Re: Camaar Changes - NOW IN EFFECT

i'd like to state that noone is forcing anyone to use camaar.
feel free to pick a custom race.

NEE NAW NEE NAW

Primo

Re: Camaar Changes - NOW IN EFFECT

ignorance is bliss aint it primo


lets take away TO from rev and just say ' no one is forcing you to use it' 


yeah yeah....


looks like the mods like the hole there in and wanna go deeper.

this is what happens when a few mods who have not played competitively for years has a ideas session after listening to some bankers who cry, make a change and just say to the other 99% live with it..........

Re: Camaar Changes - NOW IN EFFECT

omg, tymo get over it.

Sex without the e is still SX!

Re: Camaar Changes - NOW IN EFFECT

aint you a good little subject nolio....


let me guess you wanna get back with the club ? - stick to kissing ass on irc

Re: Camaar Changes - NOW IN EFFECT

TYMO has bitched more in the last week than all of the other bitching in all of ic history...



ok so maybe thats extreme.......

Sometimes, there just ain't enough rocks

--Forrest....Forrest Gump

Re: Camaar Changes - NOW IN EFFECT

yeah most people just walk away from the game.... i wont go down without a fight, that type of spirit is missing from ic as a whole so maybe more people should follow my lead and not just give up (im talking about ingame right now just so you know... nolio... primo etc etc)

Re: Camaar Changes - NOW IN EFFECT

and yeah the mods and mod subjects will target me personally to make people overlook the other persons in this thread objecting to the changes and the possible compromises available.

Re: Camaar Changes - NOW IN EFFECT

lol You're pretty sad tymo

Sex without the e is still SX!

Re: Camaar Changes - NOW IN EFFECT

TYMO is kinda right but also very wrong.

Basically what TYMO wants is massive specialisation in IC.  So a family consisting of 6 bankers 4 resourcers and 3 attackers.  Bankers do nothing but make gc, attackers take planets etc.  So camaar speed means they are good for retakes and getting into positions etc.  Taking some of the speed away from Camaar essentially won't work as people will just go custom.  They're now really underpowered with the lack of science.

The problem with what tymo wants is that with massive specialisation comes 10 players who do nothing but infrawhore while 3 attackers get planets for them.  When you combine this with fam bank there is precisely no skill in being a banker anymore.  The funny part is that Tymo is a regular moaner about infrawhoring. :S

Untill round 2 ish the idea of a hc attacker was very rare, before then all players attacked to a degree and thats what made it fun, every player in a fam was working together with each other and attacking together.  At present you get 3 or 4 attackers working together.

The recent changes to IC seem to actually help specialisation, thinks like resource research (resourcing is now too powerful), getting military science fixed, improving defence of soldiers.  Instead the game needs to make it harder to specialise.  I'd suggest things like the following.

- Make Droids the defensive unit, so they cost race points.  Make it harder to carry a small amount of fleet.
- Get rid of morale planets.  Morale was brought in so you couldn't make lots of attacks.  If a top familes morale planets are given to 3 attackers they can have enough morale to attack enough for the whole fam.  Without them more players in a fam would need to attack otherwise their wouldn't be enough morale.
- Reduce military (maybe even remove) race bonus, means that you don't need to use loads of race points on military, means more people would be able to have the race bonus.

Re: Camaar Changes - NOW IN EFFECT

pyf

that is basically the manifesto for the 'stop attacking in ic' political party......

but thanks for pointing out yet another powerment of bankers in the droids point thing.... i forgot about that one

Re: Camaar Changes - NOW IN EFFECT

No No, TYMO, what I think Pyf is getting at is that EVERYONE is to be attacking equally.

Ever since the inception of the Fam Bank Family system... Specialization has been the next step. I think the game needs a major revamp. Like a huge one. Either it needs to become much more complicated... or much more simple. More complicated meaning that we'd need MORE specializations... not just 3. Degrees of attacking maybe? Ultra oppers? who know... everyone has ideas..

OR we eliminate Military bonuses all together and give everyone a limit amount of attacks... not morale but maybe attack limits... choosing that in your race bonus..

I'm terrible with ideas... but I do think that the game is less fun these days when you bank or resource.

[22:11]    <Primo>    WHO SAID I AM ACTIVE? X( X(

Is that a NAP I saw you make? Time to break it!

Re: Camaar Changes - NOW IN EFFECT

> The recent changes to IC seem to actually help specialisation

Or just create one super race with all ops, 250% speed, 70% attack,
60% science/magic/pop/whatever, 70% income.

People would be forced to strike first.

Morbo: Morbo can't understand his teleprompter. He forgot how you say that letter that looks like a man with a hat.
Linda: It's a 't'. It goes "tuh".
Morbo: Hello, little man. I will destroy you!!

http://www.youtube.com/watch?v=cpP7b2lUxVE

88 (edited by Pyf 01-Jul-2009 22:27:32)

Re: Camaar Changes - NOW IN EFFECT

Tymo, please justify your points, at present they make no sense.  If its much easier to create a race that can attack, how will this discourage attacking.....?  For the record, I want the same amount of attacking but done by more people. 

