26 (edited by Listos 28-Aug-2009 04:13:05)

Re: Partaxian Redesign Competition!

my changes


Population Growth +10% (increased 10%)
Income 0% (dropped 35%)
Research +35% (increased 35%)
Attack -20% (dropped 20%)
Magic +70% (same)
Speed +80% (increased 80%)

Spells:
Vision
Generate False Info
Hypnotize
No Fear
Electric Storms
Kill Scientists
Create Portal Force Field
Space Amazement
Find Target Planets
Destroy Iron
Sense Defense Station

Specials:
Tax Office
All Occult Centers 50% cheaper
Increased Octarine Production +25%



another edit, screw the paragraph no one needs to read a book tongue


Edit:
wait!

>Primo wrote:

>I see a couple of good suggestions!

Please try to post exactly what the changes are, why you think it should be changed (what it would achieve for the race)


in regards to that I will make the appropriate points above and below this point

Alright, so the main edits were increased 10% growth, basic increase in income, big decrease in research and attack and high speed to make up for that.

I took out 4 spells and 1 agent op. I left the main spells because we want the race to be used and not ignored. However, the race I designed is meant to be similar to that of Camaar because I wanted this to be the "beginnings" of the current Partax race, ie the history lesson.


I took out a few key ops and a few useless ones. I took out some key ops to provide the idea that although the race is strong, they are not where they are at now.


Newest Edit:

I added in a few changes to the race bonuses AND

added in a +25 % octarine production bonus as a special




[23:10:22] <&Listos> hey Torqez
[23:10:39] <&Listos> you think that you can make an op for wizzies that can hit units?
[23:10:56] <&Listos> like estorms have a 8% chance to kill 5% of figs
[23:10:57] <&Listos> tongue
[23:10:59] <@Torqez> i like the idea of creating new ops
[23:11:01] <&Listos> or something

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: Partaxian Redesign Competition!

//Original Race:
Partaxian

RACE
Income: 35%
Magic: 70%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
Spy on Target
Investigate Portal
Planetary Infrastructure

SPECIALS
Tax Office


~Improved Partaxian~

Pop Growth +10 (increased 10%)
Income +40 (increased 5%)
Attack -30 (decreased 30%)
Magic +70 (no change)

SPELLS
all, plus new suggestions below

OPERATIONS
Infiltrate
Check Allies

SPECIALS
Tax Office


My suggestion is to create a viable pop banker while maintaining an obvious weakness (-attack.)

Sot, PI, and IP are to good.  They make the Partax more attacker friendly than they should be considering their immense magical prowess. 

Infiltrate is almost as good and leaves their ops open for more magical pursuits.  Check Allies is almost a pity op tongue


New Spells/Alterations:

Amorous(self op)- Increases pop growth by 10% for 6 weeks, stacks with itself.  The duration is to keep it from getting out of control.  The potential of having a consistent pop growth bonus of 70% is mighty indeed!

Wipe Intellect(hard op)- Decreases an empires current science bonus' by 20% for 8 weeks.   DOES NOT STACK.  A more effective yet friendly terminate scientists.  Note; this does not eliminate any science points, it temporarily  reduces a sciences effects.

Mislead(medium op)- Decreases an empires speed by 20% for 4 weeks.  Could stack but must not be able to reduce speed below 0.

Rage(hard op)- Increases an empires attack by 10% AND decreases its defense by 20% for 6 weeks.  Tons of uses for this one.  Effects should not stack.

SD ~~ 1 Kinky Perv you dont wanna know 2259 7771049

28 (edited by BUNE 22-Aug-2009 22:21:17)

Re: Partaxian Redesign Competition!

RACE
income -30
popgrowth -30
research 40%
Magic: 60%
Attack 30% 
speed 110%
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
Planetary Infrastructure

I think it's time the pissed off paxs got involved with the fight so I'm going to suggest a non banker based race somthing like this  of course no droids is a set back as an attacker but it would def bring spells back into the game more and as it is a predifined race I may have given extra points but I think it is evenly balanced having both negative and positives  and would work out well in attracting some player back to the pax's .

