Re: Reality vs Ideality

I think ye should be allowed t' make 1 explo every hour....  an' then a max o' 24 a day....


Galaxy should be smaller amount o' systems

Set EoR DAY but not TIME

Same startin' resources, market, ops, no reshuffle

Same fam size, 1 ally, 4 NAPs

Re: Reality vs Ideality

id like it if no one new th' end date untill it actually happened

In peace we train for war, in war we fight for peace.

Re: Reality vs Ideality

doesnt matter t' me, shuffles be good, but not when u end up in th' last fam tongue

Re: Reality vs Ideality

i wouldnt mind a reshuffle after this round, just depends on how active ye can be yourself an' how active th' family is.

next round i wont have much time meself an' th' family isnt uber active as at start, so fer me a reshuffle would be nice smile

Fremen Forever!

1       M00lar Ftw (1431)       5165pl      129971306nw

Re: Reality vs Ideality

brin' back tris

meanin' more big wars  - hell one big war would be an inprovment - just thar is so many little alliances aroun' no one had th' chance t' tri war 3Vs3 - more chance o' a 3Vs3 than a 2Vs2 cos 3 fams spread o'er 3 cores be more likely t' have more enemy possibility's

Re: Reality vs Ideality

1       Birth o' Capricorn (1055)       2410      29069078      169363
2     τρεις (1086)     1832     27414157     142920
3     Relaxation (1098)     1815     22866608     123938

no1 is dominatin, feed the fishes hell th' 2nd fam has a 5mil nw lead o'er th' 3rd fam:P
its even planet wise because thar is virtually an infinite # o' planets, with only 3 weeks left in th' round we just had a lubber send out 90 sumthin expos an' he had no trouble findin' safe systems:P

fer th' round t' be fun, th' map has t' be smaller.

fer th' map t' be smaller, thar has t' be a reshuffle

case an' point

<KT|Away> I am the Trump of IC

32 (edited by Joor 19-Sep-2008 00:39:50)

Re: Reality vs Ideality

Would be nice to know right now, reshuffle or not? Some people might like to make teams already.

Re: Reality vs Ideality

an'/or decide what galaxy t' go t' next round wink

Re: Reality vs Ideality

Use t' be reshuffle every 3 rounds, every 2 rounds would be fine also, but eveyr round an' Im certain scallywags would bother evan less.


When n00b mods made this gal th' 1st time an' made it too huge most o' u peeps wanted it, meself an' a few others said it needed t' be smaller an' explained why an' damn we were dead on!


Im sure u can make th' gal a bit smaller without reshufflin' an' this crap about everythin' bein' trail is bs.  After 8 yrs an' u need a trial t' know which size o' th' gal works then u shouldnt be a damn mod

Re: Reality vs Ideality

PP_

it were bein' a trial t' see if th' player wanted it..  that is why its called a trial..  if they want t' go back t' th' smaller galaxies its open..  Fire the cannons!  it were bein' not a trial t' see if th' mods like it or not..  it were bein' done t' see if th' players liked it..  it had nothin' t' do with experimentin' with th' size., I'll warrant ye.  they wanted big so they got big.

~~Lemming of leather and lollipops~~

Right, so what are we waiting for?  Can we get this going?  Any other feedback?

Re: Reality vs Ideality

well kt/mods an' players plz take note as t' how borin' super big gals be., and dinna spare the whip!  And hoist the mainsail! I played in small,medium,large an' super large gals an' th' 1st 2 be alot o' fun, large is doable once ina  while, but super large like we have atm is pathetic.


What happens an' will always happen in large gals is big fams chose t' explore an' rape small fams rather then fight each other, now in m00lar we did th' opposite, but that were bein' an exception o' activity, great players an' desire t' fight every top fam each round, Ya swabbie!  The top fams o' today an' evan everyone in general is more laid back, stay in core an' clear neighbors/small fams.


Only way t' force bigger fams t' fight is t' make th' gals smaller.  wars be what makes th' game more fun, I'll warrant ye.


