Re: Rolecall for IC !!!!!
maybe commulitave we had 8k but we never ever had 12k players..
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maybe commulitave we had 8k but we never ever had 12k players..
IC doesnt have close to 2k players anymore...
Im all for going back to 20 player fams, tri alliances, 4 draft and 4 friend but considering there arent enough players, it wont work.
correction: it should have been 12k players at any given time in TOTAL not in mw.
About 4k in mw.
So Stefan/mods when will these neccesary changes take place then ?
Becouse I cant think that you are completly unintressted in the games future ? :S
Together with some more ideas then I have already presented in this thread round 8 level can be achived in 1-2 years time.
By then its time to make a Online server client ver of the game.
Imperial Conflict DeLuze or something similar.
But still have the Orgianal game left online as some will never accept so large changes.
Have vips pay a fee for each round or each month they play.
Build up more vip abilities.
Regards Arganon aka Assasin
"IM swede so im exciused whats yours ?"
that is quite probably the most screwed up sentence i've ever seen ![]()
heya CS! ![]()
and arganon there is a difference between being negative and being realistic. if you tried to fill up 50 fams of 20 players then you would end up with a crap round where most of the families werent anywhere near full. with the current changes we at least have/had prettybalanced amounts of players in each fam, in andro at least.
and there were never 4k ppl in mw becos that would have been 200 full fams and i dont remember there having ever been that many fams.
no u couldnt SEE 200 fams but there was even more then 200 but you could only see 100 in the list.
Archangel pretty much hits the nail on the head. If you're serious about wanting to improve IC, the key is to be realistic. It's all well and good saying you want one huge change after another, but that's no different to me saying that I'll win the lottery tomorrow and I'll use the money to hire a team of developers to create a super IC.
If you take a look at the changes which have had Stefan's input over the last 3 years, what do we have? New hall of fame, new forums, rogue/fleet admiral tags, IC3... notice a pattern here? The mod team try to do the best with what they have. Because of the mod team, we have been able to change draft numbers in galaxies, change fam sizes and family numbers, the ICC, functional (but buggy) main forums... I believe the main aim is trying to make the game playable for our existing community as it's very near impossible to get new players. We've tried and shockingly, in this day and age, no one seems interested in playing a text based game anymore...
The point being rather than having a totally unconstructive thread detailing a list of things we will never achieve, try suggesting things we can do with what we have already got... because for those who know Stefan, that is all we can do.
"Archangel pretty much hits the nail on the head."
You cant as mod and sit on your hands doing nothing to change this situatiuation then there is a need to change that mod into another one ! :S
"If you're serious about wanting to improve IC, the key is to be realistic."
I am realiistic its others that complain no matter what sugestions are spoken out. Critisism that contains sugestions for solutions are wellcome the other type is only negative and serve no purpose at all.
"It's all well and good saying you want one huge change after another,"
Its not huge when it comes to Orginal IC its first improving ic and a bit later on making a game off another kind of game as a spin off from ic.
Most of the changes are to go back to what it was like earlier as many changes have been a disadvantitge rather then advantage for the game.
Then add to that some changes that allow more even competion between big and small players and big and small fams.
This should be a game of the minds and not a game off uneven surcomstances.
"but that's no different to me saying that I'll win the lottery tomorrow and I'll use the money to hire a team of developers to create a super IC."
To critizise without proposing a sulotion are pointless and to no help to anyone so plz stap that crap once and for all shall we ? :S
"If you take a look at the changes which have had Stefan's input over the last 3 years, what do we have? New hall of fame, new forums, rogue/fleet admiral tags, IC3... notice a pattern here?"
What comes to mind is a owner who either dont have time or are not able inuf or dont bother inuf or need coowners.
"The mod team try to do the best with what they have. Because of the mod team, we have been able to change draft numbers in galaxies,"
IF one hand thoesnt know what the other do what will be the ressult ?
NO general plan will be followed but there will be wills pulling in all directions.
And cutting down fams to 12 members and spots to 3+3 in andro was NOT a cleaver move.
"change fam sizes and family numbers, the ICC, functional (but buggy) main forums... I believe the main aim is trying to make the game playable for our existing community as it's very near impossible to get new players. We've tried and shockingly, in this day and age, no one seems interested in playing a text based game anymore..."
