1 (edited by Adoross 02-Sep-2009 20:56:51)

Topic: Common Ideas

---- Originally written and posted by Lizon. ----

(PLEASE NOTE THAT I WILL EXPAND THIS POST THROUGH EDITS AS TIME GOES ALONG)

This post here is my effort to screen, weed out, and sort the various ideas on this forum. The ideas will include


---- Family/Ally Portals ----
Common idea which allows fellow familiy members and even allies to use your portals and for you to use theirs. This is usually an idea based around cutting costs either by having it as an extra unit or an additiona spell/op.

Comments -
With the current portal system and the way the game works this idea would not benefit the game. The key issue here is who would be able to use the family/ally portal and the cost measures around it. Larger families, by their very nature, would be able to exploit this advantage over the smaller families to a massive extent. If it's a unit, the larger family can afford to build it. If it's a spell, the larger family has the ability to cast it. If it costs money to use, the larger family has the GC necessary to spend to use it.. No matter where you turn, the larger families will gain a huge tactical advantage, and would decrease the ability for all players to have a fun and enjoyable round.



---- Family Banks ----
The general idea of a fam bank is having a central place to store GC and/or resources, with the ability to withdraw and deposit whenever you like.

Comments -
A common response to this idea is, "This is not Imperial Savings 'n' Loans, this is Imperial Conflict". The reason we say this is that we already have a problem with players saving up too much money for EOR (End of Round) jumps. Large families have the current ability to raise and save billions of GC and millions of resource units currently with the system we have now. In fact it got so out of hand that we had to introduce Beaucraucy in order to shave a percentage off of the total savings that people had in storage in order to entice them to spend their GC instead of saving it. Now knowing this and know that we currently already have a problem with people saving too many resources and GC already, why would we implement an idea that goes against what we are trying to accomplish; that being getting people to save less, spend more, and spend more times fighting and playing the game. It goes the basic principles of the game.



---- Family/Individual Super Weapons ----
With the increase in popularity of games with graphics (ones which move too!), there tends to be more suggestions of having super weapons like capital ships, super defense stations, death stars, nova bombs etc.

Comments -
There are 2 reasons as to why this won't work in the current game: First is similar to the Family/Ally Portal idea, with the simple fact that the larger families would gain a greater advantage over the smaller families. Due to the very nature of super weapons, the large will be able to exploit their power to a much greater effect than the weak. We need balance in the game; this does not help in that. Second is the fact there will be no more units added into the game and the fact that a new unit would have to be balanced into the current game system. Concepts like giving people an attack bonus by building a ship need to realize that that same GC can be used for research instead of ships and obtain the same bonus. You need to have a legitimate reason to add that new unit, as of now, there is no way to do so as all factors are covered by our research system.



---- New Basic Units ----
Similar to the super weapon idea explained above, we often get suggestions for more units like tanks, advanced fighters, cyborgs etc.

Comments -
We currently have a balanced system, and it is unlikely to change anytime soon. The reason we have so few units is to keep the game simple. It appeals to a larger player base and forces people to think to win their battles. What is the point of having a new unit that really will serve no other purpose other than to exist, remember there are not many variable we can apply to a new unit. The only variable we really have is attack bonus, which is already taken care of by droids. So there is no need, and there will never be one.



---- Early Detection Systems (Buildings or Ops) ----
This idea basically works around the want of some kind of buildings, or unit, or op that allows the user to detect any fleet approaching them. People claim that it will allow them to build defenses before the fleet arrives and try to hold onto the planet.

Comments -
The main reason why this won't work is portals. The way wars are currently handled, most people attack a planet within 5 ticks of their portal, if not the same system as their portal. There is no way to build defenses in time. The only area that it would serve purpose is in a long range war, where fleets have to travel 18-48 hours to reach their destination. But this is a rare occurrence, and as such serves little purpose in the current game.



---- Space Battles/Intercept Fleets ----
From the concept of the previous idea comes this idea. If you can detect an enemy fleet then why can't you intercept it before it arrives at your planet?

Comments -
Again, given how the battle system currently works, it is impossible and illogical to try to put this into the game. It just doesn't work.



---- Family Tax ----
People who propose this idea want a means for the family leader or vice leaders to levy a tax on all players within their family so that they don't need to ask people over and over again to contribute to the family funds.

Comments -
One simple answer here, ABUSE! This idea can be abused a lot, especially by rogue players and leaders. It can really hurt many more families than it helps. It is too exploitable.



