Topic: Illegal Alliances

Illegal Alliance

An illegal alliance is defined as coordinating with someone outside of your family or official alliance.

Coordinating with anyone who is not an ally, i.e. to perform ops or attacks to assist the unallied family, share information, etc., is not allowed. This includes sending a message to someone that is not in your family or alliance asking them to op or attack someone else.

Soliciting an illegal alliance is not allowed. You will receive a 5 day temporary block for requesting an illegal alliance. If you receive a temporary block for soliciting an illegal alliance and you again request another one, your account will be permanently blocked. If an illegal alliance is requested and acted upon, all parties involved will be permanently blocked.

Planet trades that are not between family or allied members are not allowed. The exception to this would be for planet compensation for NAP agreements or attacks that violated NAP agreements. In NAP situations, the receiving family cannot request specific coordinates. A first offense will be punished with a 5 day temporary block, followed by a permanent account block for further offenses.

War blocks are not allowed. If a family has asked you to declare war on them to keep another family from being able to declare, that is a war block and is illegal which could cause your account to be blocked for 5 days. If you war block again after the first offense, your account will be permanently blocked.

Market aiding anyone other than your family members or allies is illegal. A first offense will be punished with a 5 day temporary block, followed by a permanent account block for further offenses.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: Illegal Alliances

This should help clarify alot of situations smile I think most people were doing illegal actions because they did not realise it wasn't legal in the first place (or did but were unaware of the gravity of their actions and what exactly could happen to them if they did it).

No more excuses now folks wink

Re: Illegal Alliances

yeah had to dig this up from announcements a while ago

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: Illegal Alliances

Is being a piranha illegal?

5

Re: Illegal Alliances

Planet trades that are not between family or allied members are not allowed.

I dont understand how this can be IA.
I am interested in some planets a family has in one sector so I trade them for planets I have in their core, I can't see any IA in that, I mean we can fight for those planets and do a lot of blood but if the family agree there's no blood in it, as long as it doesnt cause disadvantege on other families.

Re: Illegal Alliances

Planet trades that are not between family or allied members are not allowed. The exception to this would be for planet compensation for NAP agreements or attacks that violated NAP agreements. In NAP situations, the receiving family cannot request specific coordinates. A first offense will be punished with a 5 day temporary block, followed by a permanent account block for further offenses.

I wonder how many times mods or other certain players in large fams request specific coords for NAP compensation, and are(n't) called out on it, and are(n't) punished with a temp block for it? wink

Re: Illegal Alliances

I fully understand that no1 wants a small organized group to be able to monopilze a galaxy. I do however think this is a step in the wrong direction, allow me to elaborate myself.

There's a whole economic dimension that could be added to the game, yet this rule kind of limits it in my opninion.  I vote for trying to find a way to implent these "illegal actions" in to the game (to some extent). Just how this is done isn't up to me, but i'll give an example to clarify what i'm trying to say in the shape of a fictive rule: 

"2 non allied families are allowed to trade non offensive ops against gcs." Implent something like this into relations page that makes this trade possible. This way you can monitor (and control!!) what's been traded.


This was just an example to explain what i'm trying to say. What rules should be invented is up to the creativity of the mod team & community. I just wanted to point out that you could do more with this. You can change the game, witouth making real drastic changes(such as new units or something). You can also monitor and can control just how far it is allowed to go in my expamle. A coordinated offensive Opp-strike is still illegal and not possible because you're not present with the possiblity to do so on relations page. You can make it so that the opps that are part of the deal need to be executed on relations page, that way the gc can be transfered as the op is done?that would also  make it impossible that "free gc" is sent around the galaxy.

Or we could all be a conservative bunch and keep doing what we do every round untill it's gets boring. I personally feel we IC needs things to be added instead of limited and i also think changes like this could make the game more fun.

Only the dead have seen the end of war. - Plato

Re: Illegal Alliances

I don't think Unofficial Alliances should be illegal. They encourage Tactical play. You can have one family distract another while you prepare for a full on slaughter of both of them.

