1 (edited by Valenka 30-Aug-2009 05:30:52)

Topic: New Tags, New Abilities

You have fleet admiral, which gives attack bonus. Below are some more ideas. (Also if people think of better names, they should post it tongue) And I'm sure there are more ways to be creative and make IC more interesting.

Some of the more "normal" tags could be

"Cash Cow", who gets a boost in income bonus
"Secret Service", a boost in succeeding agent ops
"The Magician", a boost in succeeding magic ops


Some random ideas I have although I don't know how useful or how balanced it could be

"Bullet Train", *2 to speed% for the person's race bonus. Or just add 100% if you want some banker to move faster. (Numbers subject to balance changes)
"The Engineer", reduces build time on buildings and/or units by a certain X amount of ticks (where X is open to balance changes along with whether buildings and/or units are affected)
"The Crybaby", much easier to go into pmode (May be abused, but open to balance changes)
"The Ninja", cannot be opped (This may be too powerful, maybe cannot be PI-ed or Inilftrated or some other ops, open to balance changes)
"The FamilyBank", no resouce decay (keep in mind this person can still be opped)
"The Undead", does not lose any units in the battle if the planet is captured or blown up. (Basically if you win an attack, you don't lose the units)

Re: New Tags, New Abilities

these ideas i like. Need to be tweaked, but i think with some more brainstorming they could be very cool.

The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee!!

Re: New Tags, New Abilities

yeah nice ideas, but they may can be abused, maybe stickied them for longer period like mods gave "Fleet Admiral" of 24 or 48 hours to untag it, i cant remmy how long, but very nice ideas....

good brainstorming :-)

Proverbs 11:14 "Where there is no guidance the people fall,
But in abundance of counselors there is a victory."

Re: New Tags, New Abilities

"The Hooker", increase the pop growth rate by 10%

Morbo: Morbo can't understand his teleprompter. He forgot how you say that letter that looks like a man with a hat.
Linda: It's a 't'. It goes "tuh".
Morbo: Hello, little man. I will destroy you!!

http://www.youtube.com/watch?v=cpP7b2lUxVE

Re: New Tags, New Abilities

"The Bitch" - gets to whine twice as much as normal players

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

Re: New Tags, New Abilities

Well seeing as the community is open to changes at this stage for where IC stands at the moment, I searched for ideas I posted long time ago and hope maybe could bring something new/fresh exciting. Hopefully with Torqez proposal of change to the structure with the higher ups, eventually mods can agree and push forward with ideas to test and actually follow through.

So, bump!

Re: New Tags, New Abilities

ideas is what the game needs atm imo and the couple of threads you've posted/bumped open some intriguing trains of thought/brainstorming. keep them coming smile

<&Parrot> kangaroos are sexy though
<&Parrot> look at them legs

Re: New Tags, New Abilities

I agree 100% with the One for Increasing agent Success.

the rest are pretty cool too, But This game needs More bonuses for oppers tongue

Been dreaming, I've been waiting, To fly with those brave ponies
The Wonderbolts, their daring tricks, Spinning 'round and having kicks
Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!