Lucifer ,Pride
Mammon, Avarice /Asmodeus, Lust
Satan, Anger /Beelzebub, Gluttony
Leviathan, Envy /Belphegor, Vanity and Sloth

29 (edited by BUNE 22-Aug-2009 22:27:17)

Re: Partaxian Redesign Competition!

RACE
research 50%
Magic: 70%
Income 35%
attack-30
popgrowth 60% 
speed-40%

SPELLS

Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS


SPECIALS
Tax Office

I would also like to make a second suggestion for the heck of it leaning towards pop banking.

Lucifer ,Pride
Mammon, Avarice /Asmodeus, Lust
Satan, Anger /Beelzebub, Gluttony
Leviathan, Envy /Belphegor, Vanity and Sloth

Re: Partaxian Redesign Competition!

damn if we are gonna have a "magic" guy then make him a magic guy.

but magic only good on offense

RACE
Magic: 150%
research 30%
speed 50%
   
SPELLS
Vision
Hypnotize
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
Investigate Portal
Planetary Infrastructure

SPECIALS
Tax Office

I am the flail of God. Had you not created great sins, God would not have sent a punishment like me upon you.

31 (edited by Pyf 22-Aug-2009 23:32:28)

Re: Partaxian Redesign Competition!

RACE
Income: 45%
Magic: 70%
Research 30%
Attack -50%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

SPECIALS
Tax Office

Adding income and research, and taking away the very useful operations and attacking to even out.  They're a load of magicians so they don't have any skills at operations or attacking.  Turns partax into a good pop banking race (and a good general mage), which is needed really.

32 (edited by Pyf 22-Aug-2009 23:34:35)

Re: Partaxian Redesign Competition!

Alternative way of going - Creating an attacking mage.

//Original Race:
Partaxian

RACE
Income: -20%
Magic: 70%
Attack 35%
Speed 100%
Research 35%
   
SPELLS
Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

OPERATIONS
Spy on Target
Investigate Portal
Planetary Infrastructure

Re: Partaxian Redesign Competition!

I'm still trying to come up with my perfect race as I just cannot decide... but I love the idea of having a pure resourcer partax.  No agent opps, big time negative income, pop growth, and attack bonuses. 

monster magic bonus and speed or research (but not both...makes it too one sided.)

all those wizzies to protect against destroy iron opps and speed or researcher to either be an explorer or resourcer.

Sometimes, there just ain't enough rocks

--Forrest....Forrest Gump

Re: Partaxian Redesign Competition!

If the partaxian are to be the best magic opper why not give them the ability to recover 2 ops each turn and provide them only with all the magic ops. They would then be a very valuable asset in all fam but the rest of the race stats would need to be set lower so that it isn't to much allmighty.

I would see them as being a strong force in any fam to gather information and get some forcefields. However they should not be too good as SS.

So here it would be like:

Special ability:
Recover 2 ops each tick

Population: -20% Wyzards spend time reading and meditating, not very good for grwoth
Income: 0%, Average income to prevent it to be played as SS race too easily
Research: 30% Wizards are good at learning spells, so they know about books and memory.
Attack: 10% Although wizards are not the best warriors, throwing electric bolt at your enemies can be confusing.
Magic: 80%, All mighty wyzard
Speed: 0%

Spells:
All

Operation:
None (to prevent using the special ability on other aspect of magic)

I am far from most of the pop banker race displayed above and see it more as a lesser ressourcer race than custom made ones. However the special ability will make it a precious element for any fam that has some organisation.

Let's try it in this gal for once.

Re: Partaxian Redesign Competition!

"If the partaxian are to be the best magic opper why not give them the ability to recover 2 ops each turn and provide them only with all the magic ops. "

+1!!!

Re: Partaxian Redesign Competition!

i like awexome's idea of giving pax 2 ops per turn...hmmmm

Proverbs 11:14 "Where there is no guidance the people fall,
But in abundance of counselors there is a victory."

37

Re: Partaxian Redesign Competition!

