Topic: Fam Bank Strat

Just thought i'd write a little on this strat since i have a bit of spare time.  Everyone has an idea of how this works but i don't think it's executed the way it was designed. 

Speaking of design it was back in the old times when IC was bustling with players, big families and a real buzz and excitement from alot of different characters.  Whereas now it's a little more laid back and lazy.  However.  It was PP who first introduced this new style of play if you must know, although some may say different.. to those i say fo.  This new idea was to combine the efforts of a family into a more organised unit, so resources were sent where they needed to go, and not just refilling pointless objectives and horrible overbuilding. 

It made a family more even, more constructive and far more effective in wars, jumps and really sped up rounds, whereas you could have 1 to 3 big wars a round, with this new style you could battle constantly while still operating a economic advantage, even if it was only using 50 to 70% of funds to econ and the rest to warfunds or fleets. 

The problems emerged when people started copying the strat and ofcourse very few people did it right, and soon enough many players were complaining it was a dictatorship, which was never the intention.  What PP created was a way to work as a single unit, but by keeping the individual side of it still intact.  I blame the new style on laziness. 

A family bank is a place where spare deposits of cash and resources is kept, but its not an oil well, it shouldnt keep filling and it shouldnt remain static, the stuff should be constantly being used, being put away into savings, switching between players and pumping around a family like blood in a body. 

What people should not do is log on and just send to the bank.  thats not the system.  You cater for yourself as a player with what is necessary, and pp made some excellent posts updating players on what he would reccommend and how players should be growing individually before the bank could be used to boost them say 300-700% 

So players would have to cater for their own defence, opp defence, keep building daily pushing their planets up to the required stage.  And all the leaders had to do was check from time to time, but not say oh, build this this and that, then do this.  But say, do you feel happy with what you have, do you think you need more.  and more importantly they would learn when action got heated and they maybe got opped, or lost a few planets then we would not give them sympathy as much but say, ok how can you prevent this.  and we'd guide them along. 

But the jumps where perfect, PP would get players jumping, 80 to 120k infra at a time and that would be relayed to the family and spirits would be lifted by the huge successful jumps along with the war efforts.  It was always important to involve family interaction with the fam bank, not just between leader and player, but between player and player.  To compare defences, to discuss present experiences and learn off each other, it was a fantastic atmosphere within those families.

The most important part of a family bank is to let the players know what is being done with the funds they are sending, make sure its visible to them and not out of reach and ultra important is to give the players a purpose, give them some responsibility.

As leader of a family bank it's difficult not to get carried away and want everything your way, but it's much more skillful to get things your way without enforcing it upon them, as PP would make encouraging posts directing them.  A leader of a family bank has to be a bit hard and rugged for anyone to do as they do, but that was why PP/Kagar worked well, kagar was the nasty bastard and PP was the brains, so if they didnt listen and learn from the brains, they'd get a good old bollocking from the guy who gives half the galaxy the sweats. 

Its not a dictatorship, its a family who all pull together, teach each other and grow a strong bond.  and i still admire and talk greatly about those who made my learning experience so great, i looked up to them and still do.  So don't confuse the system!

"It's very quiet on the political arena. I wish someone would stir up some trouble!"

Re: Fam Bank Strat

well said also PP did not invent the fam bank, i did.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: Fam Bank Strat

The problem with full save is that you lose a lot to decay. one days worth of rescourses should be enough to jump one person.

Not many people know this, but I own the first radio in Springfield. Not much on the air then, just Edison reciting the alphabet over and over. "A" he'd say; then "B." "C" would usually follow...

4 (edited by Trick or Treat 22-Oct-2008 17:02:44)

Re: Fam Bank Strat

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Re: Fam Bank Strat

I posted this so that the smart and decent players of IC could discuss it and their techniques.  Now Joor your presence here is not needed, as you are neither.

"It's very quiet on the political arena. I wish someone would stir up some trouble!"