---- Family Fleets ----
This idea usually comes from players who are in smaller families and want to have a way to beat up the larger families.

Comments -
One thing people don't realize is that the larger families could do the same thing, as the smaller families and build just one huge family fleet and beat up all the smaller families. If the smaller families have all their ships in the family fleet then there is now a easy for those larger families to wipe out the entire defense network of a small family at one time, instead of working through a family, player by player, which is much more difficult.



---- IC Open Source ( by Smartys) ----
This idea is basically what it says, that IC should be made open source. This would allow people to run their own servers, edit the game code to their liking, etc.

Comments -
Stefan has worked very hard coding the game, spending money out of his own pocket to host it, etc. The way he makes money out of this is through donations. Making IC open source pretty much means that donations are gone (someone creates a server with VIP features and it's basically done). Also, Stefan has not and isn't coding the game to be open source. He would have to create an install script, provide support for many different configurations, etc.



---- Ally Aid ----
The basic premise of this idea is to allow a means for you to aid your allies in a time of need. Their argument is that if your allies are in trouble you should be able to help them financially if necessary.

Comments -
The major issue here is exploitation, specifically extortion by the larger families. With this in the game a larger family could force a smaller family to ally with it and to give up it?s resources and GC to them as a bribe to prevent people from attacking them. Plus there is the issue of multi?s using multiple accounts, and sending aid to their other accounts to gain an unfair advantage over honest players in the game. It just has to many was to go wrong for the idea to be taken seriously.



---- New Operations (specifically Steal Cash/Resources) ----
This idea has to do with new special operations that would allow you to speed up your fleet to a destination, give you a defense bonus, use someone else's portal, steal their cash/resources/population, etc.

Comments -
> This is being reconsidered to a small degree, some new operation are on there way but please don't post any ideas relating to Ops at the mo as the plans very much revolve around existing ideas and race redesigns



---- New Market Commodities ----
This idea basically covers the concept of selling your population, or your planets, or your units for a price in an open market. People claim it would help them financially and make the game more "real".

Comments -
There will be no new market commodities in IC 1.0. So don't even bother with this idea.



---- Stricter Attack Restrictions ----
These ideas are broad and wide. They include such concepts as disallowing players from attacking players with more than a certain % NW difference below their NW (example, a 5% restriction). Disallowing attacks between families that have a certain NW different (similar to the 35% rule, but for families). The main purpose of these ideas is to prevent extreme bashing of players.

Comments -
First off, it is unlikely that battle restrictions in IC 1.0 will be changed. The main reason is that during the mid to late round, if we had these restrictions, then nobody would be able to attack anybody! Especially true when you get into the top 100 range where you would only have about 20-30 people in your range TOTAL is not less. Add to that family restrictions and you would even have fewer people to attack. Now there may be other ways to restrict battling, a hostile rating would do wonders for the game. But that is a big perhaps if that will happen, I find it doubtful myself, but who knows?



---- Individual Galaxies ----
This idea is a push for individual player galaxies. These people believe that the game could be more fun if you didn't have families. We once had individual player galaxies in the custom Games from a few years back, and a few players liked it, and this idea is a proposal to have a separate galaxy for those players.

Comments -
3 player families in Sagittarius Dwarf is one step closer to this idea.



---- Game Bots ----
This idea is for those people that want the game to auto-attack planets on a timer, to auto buy/sell resources on the market, auto-aid players at certain times, and basically want the game to play itself.

Comments -
Unlike other online games, we IC players believe in the meaning of "Hard Work". There will not be any kind of automation system or bots in the game. Doing so would "cheapen" the experience, and that is the last thing that we want to happen.



---- New Buildings ----
This idea includes defence platforms, cloning facilities, police stations and a variety of other ideas that would allow for users to build new buildings onto their planets for some in game purpose. This purpose can be defence against ops, higher population growth and better military defences.

Comments -
Maybe, maybe not, but please when you introduce a building, think of it from every direction. How will it affect me, my family, and my rivals. Then think of ways to exploit it, be your own worst enemy. This in not likely to happend to the beginning of 2010



---- New Resources ----
This idea has the basic concept of adding a new resource to the game. Common suggestions are crystals, oil, diamonds, ect ect. The uses for these resoueces are varied, anything from new buildings and utions to requirements to preform certain game functions (ops, attacks, building limits ect).

Comments -
Unknown, but VERY doubtful, I wouldn't put too much effort into an idea like this.