> AweXomE B(.)(.)BS wrote:

> "If the partaxian are to be the best magic opper why not give them the ability to recover 2 ops each turn and provide them only with all the magic ops. "

+1!!!

Rehabilitated IC developer

Re: Partaxian Redesign Competition!

I already posted this idea and was told it couldn't happen.

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

Re: Partaxian Redesign Competition!

not my idea... was partapax'

just agreeing wink

Re: Partaxian Redesign Competition!

Well I agree with it as well, lol.

'Never take life seriously. Nobody gets out alive anyway'

[no porn allowed]

Graduated from Virgo with flying colors!

Re: Partaxian Redesign Competition!

Partaxian used as resourcer, not a banker
Magic +70
Attack +20
science +30
Income -20
Pop growth -30
speed +60

Spells
ALL

Ops
PI
INFIL

Specials
DROIDS

Kept the magic at 70%, feel this is high enough advantage. With resource researching available science has become much more important to a resourcer. I also put attack to 30 to encourage them to be used as family core cleaner in early stages of the round and the ability to defend their family. I put speed at 60 to not make them as  effective as a camaar or custom attacker in BOR attacking.

New Strengths=droids,speed,science
New Weaknesses=no pop banking or any other sort of banking.

Points used-170

42

Re: Partaxian Redesign Competition!

While Using partax as a banking race seems like the proper way of playing it, a partax attacker is very interesting. It might be too powerful though. A partax with speed would be able to cpff an entire system and take it before anyone else could respond.

Rehabilitated IC developer

Re: Partaxian Redesign Competition!

well you still have to wait 12 ticks... so if your a good attacker you`ll be there when 12 ticks is up regardless of speed...

Re: Partaxian Redesign Competition!

> flipmode wrote:

> well you still have to wait 12 ticks... so if your a good attacker you`ll be there when 12 ticks is up regardless of speed...



if you are 7 ticks from a system and you cpff the whole thing, you can screw about 2/3 of that system, maybe more if you're hitting bankers wink

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

Re: Partaxian Redesign Competition!

so? it means more attacking!! and maybe give bankers something else to do other than 'log on-send aid-log off'

Canadians don't fear the cold, the cold fears Canadians!

46 (edited by Archangel 25-Aug-2009 12:38:27)

Re: Partaxian Redesign Competition!

i haven't read everyone's submissions so hopefully mine isnt the same as anyone elses:

Magic Bonus +70%
Attack Bonus -30%
Science Bonus +20%
Income Bonus + 30%
Population Growth +0%
Speed Bonus + 40%

Spells

Vision
Generate False Info
Hypnotize
No Fear
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station

Operations

Investigate Portal
Planetary Infrastructure

Specials

Tax Office
Droids

Let me start by outlining how I've viewed partax as a race over the years, and then discussing the changes that I feel should be made to keep the race as flexible and interesting to play as it used to be.

I've always felt that partax is a race, much like quantum, with which you should be able to play as any role - banker, attacker/resourcer or ss - with unusual querks but not as effectively as a pure attacker or banker. Over the course of ic, partaxes have been used most commonly in the following roles: low pcount wizz opper - pop banker - wizz resourcer - ss attacker using mostly opps. I'm sure there have been other uses but those are the most prominent that I can remember.

I kept magic bonus at 70% because partax has always been and always will be primarily a wizz opper, wotever role it is used in. On top of this, for those that like to play partax pop banker, this is the defining advantage over other banker races, since income, research and pop growth is lower than other bankers. The importance of being a wizzy opper for the race also led me to let it keep all wizzy opps.

The use of partaxes as resourcer/oppers has diminished greatly over the past few years primarily because custom resourcers have become more popular, largely due to the increased popularity of con bonus (cheaper wizz and infra jumps). For this reason I have changed research bonus to +20%, so that people might be less put off by slow research growth. (later thought - the decreasing partaxian popularity was not helped by the introduction of resources research, so a +20% research bonus should aid this as well).

