Topic: Agent-Formulas

How many agents do you need in comparison to the guy you want to nuke in order to be successfull?

Kin of Stars

Re: Agent-Formulas

6

'Never take life seriously. Nobody gets out alive anyway'

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Re: Agent-Formulas

quite alot. it depends on your empire size compared to his, but there is a little check you can do to test if you have a high chance of success or not.

try doing a SoT on him with 10% of your available agents. if you can, then there's a good chance you can nuke with 100% of your agents.

i could be wrong on the 10% bit, it's been a while, someone feel free to correct me if i am

Never attribute to malice that which is adequately explained by stupidity.

Re: Agent-Formulas

do a one agent opp, and you will fail, that way they will try one back, if they hit something you don't have, then you can get info opps, but it would be unwise to do a offencive opp till you build more agents.
if they fail completely... then go at them with all you got, and remember no matter how many you got there is always a random fail.

Re: Agent-Formulas

> FrozenIce wrote:

> 6

So I need 6 times as many as the defender to be pretty successfull?
Which means that when I had say 100k agents the enemy would need 600k to nuke me (when I have more NW than him, if I had less, he'd need even more as then the percentage of agents compared to NW would count).

Kin of Stars

Re: Agent-Formulas

he was taking the piss ail tongue

basicly it depends on several factors..

if you have more nw than the person your opping then you need extra agents.. if you have less nw then it is calculated purely on who has more agents..

nuke is a high-cost attack thus you need lots of agents to be succesful.. id say having around 30-40% more agents than your enemy and having less nw than them will let you be successful around 5/7 times smile

Re: Agent-Formulas

The way I keep it straight:

Player A = Higher NW

Player B = Lower NW

X = amount of agents

Y = ratio of agents/total NW

Z = difficulty of operation

FU = random fail

Essentially, if A is opping B, success is dependent upon X + Y + Z + FU

If B is opping A, success is dependent upon X + Z + FU

Whether the equation is multiplicative or additive, is unknown, at least officially.  However, as most have noted, you lose (I think) 5% of your # of agents used in an operation if you fail... so it is better to "test" easier ops, such as Spy on Target, with less than your full amount... because the target won't know if you fail/succeed, and you will lose less if you do fail... if you fail, build more and test again... if you succeed, move up to a harder op with more agents... etc etc

Re: Agent-Formulas

Indeed, AweXomE. 

The "conventional wisdom", or at least, the common approach by many has already been mentioned earlier in the thread.  Try doing a "soft" op, like a spy on target or a vision on your opponent using just 10% of your spec ops forces.  If you succeed, then you stand a good chance of succeeding with harder ops like nuke at full strength (by definition, 10 times as many agents as used in the soft op).  If you fail, try again - it could well have been a random fail.  If you fail for a second time then you probably need more agents before moving on to the harder aggressive ops.

To those who understand I extend my hand; To the doubtful I demand to take me as I am.

Re: Agent-Formulas

i thought it was dependant on empire size, not empire nw, but i could be wrong

Never attribute to malice that which is adequately explained by stupidity.

Re: Agent-Formulas

> thirdrock wrote:

> i thought it was dependant on empire size, not empire nw, but i could be wrong

Well, if you want to be technical about it, more planets means more NW... tongue

But, as far as I understand, planet count only effects morale, and build costs (explos, portals, etc).

11

Re: Agent-Formulas

>and remember no matter how many you got there is always a random fail.

But remember there is also a random succeed. I've 1 agent nuked before. Twice actually.

Rehabilitated IC developer

Re: Agent-Formulas

> Petrolstone wrote:

> >and remember no matter how many you got there is always a random fail.

But remember there is also a random succeed. I've 1 agent nuked before. Twice actually.

It's really not a random succeed or random fail... it's the same concept as with bombers vs. lasers... no amount of wizards/agents will yield a 100% strike rate, nor will one yield a 0% strike rate... it's all percentages between 1 and 99 tongue

Re: Agent-Formulas

Actually less planets = less NW

Cos you wont get a fleet jump X)

And im pretty sure its % of NW not p's

Destiny is only for those too own to make their fate weak.

~ Geese

Re: Agent-Formulas

and the 1 agent opps, if you do 2 or 3 and it looks like you fail, they will try to op back, and if you have more agent to NW than they do then they will lose more agents than you lost in money doing it... tested and proved.

15 (edited by Death 18-Dec-2009 14:34:45)

Re: Agent-Formulas

technically speaking it's best to have for every 250k nw around 10% agents, 25k agents. once you hit 1 mil you should have 100k. Now, if it were me I'd have around 150k. But this is assuming you have the ideal empire, 100k wizzies, 100k agents, 200k ground and an appropriate amount of trannies, say 2000. That takes nearly 500k nw, leaving buildings at 500%? and pop plus research and planets. Ideally 100k but my opinion is 150k

now as to ops, if you're 6 mil and I'm 500k but I have a dozen planets and 400k agents and you have 400k agents, I'm going to succeed in all but Nukes. Nukes are tricky, they require luck more than any other op. I'd say I would still be able to nuke you though, maybe once, since you have such high nw. However, you nuking me wouldn't work because of the nw difference. The higher the nw FROM the enemy you are, you have less likely the chance to succeed and vice versa with lower nw, that way it balances the game out. However if you have 2.5 mil nw and I 2 mil, and you have 750k agents and I 600k, then you have probably about a 60% chance of nuking me compared to if you have 1 mill agents and I 600k, which would be about a 80% of nukes. (the percentages do not add in random fails)(also precentages are based upon my past experiences and eductated guesses) The idea again is that the more agents you have the more you are "Protected" and the more you can send out to nuke or w/e.

Let me explain the ops themselves, we actually discussed this somewhere once, but Easy ops have the best chance to succeed. You have 500k I have 350k, I'll be able to Spy you, might fail once. Infil, might fail a couple times because that's a "medium" op. Hard ops are usually the ops that do damage to an empire in a way that is viewed as an act of war. IE, nuking someone means "FU" or you're being an asshole and estorming someone's pop implies that you're killing their economy and most likely for a reason. However, wizard ops are harder to predict because of the magic bonus. Agent ops are easy to predict.


dumbed down it comes to this: There are easy, medium and hard ops. All ops are dependent on networth and # of agents. More agents you have than enemy means you are more able to do w/e to them. Equal amount means you need more nw (which is usually best but if you have much more nw than them, and equal agents, you'll fail quite a bit) and less agents depends on your nw and their nw. It's all listed out in the FAQ



Disclaimer, if something here doesn't make sense, it's because I have exams and have 0 sleep and can't think straight. I will revisit this later and revise if necessary

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