Re: Space: Sign Ups and OOC, Version 2.0
Catalan or basque or something I think, because it's not spanish or portugese
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Imperial Forum → Roleplay → Space: Sign Ups and OOC, Version 2.0
Catalan or basque or something I think, because it's not spanish or portugese
btw, having fun in your own corner of the universe?
Mi parolis Esperanton.
(Letters of the form *x, like cx, gx, etc. represent those weird letters with diacritics that don't exist on the normal sane person's keyboard.)
My corner of the universe is awesome. ![]()
[arriba arriba] esparanto
I never liked that.
So, I'm betting that our corners of the universe won't come in contact until the Fourth Story. Five cents. Game on?
I'll be leaving for mah holiday in a month or so and will be quit for 2 months
probably after i'm back space will be deep in the bowels of this board and we'll have to make another one
that or I just stop writing all together like i said
which is probably a better idea
Not likely. This forum is dead enough that Space will still probably be on the first page.
Barring any major catastrophes, ofc.
hehe, true, but we are having a pretty good streak of posts... after a month or two absence lol
One would assume a huge sientific underground network would not be finished in just a couple of months
Because making ships underground is a perfectly sane thing to do...
It totally is. I do it all the time. ![]()
Speaking of that, SupCom 2 was unveiled at E3. It's... interesting...
Still way to early to judge
I looked pretty cool, imo
The largest change is probably going to be the economy. The fact that they're moving away from a continuous model and back to a discrete model is going to have many SupCom and FA players saying "lol wut?".
That and a real tech tree with unit upgrades.
I can see players spam the [jibble] out of some all purpose tanks at the highest tier
Also I'd like some more realistic mini experimental's and regular ones, they look weird and unnecessary. Not that a huge spider was so functional. At least it could go anywhere fast.
A huge tiger or dog seems less then ideal
I never played FA, was it much different from the first game?
The interface got a rework (if you used SCA's UI Mod for classic SupCom, you wouldn't notice).
The game feels much more fast-paced (but maybe that's just me).
Mass fabricators were massively nerfed and T3 mass extractors were made more expensive and powerful.
The AI was completely rewritten. Now, even the medium AI will efficiently expand to take over the entire map if you're not careful, building factories on your doorstep and whatnot and constantly applying pressure with T1 units until it's accumulated a large enough platoon to steamroll you outright. The hard AI does all this faster, and the very hard AI cheats to accomplish this. The upshot of all this is that turtling against the AI is no longer effective - you're forced to fight for control of the map if you want a fighting chance.
Experimentals are cheaper, faster to build, and less powerful. The Galactic Colossus, in particular, was massively nerfed, now having less DPS than a Monkeylord.
Air and anti-air units have been scaled up in durability and power respectively.
New faction with its own quirks. Extra units for existing factions. New maps. New campaign. Same core gameplay.
Speaking of AI, SupCom2 mentioned they'll have a neural network. Teh lols?
I find the AI to be severly lacking in skills in FA
I don't even have to build shields
The one thing I haven't seen the FA AI do yet is build fixed artillery. The Classic AI generally had a T3 arty pounding your base by the 30-40 min mark.
Hence the almost utter lack of a need to build shields.
They aren't that will with static dfenses. I usually rush to build a T2 artillery near his camp and start pounding with that
Also unsure where to take the war now. I guess I can leave that to you. As I don't suspect I can win this
foreshadowing feels good man
wait what
It's all part of the master plan
Gimmy name of a higher ranked officer(both of you). Psyionic capacity not required but it would probably make it more engaging
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