3 things are a The issue here.
n00bs learn to little in Virgo (Virgo should be changes so the amount of knowlidge a n00b have when leaving Virgo is a lot more then what it is now.
Vets leave cos to many changes in game over the time and missing mates who did the same a while back wich can be corrected by means of not doing so many small changes but rather make BATCHES once a year or once every 2 year instead.
And eachtime you do such an update keep 1 gal as it was earlier for the stubborn players. ![]()
To get this game going good again and picking up new players fast some funds might be needed for doing comersials on keysites.
"The point being rather than having a totally unconstructive thread detailing a list of things we will never achieve, try suggesting things we can do with what we have already got... because for those who know Stefan, that is all we can do."
Once again to point out what cant be done without sugestions anything else is pointless.
And I cant help but wonder if all mods are like this how much are NOT done that should be done ? :S
Regards Arganon aka Assasin
i definitely remember being able to see 120-130 fams using the fam ranks, and im also definitely remember absolutely nothing about there having ever been 4000 players in milky way at the same time. any other beta/early round player wanna sort this out for us?
and you arent being realisitc arganon. suggesting ideas that assumr the existence of things/people that arent there, in this case more players than there are, is called overly optimistic.
its a matter of simple logic.
You dont have small fams small gals and MANY gals.
Less fun = fewer players
You change the streanght ratio between small and big thus fewer weak players deletes.
You keep arguing againt me even do its pure logic what im stating.
I guess its something personal cos it is wthout fundation the critisim you show proof off.
Let's get some facts straight concerning numbers.
As far as i can backtrace this is the highest number of players combined i've found in IC.
"
Milky Way
Shape: Spiral
Type: Normal
Players: 2753
The birthplace of Humanity, this galaxy is packed with warring empires, all seeking dominance over others. If you're looking for a real challenge, go here.
Starting 2001-11-12
Ending 2002-01-28
Overview
Rankings
Andromeda
Shape: Ellipse
Type: Normal
Players: 2079
Newly colonized, Andromeda is smaller than Milky Way, and sparsely populated. There is less fighting, and more time to grow in peace.
Starting 2001-11-12
Ending 2002-02-05
Overview
Rankings
Triangulum
Shape: Circle
Type: Normal
Players: 1065
Small in size, but dense in habitable planets, Triangulum promises to be a future battleground.
Starting 2001-11-30
Ending 2002-02-20
Overview
Rankings
Sagittarius Dwarf
Shape: Spiral
Type: Normal
Players: 859
A dwarf only in density, Sagittarius is actually one of the bigger galaxies. Since the habitable systems are far apart, strategy is essential to success here.
Overview
Rankings
Orion Nebula
Shape: Random
Type: Hardcore
Players: 144
Cast off from other galaxies, the inhabitants of the Orion Nebula are fierce, strong empires who reject the rules that have evolved over millennia in other galaxies. Truly a galaxy without limits, recommended for experienced players only.
Starting 2001-11-03
Ending 2001-12-18
Overview
Rankings
Pinwheel
Shape: Spiral
Type: Normal
Players: 1788
The Pinwheel galaxy, M101, dominates a group of smaller galaxies. A failed colonization attempt to create an utopian society has resulted in many far-reaching disparate groups. War and peace both have equal prominence here, a place for all kinds of players.
Starting 2001-10-04
Ending 2001-12-20
Overview
Rankings
4k players in MW is absolute crap and someone surely needs to stay off the pink pills obviously.
Also as one can see in here the decline of the game seriously started in 2002
Milky Way
Shape: Spiral
Type: Normal
Players: 1839
The birthplace of Humanity, this galaxy is packed with warring empires, all seeking dominance over others. If you're looking for a real challenge, go here.
Starting 2002-07-06
Ending 2002-09-19
Overview
Rankings
Andromeda
Shape: Ellipse
Type: Normal
Players: 1861
Newly colonized, Andromeda is smaller than Milky Way, and sparsely populated. There is less fighting, and more time to grow in peace.
Starting 2002-07-06
Ending 2002-09-19
Overview
Rankings
Triangulum
Shape: Random
Type: Normal
Players: 1147
Small in size, but dense in habitable planets, Triangulum promises to be a future battleground.
