Re: *** Capricorn - Ideas for Round 8 Set Up ***
True, it would atleast be better than the silly 18 player fam idea
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True, it would atleast be better than the silly 18 player fam idea
Indeed!
Last two weeks tend to drag for me. So heres my wild suggestion, lol.
6 week round, tri-alliance, 21 fams of 18 players. Then we got 7 big-ass tri-alliances that once signed pre-round cannot be changed. And with the shorter round, it would be all out carnage.
So we bring back the popular tri-alliance and larger fams, plus we will see less naps and more war.
Or it thats is too wild, then something more sensible maybe...
Current problem for me was we didn't have the room for enough attackers. By the time you got a pop, afew cf bankers, a few resourcers, and a farmer, your pretty near the 13 man limit. Im looking at fams in top 15 and don't see many attackers tbh. 15 members would be pretty cool, 18 would allow some interesting strategies for sure.
So my sensible vote is 16 man, fewer fams, camaar has to come back as it was, and maybe some other incentive for attackers - just seems there are too few attackers playing atm.
As for drafts, some players are simply very very active. There is no getting away from that. If you are forced to random into some inactive family, then your not gona wanna play the round. I see players quitting all the time because of this. AA is an example I will use, in a inactive family (not sure what went wrong for them tbh), didn't log on for ages, then draft spot came up in 05 and now he is as active as ever! For the handful of players who can be very active, they deserve to be given the choice to draft in with their friends/actives. Also, with no Draco, if you take away the drafting in Capri, you won't see anyone donate to this game again, and then the game really does die! So drafting needs to stay! Plus I will sue the mods for my donation, lol. For those who have voted for option 3 (no drafts) go look at Pinwheel, its been tried, tested and failed. So why are we discussing this again?
Last two weeks tend to drag for me. So heres my wild suggestion, lol.
6 week round, tri-alliance, 21 fams of 18 players. Then we got 7 big-ass tri-alliances that once signed pre-round cannot be changed. And with the shorter round, it would be all out carnage.
So we bring back the popular tri-alliance and larger fams, plus we will see less naps and more war.
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WRONG. First you wouldn't have the galaxy fil up with that many spots. Second, you wouldn't see more wars, you would see all round expo phase. Three if you tried to correct that by making the galaxy small, all you would see is week 1 and 2 rapes in expo phase and half the families dead by week 3.
Current problem for me was we didn't have the room for enough attackers. By the time you got a pop, afew cf bankers, a few resourcers, and a farmer, your pretty near the 13 man limit. Im looking at fams in top 15 and don't see many attackers tbh. 15 members would be pretty cool, 18 would allow some interesting strategies for sure.
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That was your choice to set it up like that? =p Not the games.
As for your comments about AA
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He just can't lead for shit without his fams falling apart =P
Also, with no Draco, if you take away the drafting in Capri, you won't see anyone donate to this game again, and then the game really does die! So drafting needs to stay! Plus I will sue the mods for my donation, lol. For those who have voted for option 3 (no drafts) go look at Pinwheel, its been tried, tested and failed. So why are we discussing this again?
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Like I mentioned on the first page, be an easy thing to just reintroduce draco with some changes to fix the issue of playing with friends. Also, you wouldn't lose many vips because most vips are bought by attackers and are not bought for the purpose of attacking but for the convenience while attacking. Also pinwheel worked great for many rounds. The player base is just too low now that pinwheel really suffers.
omg, larger fams is the single worst idea ever. Where is the option for smaller fams with less draft spots!
I think 10 player fams with 2 drafts is the write in ballot, pyf
I may be severely needing glasses but I could swear the only options available were for 13 or 18 player families
Tbh there ain;t many active players as it is atm. So reducing the fam size reduces the numbers in irc and forum chatting. Thats half the fun of this game. 10 man fams are great if you got 10 draft spots, lol.
10 man = less activity per family, making it more boring when i log on to my famchat. Thats going to make me quit this game.