I do hope u dont reshuffle after 1 round, ill just leave fer a while again if that happens.  I were bein' no nay ne'er a fan o' 3 round reshuffles an' prefered 2, but u always did 3 rounds., we'll keel-haul ye!  Yaaarrrrr! Maybe this would be a good time t' start reshufflin' every 2 rounds instead?:)

Re: Reality vs Ideality

More expos a day would be crap.  Limitin' scallywags t' 6 expos a day means scallywags have t' attack hard t' get above other scallywags.  With 24 expos a day, whoever has th' better infra at SoR will jump away from th' rest.



Small sized gals be more fun when thar's less activity IMO - fer just general attackin'.  But big sized gals generally mean big wars be a lot more fun in me opinion.
Ye'll be sleepin' with the fishes! 

PP, I completely disagree with ye thar.  Aarrr!  In small gals, I've found that th' small fams be *considerably* smaller than teh big fams.  Like, ye'll have th' top 2 fams, then thar'll be a huge drop in planets t' th' next 5-6 fams, then a massive drop t' th' rest, Get out of me rum!  Small fams can't even play in a small galaxy because 'tis impossible t' protect yourselves because ye dern't even have space t' define core systems.


But in current round Capri...just look at th' rankin's.  There *is* no big drop in planet size.  Load the cannons!  It's steady, linear drop in planets from Rank 1 t' rank 50.  And Undeath, bullshit 55 be dominatin'...try rankin' it by size rather than score an' their planet size isn't much bigger than anyone elses...


Also PP, while tihs map is pretty big, thar be also 50 fams.  You couldn't do an 80x80 map with 50 fams.


But aye, bringin' back Tri's would help a lot too.  Big maps = big wars, me Jolly Roger Big tris = even more bigger wars.  smile

~Jarik

Re: Reality vs Ideality

Jarik i respect yer opinion, but yer 100% wrong an' alot o' scallywags be seein' me view this round an' agree, to be sure.


Were a 25th ranked fam an' were still explorin', ive had as many as 180 planets this round when i should o' had max 70.  Nay big wars by th' top fams this round at all, thar were bein' 1 war with th' big fams where 1 suprised th' other an' it were bein' o'er within ticks.  Thats not a war.


The biggest war o' th' round so far is #1 fam fightin' #25th ranked fam fer roughly 2 weeks so far, thats sad

Big gals= bigger cores an' less risks, fams will keep explorin' an' keep fightin' smaller fams, it just poses as less risk an' easy sea t' victory.


While still in m00lar in andro 3 yrs ago we had 1 o' th' best starts we e'er had an' th' best start e'er in ic, All Hands Hoay!  We were double th' nw o' th' 2nd ranked fam in andro after 10 days into th' round an' mw started th' sametime an' we were double th' nw o' their top ranked fam.  It were bein' a small gal an' we were fightin' from week 1 t' last week o' th' round, we also had th' medium ranked fams give us more problems then some o' th' bigger ranked fams.  If it had been a huge gal our infra would o' been so freaken out o' control that they would o' been better endin' th' gal after 3 weeks.


Less planets t' explore= less dubloons spent on explorin', portallin' an' sooner conflicts an' more o' it.  Fire the cannons!  U cant be 50 weeks from another top fam an' evan th' fams that try t' hide still end up gettin' into conflict, by Davy Jones' locker.


This were bein' 1 o' th' smallest gals i played in though, i doubt majority o' capri players atm would like it.


None th' less explorin' in capri should at worse ended 1 month into th' round an' not still continuein' as it is.


Top fam should finish round after fightin' 2-3 big wars an' alot o' skimishes with at most 3k planets from a aggressive fam, a less aggressive round such as this an' u get more fams o'er 2k, so maybe top fam finishes with 2400.  10th ranked fam should be aroun' 1k, not th' 30th ranked fam, ya bilge rat, ye scurvey dog!  30th ranked fam should be aroun' 4-600 planets if thar still doin' ok, Ya lily livered swabbie! 

no matter what rank u be, sittin' back an' maken infra is not th' name o' this game, u should be fightin' an' havin' fun, infra,fightin',fightin',infra,fightin' etc etc, me Jolly Roger

Also bringin' back tri's wouldnt help anythin' besides put this game back where it were bein' th' other yr in total shambles.