Starting 2002-07-16
Ending 2002-09-29
Overview
Rankings
Sagittarius Dwarf
Shape: Random
Type: Normal
Players: 435
A dwarf only in density, Sagittarius is actually one of the bigger galaxies. Since the habitable systems are far apart, strategy is essential to success here.
Overview
Rankings
Pinwheel
Shape: Spiral
Type: Normal
Players: 1312
The Pinwheel galaxy, M101, dominates a group of smaller galaxies. A failed colonization attempt to create an utopian society has resulted in many far-reaching disparate groups. War and peace both have equal prominence here, a place for all kinds of players.
Starting 2002-06-03
Ending 2002-08-17
Overview
Rankings
Nuff said bout numbers ... anyone in here stating numbers should atleast do their homework.
And as for the socalled 'improvements' everyone is suggesting; keep on dreaming caus it all has been suggested before and over the last 6-7 years close to nothing has been done, nor will it ever happen with it's current administrator.
Only one thing can actually save this game;
Sell it (partially) to a game developer and have it totally rewritten -which should have been done 6 years ago when the game actually had some value-
Oww.. and Arsy, when you wrote this :
"If you take a look at the changes which have had Stefan's input over the last 3 years, what do we have? New hall of fame, new forums, rogue/fleet admiral tags, IC3... notice a pattern here?"
Yeah, i do notice a pattern there.
- New Hall of Fame that everyone hates (except Stefan)
- New forums (err.. hacked forums or the non proper working ingame forums or this new 'horrible' thing that we have to post in nowadays)
- rogue/fleet admiral tags that have no function at all ingame
- IC3 .. a phantom that disappeared into 'accidental' deletion (sure.. who actually ever believed that fairytale?)
So there's your pattern yes, it all sux.
agree's with FA
IC3 was never 'accidently deleted'. the forum about it was the thing that was deleted ON PURPOSE by Talic (causing him to get de-fmoded) as a msg to the ppl of ic that stefan had stopped working on
Stefan lost all the IC3 data.
I wasnt referring to some silly forum deleting
FA and Looping, good posts.
The game I play competitively has the same problem, a declining player base due to aging (young kids today don't want to put the time in to master a difficult game). The association which runs it has responded with a recruiting drive and a well publicized "zero tolerance" program - if your opponents are rude to you at the table, penalties are imposed. I'm not suggesting that for IC - trash talking is part of the game - but it starts with us recognizing a key thing: without opponents there is no game, and we need to be continually adding to replace what we will naturally lose through attrition.
I've said this before, and like others I have zero faith anything will change, but here it is: Right now the game mechanics favour bottom feeding. You can ask for some honour code, but the latest round of mw proves to me that will never be the answer, the guys winning this round are probably one of the more dishonourable families I've ever seen, and they actually brag about their success using these tactics. The math is simple: pick fights with people at about half your NW and you never have to really exert much of a sweat tactically.
To prevent this, you have to reverse the game math, and make it such that smaller guys have the advantage. In other words, the game should mechanically be a "king of the hill" or "hold the fort" game, as soon as you get higher it gets harder and harder to holf that position. In other words, the number one problem shouldn't be bottom feeding, it should be top feeding. Create a game mechanic in which when you look for targets, you always look up, not down.
A game like that you'd take pride in a rising rank and it would be a challenge to see how long you can hold it. That's a game a newbie enjos, because the worse they do at the start, the more the game keeps helping them, and they can feel pride as their rank rises.
It was supposed to be a new version of IC. I'm trying to remember, so i think from what the people testing it said, pop was reduced when you made more military (1 agent = -1 pop since that person is trained as an agent, not someone resident
) and the ranking system (NW or size now) was different.
I don't remember much else (or if anything i just said is right...
)
Fallen Angels:
Why state gals from back 2002-2003 ??
Ic peaked round 8.
And man if you cant do nothing but let shit come out off your mouth its better to just keep it closed.
Lets do some math.
I know for a fact that during several rounds there was AT LEAST 200 fams in mw.
200*20=4000
So if you cant think stright GET HELP !
And dont talk bs to me man.
Cos I wont take it without reacting.
hmm ive been around since round 4, always played mw back then... but no way there were 200 fams.. believe it was 80 or so
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