---- Game Videos/Game Graphics Engine ----
This idea covers a variety of areas. First off people who suggest this want to see in game videos of their fleets attacking. Often times these same people also want things like a 3D map interface and want to see their fleets on the screen.

Comments -
No way, not now, not ever. First is bandwidth resrictions, second it doesn't add anything to the game, third it will get annoying, fourth this is a text based game, if you want fancy graphics, play something else.



[NOTICE FOR EVERY IDEAS FORUM REGULAR]

I want people to keep in mind that this thread will not work without YOUR HELP. It is your obligation to refer people to this post if they post a common idea, not just me, not just Smartys, not just the mod team, everybody. We all need to work together here to make this work. Remember, we don't want to put people down, or make them feel small or anything, we are here to guide people in the right direction, to give them answers for their questions, and to correct people in their assumptions. We can do this, so lets do it.

Re: Common Ideas

One thing emphasized over and over in this post is that the larger fams have an advantage over the smaller families if a specific change is introduced. Why do we have the defense stations then? Simple, they are useful and they add a strategical planning concept into the game. And a solution was also introduced along with the defense stations: The gc rule, defense station costing 4 times the overall networth of the family. Very nice. It sounds logical and fair. So, the idea is introduced and the solution was introduced along with the idea.

I think the "larger fam's domination" excuse is not really convincing. The very first idea in the list of ideas above, ally/family portals, is not accepted because of the larger fam's having the advantages of being larger than the smaller. Or super weapons, why dont we bring them along with another restriction like higher costs for the larger? I think it is possible, it only requires some effort.

Re: Common Ideas

the only reason i'm against superweapons is because even if it is brought into the game; either by it being a random weapon given to each fam and only the family knows what weapon it has, or it could be you pay into them from a list of other weapons, in the same fashion you would pay for a defense station; is the fact that there will be one weapon that seems to absolutely rape everything, while the others do different things, and the larger family will still be able to get it easier than the smaller because of the fact that even though the NW is huge, they still make enough cash to cover the cost and then some.

Blastoise used Hydro Pump!
...It's super effective!
All of IC has fainted!

4 (edited by DiqitalOne 18-Jun-2008 00:19:11)

Re: Common Ideas

Are there any ideas which are actually going to be used, besides this thread? All i read in the forums is why it won't work, ofcours just for the information but im still curious about what we can expect from IC in the future. If this is a stupid question feel free to say so smile

Re: Common Ideas

this game is like chess.. you have your set pieces, and you battle with what you got, the simple nature of the pieces makes the game interesting.
don't screw with that... but the info, like the knowing who is at war, is something that could stop a lot of the flaming and aggravation in the game.
i mean anyone that has a sound mind can have a war respectfully and still like each other... most of the people that have fought me honorably i have liked for years and still do.
but those that look for someone dropping in ranks and then attack them are the scum of the game and need it to be know that they are.
so if it is posted that someone is at war for all to see then they have no excuse that they didn't know, and it will be absolutely known that they are scum.

Re: Common Ideas

Why not join th' 21st century an' post intuitive error messages that succinctly guide those that encounter them.   The initiail registration interface fer this site is likely th' worst I have e'er encountered an' as I try t' honour a maties request;  The error messages be meaningless an' force me t' either vent or absolve use o' this domain.   Such simple interface bounty principles have been in practice fer th' better part o' at least th' greater part o' two decades.

7 (edited by Spiritual 08-Oct-2008 21:42:19)

Re: Common Ideas

Arsbury, thanks for sorting that post smile I'm fairly new but found that well useful good to see detailed posts with the info under one roof ("Unlike other online games, we IC players believe in the meaning of "Hard Work") really liked that comment and agree that IC cant change evrything that would just be really dense an cause more problems than good...... BUT in a new players opinion and first impressions it seems IC isnt willing to change much where gameplay is concerned such as adding new buildings, units, family banks ect ect, in fact still seems to be virtually the same game I played years ago.

I think the idea of a family bank is a cool idea and understand you said it goes against the idea of the game and could help big families save up loads for EOR but then again the bank could have a very small limit (more like an aid station to dip into) where there could be a set (small) limited amount of aid that any fam member could pay into or take out of..... Suppose it could promote aid giving within fams (especilly the smaller less experienced fams)  I understand the point about big fams saving up billions of GC for EOR in which case a family aid bank with a limit of say 10'000 GC - 500 Iron - 200 Endurium ect ect really wouldnt affect EOR that much at all..... Well if you have families saving billions then cant see what difference 10'000 gc in a little aid type bank would cause, on the other hand could really help players when in mega desperate situations.