Larger fams = Worked in the past, good fun, every fam ends up with active/experienced players and there are people in your fam chat. I would sooner large fams and no allies then 10 man with allies. I just want a family where there are several players as active as me, and with 10 man, thats unlikely. So drafting needs to stay to accomodate this, and bigger fams need to come into play.
So yeh, with larger fam size and less fams, how about no allies this round?
Genesis, read the title of the thread, lol.
Larger fams = Worked in the past, good fun, every fam ends up with active/experienced players and there are people in your fam chat. I would sooner large fams and no allies then 10 man with allies. I just want a family where there are several players as active as me, and with 10 man, thats unlikely. So drafting needs to stay to accomodate this, and bigger fams need to come into play.
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It worked with player numbers in the thousands.
Yeh but look at 3man SD. Not quite the same I know, lol. But fewer players makes the game boring. This ain't the most exciting game ever I think most would agree and my main reason for playing it is the communication part of it. By reducing fam size, you reduce the communication and in 3 man SD, i got bored and didn't log on much as my family were never on. Luckily I was having fun in PW so stuck with IC and didn't quit, but its seriously disheartening when you log on to famchat and no one is about, lol. I just don't see why 3 members less per family would improve the game at all, whereas increasing the numbers by 3 to 16 would increase communication, strategy, fun which is precisely why I play IC.
Also lose allies this round. That would mean an extra target to fight. Also would mean naps wouldn't get in the way of war so much. Several times this round I've come across one family napping an alliance, then the second fam gets 2v1. This would only work with 16+ members though per family.
Then bring back Camaar, and with the changes to Partax, we got a real exciting round with endless possibilites of strategy.
I assumed Pyf was talking about the options which were featured in the ingame poll, which are the 4 posted in the first post..
As an idea it fits perfectly sure
It was mine too!
And yes, it was really funny and witty to mess around with IC when you had a big number of players. Let's create drafting, I wanna play with my friends! Let's create Virgo, I don't want to actually have to look for multis! It didn't take a rocket scientist to figure out where this was heading.
Curiously the ones responsible for that aren't around anymore, not for a long time.
There are plenty of public channels on irc. And there is a big difference between 10 and 3 people. It sounds like you are just a lonely little kid who just wants some internet friends because people in real life won't speak to you =p
8 man fams plx, 1 vip 1 draft spot.
whot i would wanna see if a map where all systems ar equally devided on the starchart and same for fam homes, so that every home is the same tick ammount away from the other home it gives the less organised fams a bit of a chance to grow at bor instaid getting raped rite away. better to rape em later theyll hav had some more fun (perhaps learned something this time before going inactive)
Yeah, I am sure they won't revamp how the maps are made.
You usually talk to little kids over the internet? lol. And I recognise the difference between 3 and 10 and did mention this in my post, don't think you read it properly. My point was there is little difference between 13 down to 10 in terms of benefit. I don't see one positive of this. Where 13 up to 16 is a benefit in communication, fun and strategy.
Pain, whats the difference between 8 and 10. I don't see the benefit.
Umm the difference between 13 and 10 would be the reduction of draft spots as well and distribution of players among families.
Reduction of drafts spots means good players quit bcoz they can't get in an active family. Distribution of players ... equals more fams. Thats the one thing we don't need. The more fams, the more inexperience per fam equalling less strategies and good wars. We got 32 fams in Capri this round, only about 15 of those can claim to have actually tried. Seriously, check the bottom rankings. There is no competition in those bottom ranks, its just where players get bad luck and random in one of those fams.
Rick, you got a lot of decent players in your family, so I can understand your view. But so many mid ranks fams and below have crap leaders who ain't got a clue tbh. Less fams equal more knowledge/experience/activity per family, meaning greater competition. I can't believe we are debating this, lol.