Rehabilitated IC developer

Re: Illegal Alliances

Problem is, guys, this isn't "Risk"

Re: Illegal Alliances

Well you need to take risks if you want to move forward .. but i take it you're talking about the game "risk". If it has some good elements that would make this game more fun, then why not use them?

Only the dead have seen the end of war. - Plato

Re: Illegal Alliances

i was always told that sharing of non-offensive opps and general info found out through the great vine (like knowing someone is low on moral, or opps, was legal, but offencive opps and or coordinated attacks were expressly forbidden

Re: Illegal Alliances

> Petrolstone wrote:

> I don't think Unofficial Alliances should be illegal. They encourage Tactical play. You can have one family distract another while you prepare for a full on slaughter of both of them.



seems like this is what official alliances are for

<KT|Away> I am the Trump of IC

Re: Illegal Alliances

I don't think one alliance is the same as what ps means.

Elrohir
"Abstract art is the product of the untalented, sold by the unprincipled to the utterly bewildered.."

Re: Illegal Alliances

Yes it probably would be fun to have all these diplomatic and strategic options to us, but the problem is that it could not be controlled and that would lead into catastrophic situation where we would have mafia like buddy systems to control happenings in galaxies.

There already is this "elite" (not by skill always, they just know ppl) in  IC who is fighting and scheming in the backgrounds and largely control families by leading them and managing diplomatics. If mods would give tools to dominate galaxies, they would take them and make IC their personal playground by forming permanent groups to make unofficial alliances and whatever.

No thanks.

Re: Illegal Alliances

"I dont understand how this can be IA.
I am interested in some planets a family has in one sector so I trade them for planets I have in their core, I can't see any IA in that, I mean we can fight for those planets and do a lot of blood but if the family agree there's no blood in it, as long as it doesnt cause disadvantege on other families."

I would like to see this addressed.....

Brother Simon, Keeper of Ages, Defender of Faith.
~ &#9773; Fokker

16

Re: Illegal Alliances

It is fun how mods care about punishing IA but never punish nap breaks, it is like 'yeah you are banned for driving drunk, about the body in your car boot that's not my affair'   tongue

Re: Illegal Alliances

NAP's closed outside relation page aren't official. They are outside this game's "legal system"(=rules)  ... your example kinda sucks, cuz there are laws/rules  that apply to dead body's in cars tongue

Only the dead have seen the end of war. - Plato

18

Re: Illegal Alliances

it is called 'black' humour

anyway, naps outside or inside the RP are both outside that 'legal system' you mentioned, since players breaking them aren't punished

Re: Illegal Alliances

If you sign a nap through rel page, you can't attack the other family. --> automatically enforced rule ... pretty similar to market taxes.

IA a different rule that isn't auto-enforced ( similar to having multiple account)

Only the dead have seen the end of war. - Plato

20

Re: Illegal Alliances

I know, I was ment when a nap is cancelled and you have to wait 48h to attack, but you attack before (or get attacked)
I was attacked before nap expired in pw and there is no punishment for the nap breaker

Re: Illegal Alliances

the 48hr deal is an unofficial agreement (check "the guide, nothing mentioned about it).

I have to admit that adding the cancelation time to the rules might benefit the game ... It would defently stop a lot of the(sometimes justified)  b****ing in uni news

Only the dead have seen the end of war. - Plato

22 (edited by Justinian I 06-Jan-2010 03:06:11)

Re: Illegal Alliances

Don't worry. Illegal Alliances are rarely enforced.

Re: Illegal Alliances

Question, is this breaking the rules?

Earlier this round one of my long range planets was taken by someone.. and I didn't really have the patience to worry about retaking it so I told somebody else in that system that there was a defenseless planet in that system that was just taken from me and they could have it if they wanted it.


lol, is that illegal? tongue

Psycho-Simple  says: sky/did you do some programming for stefan lately/coz IC is now *ed

Re: Illegal Alliances

yes definately skylar since you are sharing information about cords and defences with someone else.

you badguy!

LORD HELP OREGON