Also perhaps this is a well noob idea but havent seen a Medal System mentioned anywhere yet but still have loads to read, think the idea of having a medal / honor type system (on a more advanced scale) would be a great idea.  Wouldnt affect game play as such but people seem to fight harder when they have varried things to earn (goals basically) like a more advanced form of your combat history with medal / award type things that people can see in your profile, seems people like fighting for honor and rewards and could have medals for various things, biggest fleet medals, biggest aid giver, most planets, hitting 50 planets, 100 planets, 200 ect ect..... Maybe would give people a little bit more to fight towards and keep them intrested longer, just a thought.


Anyways respect for sorting the above post, helped out a lot.

R

Re: Common Ideas

---- Family Fleets ----
This idea usually comes from players who are in smaller families and want to have a way to beat up the larger families.

---- Ally Aid ----

these are two things i can get behind, BUT
the family fleets should only be defencive like a DS, and shouldn't cost as much as one.... meaning that DS's cost  WAY WAY too much.

second if you have ally aid, then you have an ability to help the stronger family to protect you or the ones active at the time to help you.
BUT i also think that when you make an ally... it is for the whole round.... done deal that is the only family you can share aid with. so that it doesn't get abused as a way to extort money for the reasons of a nap.

Re: Common Ideas

yea if you add ally aid then make the allie choice permanent for the round, once agreed on both sides no changing.

"Im going to bend you over and take you to brown town!!"
Gibsons Finest round 2 capri (#1427)
Peanuts Round #3 capri (#1577)

Re: Common Ideas

On the super weapon ideas, u cud just have a set amount given to a fam at sor and they can be destroyed but cant be made and maybe top it up once in the orund or something like that, i suggest this because new units wud be a good addition to the game.

Or make several new units to be put into races like droids, but ur only allowed one of them in a race and they shud be reasonably costly in terms of points if they r to be any good.

"Ed's a bit of a trouble maker, in other words, he's an asshole" - Archangel 2007

Re: Common Ideas

---- Game Bots ----
This idea is for those people that want the game to auto-attack planets on a timer, to auto buy/sell resources on the market, auto-aid players at certain times, and basically want the game to play itself.

If this was ever implemented it should cost twice as much for bots to do their stuff so if you wanna be lazy you pay double! tongue

Slightly Lost

12

Re: Common Ideas

---End Pirate Day---
As th' name suggests this notion involves stoppin' pirate day or limitin' 'tis presence on some forums such as General an' Politics. 



Add that so th' "End pirate day" an' "ZoMg P1R@&3 D@y suxors" type threads can die once an' fer all.  Shiver me timbers!  Please.


Thanks

Rehabilitated IC developer

Re: Common Ideas

Can we have an op planet, work like Morale planets just gives an extra op every tic up to max?

The best leaders inspire by example. When that's not an option, brute intimidation works pretty well, too.

Re: Common Ideas

'We currently have a balanced system, and it is unlikely to change anytime soon."

lol tongue

TC pwns me

Re: Common Ideas

Here's an Idea. How about Imperial Conflict Express where each week is 30 min?

Smoke

16 (edited by OmegaFlareKyle 08-Jan-2009 03:02:05)

Re: Common Ideas

spiritual said >>>>

Also perhaps this is a well noob idea but havent seen a Medal System mentioned anywhere yet but still have loads to read, think the idea of having a medal / honor type system (on a more advanced scale) would be a great idea.  Wouldnt affect game play as such but people seem to fight harder when they have varried things to earn (goals basically) like a more advanced form of your combat history with medal / award type things that people can see in your profile, seems people like fighting for honor and rewards and could have medals for various things, biggest fleet medals, biggest aid giver, most planets, hitting 50 planets, 100 planets, 200 ect ect..... Maybe would give people a little bit more to fight towards and keep them intrested longer, just a thought.



_____________________________________________________________-


to be honest I think thats a GREAT idea, it wouldn't change anything in the actual game, just how hard the players play.

I noticed that if a new player for example starts in a small fam, he wont do very good, but if he starts in a large fam, he'll do much much better, its because generally people try as hard as the people their with.

but with this, Even if a player is in a small fam, he'll have something to look forward too if he meets a specific goal, making him play better than he would normally.

and thats just one of loads of examples lol.