You really have no sense of reasoning do you? The good players are the ones all voting for no drafts or reduction of them while its mostly the bad ones saying otherwise because they like to be carried by others. Distribution of players means more competitive families, not necessarily more families in general. Yes there are 32 this round with only 15 saying they tried. Instead you would have then more of those players in the 15 distributed so you would have 20-25 families trying.
I have decent players in my family? No. I have inactives who don't listen =p Less families does not mean more competition because you kill a fam quick and then there is one of the few families who were competing. You raid a family early and 10% of the families are then screwed for the whole round. The answer is more families with better distribution of experienced players. Less drafts is the only option to create that.
Quote - 'I have decent players in my family? No. I have inactives who don't listen =p'
Now randomly choose 3 of those guys, kill them from your family, and thats what your left with next round. Not much fun is it?
Bigger fams equal more activity which snowballs into more motivation, more strats, more fun. Less guys gona mean your fam and mine are gona be even less active next round. And then we gona post in here wondering why people keep quitting and we are bored!
We have reduced fam size for long enough, lets just try big fams for one round, see how it goes.
lol everyone is going on about the factthat most fams have only a few active and skilled players, and then you want to reduce drafts and famsizes even more ... sounds like sheer stupidity to me. this game would be better off with only 10 fams of a serious size with good vips/drafts than with smaller fams and less vips. If you think this and last round were boring, implement smaller fams with less vips and see what happens.
no vips and small fams = pinwheel = dead
you dont need more than 2 braincells to see it would be a bad idea to make cap go down the same road.
13 player fams 0 or 2 drafts would be best. Players can still play with friends.I think the talent may be spread a little bit better out.
Well frozen ice I understand how it feels to be in a not so good fam ,but honestly being in a decent fam with high hopes and getting smashed early with only say 20 fams of 18 players sure say 15 will have a decent shot on day ,but what about after 1 week 10 fams 2 weeks 4 fams. I don't see that helping as much as leaving the fams at 13 ,but with less drafts.
Leadership is a big issue so many not so good leaders or ones that want to nap the whole gal (melvin) then goes inactive. anyways I think ic is best off with 13 player fams 0 or 2 drafts.
Tco = correct.
Jets, tbh im not to bothered about the drafting situation. I do think it will reduce the VIP number, in fact, I don't just think this, I know this. I know three guys who became VIP this round just for draftcode. So for the sake of the game, drafting is probably good, but gameplay wise, I understand people may not like it.
But as I suggested, shorter rounds would be good. Last round in PW we all knew we had won 2 weeks b4 end. In fact, the mods decided to end PW early as it was decided several weeks b4 EOR. This round in Capri, same situation, 14 have won in size, score, NW and whatever else you wanna measure by. Now fams are trying to kill time by having a war here and there. But in truth, shorter rounds would make the action more intense and less time would be spent doing nothing. Its the 27th Oct, this round ends Nov 11th. Maybe my family could buy a time machine for same price as DS and end this round early, lol.
18 man fams, 6 weeks long would b good fun.
18 man fams, 6 weeks long would b good fun. Not if your fam is dead after the first week Frozenice
Also Vip and yama's was the beganing of a lot of down time for ic. Its basically impossible to sneak up on anyone now In the old days before vip the game was different if you didn't put in the time to manually check every system you possibly could then your fam could be in danger. Thats another topic sortof
Not calling for less then 13 players ,but 13 is a good fam number and 2 drafts per fam would allow players to play with a couple friends. ,but still the leaders would still be spread out.
There are only so many decent leaders in this game and your 18 player fam with 4 drafts would Hurt quite a few fams right off the back.
Leading is more then just a start plan so many fams get off to good starts then die later
Leading is more then making naps as to many naps you lack targets to little and your over extended
Leading is more then knowing war or econ.
Anyways a 18 player per fam is way to much and you would see why that is. sure there will be a few good fams which you may be a part of ,but honestly a lot of fams will miss out on the elite leaders in ic today!
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