I mentioned also that partax has always had and should always have the ability to play as an effective ss race. The changes that were made to soldiers/droids just under a year ago have rather cut the race off from such a role, as attacking with soldiers is damn near impossible. For this reason I added droids to the race, so that it can once more attack with some measure of effectiveness. I did however lower attack bonus to -30% because in my eyes the race has never been viewed as a main attacker, merely as a support attacker or an ss attacker. I compensated for this a little with 40% speed, because it has always struck me that speed is more important than attack bonus for ss attackers. On top of this, the 20% research bonus that i discussed earlier also allows the partax player to take the attacker route more effectively if he so desires, because he can fund military bonus more effectively.

Income bonus was lowered to 30% to balance out the possibility of cheaper economy research from the 20% research bonus, and I kept TOs so that the race could still be used as a pop(or cf) banker if a player wished to do so. I left pop growth at 0% because I feel that the recent increase of base pop growth from 4 to 5% should be enough to help repopularise pop bankers of all kinds.

I left PI/IP because they are important for every kind of player to have, but i removed spy on target because it has always seemed rather pointless to have as well as vision in my opinion.

With these changes, I feel that a partaxian would once more be able to play any of its old roles properly again, but still not as effectively as a pure banker, or a pure attacker or a pure resourcer, as it has always been for a partax. Certainly the race may seem better overall than before, but to me these seem like the changes that are needed because right now a partax is unable to keep up with the other races in any role right now. Specialising it to compete in any one area of play on the other hand would remove too much of what it means to play partax.

So there you go tongue

Edit: typos

I was using a metaphor that means God is watching us. You've heard this, there's a toilet on the roof.

Re: Partaxian Redesign Competition!

well i must say that most post are just about getting the best race the would make if they had more points of race... however partax are a special breed. they should not be playable as a regular SS or a normal pop banker with an increased magic bonus, in my opinion.

however i think that the 70% magic is not enough to compete with other races if they are not a good advantage for it over self designed race. a 70% magic against a 50% will not make much difference.

Let's try it in this gal for once.

48 (edited by BeoWolfe 26-Aug-2009 02:36:02)

Re: Partaxian Redesign Competition!

*Don't Hate The (Partaxian) Playeh - Hate The Game*


*The doors of the forum open up and a Partaxian marches threw. He glances about the room and quickly utters a levitation spell that raises his altitude at least a half meter higher then the tallest person in the room giving him prospective of being able to look down the crook of his thin blue nose on all other non-Partaxian empires that might be in the room. He then floats over to pulpit located on the opposite side of the room and addresses the crowd*

"Greetings Brother Partaxians!

We are living in a galaxy of change. As some of you have already noted, the all the lesser races have at one time or another have been overhauled and been given some upgrades. Microsoft Windows, the Ford Pinto

Re: Partaxian Redesign Competition!

> Prophet_WS_IC_Legend wrote:

> damn if we are gonna have a "magic" guy then make him a magic guy.

but magic only good on offense.









   I agree magic and attacking should def go together time for the pax's to jion the war.

Lucifer ,Pride
Mammon, Avarice /Asmodeus, Lust
Satan, Anger /Beelzebub, Gluttony
Leviathan, Envy /Belphegor, Vanity and Sloth

50 (edited by Timmyville 26-Aug-2009 03:16:23)

Re: Partaxian Redesign Competition!

Magic: +70
Income: +50
Pop Growth: -40
Research: 0
Attack: -30
Speed: 0

Spells: All

Specials: Tax Offices

Operations: Infiltrate
Spy on Target
Investigate Portal
(remove Planetary Infrastructure)

This turns the race into a legitimate banking/opper race without sacrificing income bonus to other custom bankers. Pop banking is an option, but I think a drop in pop growth is needed so that it's not too powerful. They also sacrifice the PI, which detracts somewhat from its usefulness.

ADVANTAGES: Banking is a legitimate role that is in every fam.

DISADVANTAGES: Paxes now have to choose between CF banking (where they need to keep a high agent count AND a high wizzie count in spite of no need for wizzie defense) or pop banking (where they have a significant pop growth disadvantage, but are much less likely to get opped than a normal pop banker)

Worrrrrrrrrrrrrrd