Please explain to me, how what you want (lots of specialisation) does anything but encourage 2/3rds of a family to do no attacking at all.

Re: Camaar Changes - NOW IN EFFECT

No No, TYMO, what I think Pyf is getting at is that EVERYONE is to be attacking equally.



that will never happen,  not all fams are the same in ability or activity.  if this move it an aim for a perfect equal for all utopia then its gonna be a big big fail.  there are winners and lossers in conflict....

Re: Camaar Changes - NOW IN EFFECT

Obviously, you can't get every player or fam attacking equally.  The one who wins should be the family who combines infra and attacking.  They should need at least 2/3rds of the family to be attacking otherwise they won't have enough morale.

Re: Camaar Changes - NOW IN EFFECT

Please explain to me



i cant - because your knowledge of attacking is so limited so to you they maybe do make no sense.


the whole point of me saying this is to take a stand before they water down the attacking side of ic so much there are no attackers left, i know from experiance that looking for a good attacker these days is as hard as finding osama



all these changes are totally one sided in favor of the banking/infrawhoring side of ic.  the side which actually caused this specialization you speek of because attackers are more funded by stong bankers - hell in one round my fam had one reosurcer - we buyed the rest of the market - this was because our bankers where so damn strong.  - in a way making banker side of ic stronger is only making us attackers stronger - so your fixing nothing.

as for this tymo attacking - to use a football analogy: your going for the man not the ball.  - in other words stay on subject, look at people like torqez and undeath who put there personal feelings towards me aside to give there point of view..... you just overlook that and direct everything towards me to make this whole issue a joke becuase of my reputation.

Re: Camaar Changes - NOW IN EFFECT

I've agreed with you, all the recent changes do seem to aid specialisation and therefore aid banking infrawhoring.  What I still don't understand though is you seem to be pro specialisation which is encouragin infrawhoring for most of the family.

I'm not saying make it harder to attack.  I'm saying make it easier for everyone to attack, and make it harder for one person to do all the attacking.

Here have a football analogy.  Specialisation means you get 2 strikers who score 50 goals each and score all the goals.  To make it more fun, make it easier to be able to score goals, so you get the 10 outfield players all scoring between 5 and 15 each.

Re: Camaar Changes - NOW IN EFFECT

I'm saying make it easier for everyone to attack



thats impossible -   look what they have done -  they have made sols super powerful - banker raids on big fams are near impossible now -  and now they take away speed = even less attempts at banker raids when they sleep.

this change will increase farming - mark my words.

this is basically abolishing top 10 fam Vs top 10 fam wars without them being in 48hr naps with shared cores (and getting naps like that is near impossible today= everyone wants pnap and like 100 cores for 48hr)


reducing the options of attackers to attack will not encourage smaller fams to attack more, it just makes them a bigger target because of proximity and limited defence VS bigger target fams.

Re: Camaar Changes - NOW IN EFFECT

Hmm.. good point tymo.

I think maybe the mods should start working on more premade races. That Might make game work better.

[22:11]    <Primo>    WHO SAID I AM ACTIVE? X( X(

Is that a NAP I saw you make? Time to break it!

Re: Camaar Changes - NOW IN EFFECT

Tymo, I agree on the point of defence soldiers being too strong.  I'd weaken them and make them cost race points.  Like i've said its aiding specialisation.

Reduction in speed wouldn't be a problem if more people attacked, this is the point i've been trying to make all along.  You don't need all the speed to make so many attacks if rather than 1 of the 4 ppl online attacked all 4 of the people online attacked.

I'd also suggest morale not being effected by the amount of planets you have.  The situation of attackers giving away planets is a bit silly.

Re: Camaar Changes - NOW IN EFFECT

Reduction in speed wouldn't be a problem if more people attacked, this is the point i've been trying to make all along.  You don't need all the speed to make so many attacks if rather than 1 of the 4 ppl online attacked all 4 of the people online attacked.



where are you gonna get the extra attackers from ?   you think fams hold attackers back ?  its the total opposite - last round i was begging for attackers to attack and jump and that was in the winning fam (score). 

the attackers player base numbers are totally low, the most fun rounds ive had years ago involve being in an attacking crew of 3-4 when you org raids together etc etc, that dont happen much now, becuase the number of active attackers is next to nothing.

Re: Camaar Changes - NOW IN EFFECT

you ask anyone in 94 last round, i made yamas of every fam, then lists ranked in nw of enemy/intruders/outposts and distributed them to our less active/ lower nw attackers.  they did there best (helter - general skulls etc, but people have lives, this dream of getting every fam top active attackers is exactly that- a dream)

Re: Camaar Changes - NOW IN EFFECT

You're thinking of this 1 dimensionally.  I'm not talking about bankers and attackers, i'm talking about every player being able to attack.  I don't want everyone to have to dedicate hours and hours attacking.  More giving everyone the opportunity to attack.

A lot of what is holding people back is the need to take -30% attack in race.  If everyone had a bonus when attacking (compared to defedning) it'd be much easier for more to attack.

Re: Camaar Changes - NOW IN EFFECT

More giving everyone the opportunity to attack.


the opportunity is there -  dont pick a banker or opper race.....

if your aim is to make everyone SS then dont hold your breath.