Im sure th' mods can take th' current amount o' fams an' at worse lower th' amount o' systems adn planets t' explore next round.  evan if th' most th' can lower it is 25% its better then reshufflin' after th' 1st round..
Fetch me spyglass!

Re: Reality vs Ideality

jarik is right though, big gals like cap atm give smaller fams a much more interestin' round.  i just randomed into a medium sized fam t' bank this round, an' we've had a perfectly interestin' round which we couldnt have had if th' gal had been small like ye want.


what dictates how fun th' round is fer th' top 10 fams, an' how much warrin'/infrawh0rin' thar is, isnt th' size o' th' gal, its th' calibre o' th' players.  just a few rounds ago in andro we had a ridiculously large gal as well, but thar were bein' plenty o' warrin' betwixt th' top 10 fams, an' th' large gal just facilitated a different kind o' warrin', which were bein' interestin'.  th' fact that we didnt  have that this round isnt becos o' th' gal size, its becos o' th' players in th' top 10 tongue

I was using a metaphor that means God is watching us. You've heard this, there's a toilet on the roof.

Re: Reality vs Ideality

I thought i saw somethin' about pansies?  Maybe th' top 10 pansies?  Although i did nay know Jez were bein' that into flowers....


I've been in a lower 20-30 ranked fam all round.  For every family that attacks this one they fight back.  And hoist the mainsail, and a bottle of rum! One o' th' fams in th' top 15 have been warrin' this one an' gainin' nicely.  But if th' main attacker in this fam weren't MIA they would have kept fightin', to be sure.   

It's nice t' see th' spirit o' th' players even when they be in a lower ranked family.  The size o' th' gal an' number o' systems have given a lower ranked family a chance t' fight back against one thats 10-20+ spots higher then them an' have fun still.

2011 IC League Fantasy Football Champion
2012 IC League Fantasy Football Runner Up
2013 IC League Fantasy Football Champion

http://www.ic-wiki.com/index.php?title=Gondor

Re: Reality vs Ideality

*It's Friday, no more pirate jargon please X( *

2011 IC League Fantasy Football Champion
2012 IC League Fantasy Football Runner Up
2013 IC League Fantasy Football Champion

http://www.ic-wiki.com/index.php?title=Gondor

Re: Reality vs Ideality

Today is official Pirate Day.  Hopefully th' last.
Ahoy! 

I like it how scallywags say top 10 suck.  You di'nae do yer best eh?

Re: Reality vs Ideality

ye mean t' say u think i were bein' tryin' me hardest t' win when i randomed as a banker this round?  yup, sounds about right tongue

I was using a metaphor that means God is watching us. You've heard this, there's a toilet on the roof.

Re: Reality vs Ideality

http://languagelog.ldc.upenn.edu/nll/?p=610

45 (edited by Gwynedd 19-Sep-2008 23:40:02)

Re: Reality vs Ideality

[w00f!] pirate day, avast.  I can't understan' anythin'!



Anyways, PP, you make some good points. It *is* hard t' compare because th' amount o' infra an' attackin' that's happenin' is also very dependant on th' fam ye're in, an' other fams.  Like, obviously comparin' Capri Round 1 t' Andro round 31 is stupid because Andro 31 were bein' inactive an' crap.
And hoist the mainsail, by Davy Jones' locker! 

