happened to fun cancellation wars? Now its skirmish and NAP for planets. We as a community need to start showing each other more respect.
[] you AA
On a serious note, i agree with AA
Pretty on the money Jase, also smaller fams seem to roll over and play dead as soon as they start getting attacked by a larger fam. It's more fun to fight back, my fam has been doing all round and I've had most enjoyable round for ages.
AA may be right about the community. But the rot started with players like Historian, Carpathian, etc a long time ago. In the betas 3 and 4 the community acted. VIP map tools should go too.
agreed with all that aa said,
5. Last but not least....
WE NEED TO START BEING NICER TO EACH OTHER!! We are a shrinking community. This "must win at any cost" attitude is bad for the community and the game. Its driving people away and its just plain rude and mean. Our emphasis should be on fun, not the win. What happened to fun cancellation wars? Now its skirmish and NAP for planets. We as a community need to start showing each other more respect.
you just improved my idea there X(
Indeed..
I agreed with AA too. We need way more wars, and we need to stop this pay for NAP things (even tho I and everyone else does it). Its the bigger families and the veterans who has to start that trend.
I'm still trying to also get the NAP system revamped - so that at least we can cut out the people attacking early thing. We were discussing this in IRC a later with a few of the old hats, we pretty much agree that the best thing in IC (gamewise) are NAP wars. They can be so much fun if played right - and these days people don't know what it's all about. Instead they either roll over if they're outsaved (though savings has only say 50% to do with it) or if they're the bigger fam, they just bash the small fam into quitting.
We need proper wars back and then people can realise how fun it is again. It's where there are so many more dynamics and skill levels - then it comes down to attacking not just being activity. You need to have skill for those kinda wars.
Before they used to be common (in MW anyway). But now too many people break/void/vmode/whatever to get out of it. It's a war - it's fun, someone wins someone loses - its no reason to quit the game, and theres no reason to ask for everything from the family you just beat either.
It's one of the most fun parts of IC which I'm hoping/trying to bring back.
ye its a real bitch when ppl attak say about 12-20 hours early ![]()
I image there must be some way to program the nap (when both families sign it), that the moment that one family cancels, attacks will be permited 24, 48, or 72 hrs from that tick, depending upon the terms that both fams choose as their option.
yeah Middle i think thats what the new nap function is probably going to be.. which they are working on i think and there should be a countdown in relations of how much time is left till attacks are permitted .
Is there any way to program the game so that Teddy can't lose all his ground forgetting to send fighters? That was a common problem years ago and I see first hand it's still a major issue in the game ![]()
14-Oct-2009 22:18:35
> Gondor wrote:
> Ingame NAPs should have a cancellation time that can be set in increments of 24hours, 48hours, 72hours, and Never. The time frame must be agreed upon at the time of the signing and both families must sign the NAP with no attacks for 2 ticks before the NAP is put in place.
When cancelled the time would start counting down from the pre-determined cancellation time.
I say 2 hours before NAP signing because if it's 1 hour then one of the families would be able to take a bunch of planets right before the tick and then sigh the NAP the tick after and the other fam would be screwed
Here is an idea for leveling positioning:
Open up families for drafting, but do not have them placed yet on the map. Everyone goes into it blind, not knowing where they will be placed. After say 5 days, the families will be considered 'full' at whatever count they have, and randoming will be temporarily suspended. For the sake of example, assume there are 25 families, and after the first 5 days, the counts (and current rankings) look like this:
Fam 1 - 12 players
Fam 2 - 12 players
Fam 3 - 12 players
Fam 4 - 12 players
Fam 5 - 12 players
Fam 6 - 11 players
Fam 7 - 11 players
Fam 8 - 11 players
Fam 9 - 11 players
Fam 10 - 10 players
etc.etc.
Then, random maps are generated with 25 starting positions. A mod, or several people rank the maps starting HS position from 1-25 (like a golf course) in terms of best to worse positioning. Put the lowest team (say only 6 players) in the top ranked spot, and fill in the larger families all the way down, leaving the families that are most full with the poorest position. At this point, any modifications can also be made, such as joining together any families that have just a few people, so that the map does not have to be constantly remodified.
Now, families get seeded or placed into the positions as ranked, and have another 3 days or so to make final adjustments to their start strat, allies, etc. based upon the position they have found themselves in.
Just another thought for levelling the playing field without having a perfectly level map, and giving incentives for families with few players to stick around, rather than delete and drift from family to family.
If we mix that with Parrot's controlled ranking we can manage that noone understands the rules anymore ![]()
What is sure it's that if u are lucky u start in a 12 members fam with no fam at less than 15 ticks and if u are unlucky u start in a 8 member fam with another fam at 1 ticker.
The full random part of the map should be removed, with less fams in order they are full and 10 tickers minimum between each fam.
rain why is everythink portgas and deaths fault???? sort it out grow a pair of balls ffs
> Kollop wrote:
> If we mix that with Parrot's controlled ranking we can manage that noone understands the rules anymore ![]()
What is sure it's that if u are lucky u start in a 12 members fam with no fam at less than 15 ticks and if u are unlucky u start in a 8 member fam with another fam at 1 ticker.
The full random part of the map should be removed, with less fams in order they are full and 10 tickers minimum between each fam.
if ya remove random, you ll get routine, and where s the fun in that?
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