Re: Fam Bank Strat

Sounds just about right. Don't know who first used fam bank, but m00lar surely made good use of it. If the post may seem biased it's because Orbit learned from those people and it's only natural he points that out. It was probably the first few rounds he wasn't beat up right tongue

Fam bank rocks if used properly. The only downside is you need
a) a very active fam as a whole
b)a select few active players who take care of the bank

While the first option may not allow the fam to grow as much as option two, I like it better as you don't get the feeling you're under a dictatorship, as Orbit pointed out.

Anyway g00d stuff n3rd.

Re: Fam Bank Strat

look, family bank is the best, and teams should never be used in expo no matter what... and the resources don't get wasted at all by comparison to someone that sits with they're resources all night ,or day, and not used.
this way all the resources that a family has... gets used as fast a possible, for quick building...
and those that complain about it, are only upset that they are not active enough to be at an advantage of it.
they should be happy that they helped they're family, and make the best of the jumps that come next.

Re: Fam Bank Strat

lol Teams are fine. I might actually try that again one day

Sex without the e is still SX!

Re: Fam Bank Strat

Teams usually provide better and faster allocation of rescourses since they should always be used and never let to decay.

Not many people know this, but I own the first radio in Springfield. Not much on the air then, just Edison reciting the alphabet over and over. "A" he'd say; then "B." "C" would usually follow...

Re: Fam Bank Strat

i personally prefer teams, less headache.

<parrot> there is also the odd  possibility that tryme is an idiot
<KT> possibility?
<genesis> tryme is a bit of an idiot
<Torqez> bit?

Re: Fam Bank Strat

hmm The more I read about IC these days.. the more it looks like that everyone has to specialize to survive... aka forced into a role, instead of just going random.

Anyways will check how the game works, just as soon as I finish this damn virgo.. dunno who's great idea was it, but doing exploration as newb is no brainer.. there's no combat etc required in it.

" It's time to roll the dice.. "

Re: Fam Bank Strat

> Zidi wrote:

> The fam bank evolves naturally. I would say PP was the first person to use it effectively from what i've heard.

For me I started with playing as teams, then two teams start playing together, and then eventually by midround it was just all family bank play.




I agree with this completely.  PP may have been the first one to implement it more effectively, or even make it known public.

But it was natural progression, natural flow of economy within a Fam to get better and gain a competitive advantage over other fams.

- My first round ever was as a Quantam, just learning the ropes and being SS.
- Next few rounds I learned about teaming with someone and banked for them.  Essentially this was a control of both our resources and we both using our heads to see where funds were needed.  It was team play.
- Then I changed roles a few times, and saw the need to incorporate a resourcer, hence 3 man teams.  (This I found worked awesomely later on, when I got to revist 3 man teams in the 3 man Draco.  Varlokas was an insane attacker, h4e was opping/minor attacker and resourcing, and I was pure banking.  We wont that round and it was fun as hell working in a 3man team again, as opposed to the stress sometimes a whole Fam Bank strat can bring).
- Then maybe needed another attacker, to rake in more planets.
- Another mix type of banker to add to the team.  Maybe someone to opp too.  All of a sudden you have half the fam in your 'team'. 

The people not in the 'team' were the people less active and didn't want to be involved.  They soon fell behind the rest of the fam and saw the need to evolve.

So yea, PP might have publicly made it aware, but Zidi is right.  This was an evolution of game style that led to a more cooperative game.  It's the community and the interaction between each other that keeps me interested in IC, the actual gameplay isn't 'that' great.  The Fam Bank system enchances this experience, because it increases intrafam communication and you get to talk about strats and what not.


But yea, very nice post Orbit.  Coulda done with a little less "PP did this, and PP did that"...but yep, I think it's important to show people that Fam Bank is not a dictatorship.  ANd the sad thing is, a lot of people may have been burnt with a wrong system thinking it was the "Fam Bank" system that they were playing.

All in all, those that are against it, I just hope you land in a fam that manages to use it effectively.  It really works.