So yup, I think this is a pretty good/fun idea

Been dreaming, I've been waiting, To fly with those brave ponies
The Wonderbolts, their daring tricks, Spinning 'round and having kicks
Perform for crowds of thousands, They'll shower us with diamonds
The Wonderbolts will see me right here at the Gala!

Re: Common Ideas

---- Family/Individual Super Weapons ----


I know!  I have an idea for a super weapon!  Its kind of crazy but I think it will work.

So it will be even, make it so every family starts with one.  Then make them crazy expensive.  It might make things unbalanced, but not too much.

Make it kill a ton of fleet!  Like 10%.  No no, that's not enough, like 30%!  That way it will be impossible to clear from systems without killing your fleet!

Zomg, great superweapon idea!

TC pwns me

Re: Common Ideas

If your worried about the superweapons making it too easy for big fams then just make the damage it deals relate to the NW of the target. Eg the bigger the person/fam you hit, the more damage it does. Also make it super expensive so its harder for the small fams to afford, but pretty pointless the big fams buying it, unless they're gonna keep using it on each other.

That's the taste of justice. Beach Justice.

Re: Common Ideas

I hope I will not step on some toes here, that is really not my intention but like someone here already mentioned, what I read a lot is "because of large fam..." things can't change. So the biggest issue to me seems that if you play this game the longest, it is impossible to lose... Why not take a Stars! like aproach. Have goals in the game. Galaxy or area domination. Maybe points based with 2 months playing. Let everyone start from scratch at each scenario to balance the playing field for everyone. I am not sure if this would really work but I think it would create some interesting outcomes smile I understand that the creator of this game will have to rewrite a lot of code for some of the suggestions but it may be worthwhile.

Re: Common Ideas

You do realize that rounds are of a limited duration already, right?

CLEAR YOUR CACHE!
http://www.microsoft.com/windows/ie/usi … cache.mspx

Do not read this fortune under penalty of law.
Violators will be prosecuted.
(Penal Code sec. 2.3.2 (II.a.))

Re: Common Ideas

no I did not. I though it was an ongoing game. Then again I am a noob to this game smile

Re: Common Ideas

rounds last a month

Not many people know this, but I own the first radio in Springfield. Not much on the air then, just Edison reciting the alphabet over and over. "A" he'd say; then "B." "C" would usually follow...

Re: Common Ideas

---- Game Bots ----
This idea is for those people that want the game to auto-attack planets on a timer, to auto buy/sell resources on the market, auto-aid players at certain times, and basically want the game to play itself.

I agree that bots would cheapen the game a LOT.  However, here is a less radical idea.  How about a building and/or unit queue where when you build say 50 CF on a planet, you have the option to repeat the build (with a limit of repeats, say 4 maybe?)  So you would start building 50 CF right after the first 50 are completed.

By putting a limit on the queue, you can build repeatedly for about a day or so, (assuming you have the gc and resource comeing in, or let a fam member  know to send it to you) untill you can log back in tomorrow, but you couldn't set it to build for a week while you are on vacation.

I don't think this would cheapen the game any, and can't think off hand how it could be exploited.

I'm not a pheasant feather plucker or a feather plucker's son, but I can pluck a pheasant's feathers till the pheasant plucker comes!

24 (edited by Chris_Balsz 05-Aug-2009 17:12:45)

Re: Common Ideas

if you could steal 1% of  target empire's inventory of cash AND iron AND food AND octarine AND endurium in one op, ("Hijack Convoy") that would force your target to waste money on agents.  It would not only pay for its own cost but then some.  It would not only deny the target his production but it would boost your own empire.  It would give a bigger payoff to smaller fams.  It would help ease the control of the market by the top fams.

The core joke of Hitchhiker's Guide to the Galaxy is that of course no civilization would develop personal computers with instant remote database recovery, and then waste this technology to find good drinks.
Steve Jobs has ruined this joke.

Re: Common Ideas

The one thing that was said too often was the larger families having an advantage over smaller ones. This is rediculous! Of course larger families will have an advantage over smaller ones! They worked harder, strategized better, and played together better! And now you want to hold them back from certain priveleges? Because they are good they can't get special treatment? NEWS FLASH! Large families always have and always will have an advantage! Don't deprive the gameplay due to this reason. I think this is just a crappy excuse as to why they don't want to do something to change IC.

"Now, I am become Death, the destroyer of worlds."
- J. Robert Oppenheimer