If I recall, Andro originally became 80x80 *because* o' inactivity.  Fams were reduced in size from 20, t' 15, t' like...8.  Shiver me timbers!  And fams started at 50, then dropped down.  And hoist the mainsail, Hornswaggle Those gals were great fer attackers.  In fact, I remember one o' th' first 80x80 games were bein' really fun fer me, on a dead man's chest!  I were bein' in Playboys then, an' we had lots o' skirmishes with m00lar.  I remember havin' spread all o'er th' gal, an' fightin' heaps o' scallywags - especially Kagar, Dance the Hempen Jig

That bein' said, fer small fams it were bein' shit.  Because really, who had cores back then?  All ye had were bein' a very small group o' systems as cores.  Then yer attackers expoed th' gal fer spread an' started rapin' whoever were bein' close, feed the fishes And th' fact were bein', because it were bein' such a small map, big fams with uber spread were bound t' come up really close t' small fams, Ya lily livered swabbie!  And they raped them.  I remember huge imbalances where small fams were well...worthless - they could barely play th' game.  They were only thar t' have planets taken off them an' by EoR, they'd have a max o' 100-200 planets, Ya lily livered swabbie, to be sure! 

But Capri so far has proved that small fams can still actually play th' game.  I see th' bottom rank fam with a banker with 150+ planets.  I see small fams havin' scallywags who be actually on the plank.  I see them bein' a bit more than farms.  Aarrr!  Shiver me timbers! I also see bigger fams agreein' t' PNAPs more readily - our fam fer instance, is PNAPed t' 5 small fams t' avoid us from farmin' them.  The reason is because planets be worth less.  Where in 80x80 maps, a banker with 200 planets were bein' a big banker, in this map, planets have a lower value, so scallywags be less desperate t' farm.
Oho, and dinna spare the whip!


What I *do* think with is that th' round time should be put back t' 3 months.  2 months is too short.  It's nearly o'er an' thar's still heaps an' heaps o' unexplored planets aroun'.  What needs t' happen is fer expo t' finish, an' then scallywags t' start fightin' more fer planets.  Fire the cannons!  Not havin' wars while expo is still goin' on.  Granted, that might become tedi'us.  But I have high hopes fer Capri - 'tis bringin' back th' activity an' competition auld IC had.  And hoist the mainsail, ye scurvey dog!  Increase fam size t' 15 again maybe, an' increase drafts t' 6 again fer increased competition.  Capri completely filled up.  Prepare to be boarded!  Close Triangulum again, an' have 15 per fam, an' 50 fams.


Remember, this were bein' a first trial round.  A lot o' scallywags weren't even plannin' on playin' this seriously.  I think in Capri Round 2 we'll see a lot more organisation from a lot o' fams who were takin' this easy.  A lot more attackin' too.
Fire the cannons!  Fire the cannons!

That bein' said PP, ye may be right too.  I'd say go t' a minimum o' 100x100 map size though, I'll warrant ye.  Any smaller an' small fams will become farms again.


~Jarik

Re: Reality vs Ideality

regardless o' th' size o' th' gal, smaller fams will always be considered farms dependin' on their NW t' size ratio.   'tis just by havin' a smaller gal, top fams will be forced t' come into conflicts with other large fams more often, thereby leadin' t' a more balanced gal.   at th' moment, with th' huge gal, top fams can infrawhore fer th' whole round an' avoid significant conflict with other large fams, as they can gain planets by explorin' or pickin' on small fams, all o' which wouldn't be possible if th' gal were smaller.

Re: Reality vs Ideality

You've got a point on th' infra whorin'.  Which is why I say longer round, we'll keel-haul ye!  You can infra whore durin' expo, feed the fishes But if teh round were bein' long enough fer expo t' actually *finish*, then those infra whorin' fams *will* get raided eventually.  But aye, thinkign about it, 160x160 is too big, on a dead man's chest!  Maybe 120x120 would be better?

Re: Reality vs Ideality

t' begin with, not everyone can commit t' a really long round.   besides, why not just have a smaller gal t' avoid such a long explo period, Ya lily livered swabbie!  players o' varyin' sizes will still get proportionally th' same planets except fer maybe th' top fams, who'll end up fightin' more.   besides, 'tis not like personal or fam EOR NW an' size values an' rankin's show up anymore so what's th' point o' endin' th' game with proportionally similar, but numerically different NW an' sizes?

Re: Reality vs Ideality

ahemmmmm 30 min ticks.....  ahemmmmm 30 min ticks..........., Avast me hearties!  ahemmmmm