Topic: About IC...

This is just a rant, by me, about how I remember the game as it once was.

Back when I joined, as a complete n00b, I landed in a top 20 family in MW, but back in those days that was something you could be proud of.  People like trance, disektor, ammo and tankie got me to chat, and taught me about the game, treated me as an equal, telling me how everything works, and why you should do certain things, a certain way, with respect. I felt welcome in that family, and I was eager to learn from them.

After a couple of rounds I was the leader of a top 30 family, most of us were still quite n00bie, got the basics of the game, didn

NEE NAW NEE NAW

Primo

Re: About IC...

Yes! It would be nice if those days came back!

Sex without the e is still SX!

Re: About IC...

We had much more sexies back then sad

This forum is stupid.

Re: About IC...

Haha I remember those days too ^^ And it WOULD be nice if they were back.

Now you got me all nostalgic, Primo smile

~ If I treat you like an idiot, it most likely is because you ARE an idiot ~

Re: About IC...

I think the two things missing that would make it like the "good ole days" are honor and respect, but somehow it seems to have gone AWOL the last few years.

I see more and more dirty playing and underhanded ways to try and get around the rules.

Good ole days:
If someone broke a NAP they were the bad guys.

IC now:
If someone breaks a NAP, then the family that has the NAP broken on are called whiners and to just shut up and play.


Good ole days:
Planned top family EOR wars.

IC now:
Break NAPs and say there was a loophole some where.


Good ole days:
A chance to always improve and learn with each round.

IC now:
Called a noob and not given the time of day (but the noob needs to do his/her part also).


Good ole days:
At the end of a war many posts on what happened, what went wrong, congratuated the winners and commented on their good strats.

IC now:
Insults and degrading remarks, families raped till they have nothing left


Good ole days:
Only war families that are worthy opponents.

IC now:
Farm small families till they delete or go inactive because they will never be able to do much with what is left.



Now, not everyone and every family is like this but it seems there are more than are not. I hear many cry out for more honor and they want the mods to inforce honor in this game but honor and respect start with the players. The players have turned this game into what it is now. If you want it back like the good ole days it starts with each of you: every player, every leader, every family.

~~Lemming of leather and lollipops~~

Right, so what are we waiting for?  Can we get this going?  Any other feedback?

6

Re: About IC...

thing is back in the day the net was not at widespread so mainly more nicer people played - in todays world where 90% of people have the net you get all types playing ic


and there is the rose coloured glasses effect of looking back at the good old days.......

Re: About IC...

"If someone breaks a NAP, then the family that has the NAP broken on are called whiners and to just shut up and play."

That's just because you get utterly sick of people constantly whining about it.

"When we hang the capitalists they will sell us the rope." - Joseph Stalin
Lemming of Disappearance and

Re: About IC...

They shouldnt have to whine Ben, because they were wronged.. so I rest my case with your statement.

~~Lemming of leather and lollipops~~

Right, so what are we waiting for?  Can we get this going?  Any other feedback?

Re: About IC...

the thing that killed the game is the 'fam bank' strategy.

the core idea of it is being as efficient as possible to get the best infra possible in order to win. it forces one or two players, normally just the leader, to be super active to make it work well, and makes them do all the planning. almost all the other members of the fam bank have very little idea of what is happening throughout the fam, and they certainly dont know why each thing is being done. so they all learn nothing. they all become automatons. this means no one new learns much. the direct result of this is that there are only a limited number of people who can run a fam bank effectively left in the game, leading to the massive lack of competition present in mw and andro. Most of these fam bank leaders are vets of people who have been lucky enough to learn alot from one or two vets. these people are slowly disappearing as more and more of them retire, further increasing the massive lack of competition.

pairs were so much funner than the fam bank. as well as having competition between the families to see which had the best set of players, you had competition inside the fam for the team that pulled off the best start, the team that had the best iron, endo, food, octo and cahs incomes, and comeptition for number of attack done and planets gained by each time. with the fam bank you only have 2 or 3 real attackers and the rest of the fam are made bankers or resourcers. each banker or resourcer is told what to build and the leader always makes sure the attackers are different sizes and have differet sized fleets, which means they cant have fair competition between themselves.

so the fam bank is killing the game becos its boring as hell and becos it teaches new players almost nothing. the only effective way to learn is to have to work thins out yourself, the only effective way to understand what works best is to have tested and experienced various ideas yourself.

fam bank is however the most efficient strat with the current gameplay. IC is like a game you've had for a few years for you xbox/playstation/wii/wotever, a game that you've totally cracked, a game on which u can beat the top level CPUs with your eyes closed, a game on which u have 99-100% completion. you know it inside out and so its just not fun to keep playing it anymore, there's no challenge or excitement of discovery. so if we go back to ic, the problem is that we know the am inside out. the best strategy has been found and thats it, either you do it or you dont win. so in order to live ic needs sum radical changes to the gameplay, some new features that will force us all to take a good look at the game and say to ourselves "how can i use this to do better than everyone else? what possible tactics could i use these things for?".

until that happens i am begging you all to go back to pairs or small teams. its not all that much less efficient but its 10 times more fun. i tried it this round but i seemed to be the only one doing it, and i had a fam that was very much hoping to win, so we ended up switching to fam bank about 5 days in becos we just couldnt keep up. thats why more fams need to go back to pairs, and to go back to the fun.

I was using a metaphor that means God is watching us. You've heard this, there's a toilet on the roof.

Re: About IC...

some may argue that drafting is what killed the game, but in my opinion it was merely a precursor to death by fam bank. it provided the oportunity for fams to coordinate well enough to do fam bank.

I was using a metaphor that means God is watching us. You've heard this, there's a toilet on the roof.

Re: About IC...

You have claimed all this time that you would die for me. Why then are you so surprised to hear your own eulogy?

Re: About IC...

Sounds like you need to figure out how to crack the fam bank strategy for one thing.

And come up with ingame penalties for rule violation

The core joke of Hitchhiker's Guide to the Galaxy is that of course no civilization would develop personal computers with instant remote database recovery, and then waste this technology to find good drinks.
Steve Jobs has ruined this joke.

Re: About IC...

Allow IA. It fixes all these things!


How long have i been saying this!!!

Morbo: Morbo can't understand his teleprompter. He forgot how you say that letter that looks like a man with a hat.
Linda: It's a 't'. It goes "tuh".
Morbo: Hello, little man. I will destroy you!!

http://www.youtube.com/watch?v=cpP7b2lUxVE

Re: About IC...

Oh, and as for "More Honour", thats a load of bull. The only difference between now and then is the number of players -- back in the day if you were being hassled by another fam, it was time to bring in the alliance -- meaning it wasnt just a 1 person vs 4 people, it was a several vs several. Not only that, but each fam had more people to contend with -- so focusing on a single fam and raping them was less likely to happen as it is today.

As for the more honour thing, look at this:
http://web.archive.org/web/20030416154725/imperialconflict.com/board.php?board=1&topic=9

Whats the first non-stickied thread you see?

Morbo: Morbo can't understand his teleprompter. He forgot how you say that letter that looks like a man with a hat.
Linda: It's a 't'. It goes "tuh".
Morbo: Hello, little man. I will destroy you!!

http://www.youtube.com/watch?v=cpP7b2lUxVE

Re: About IC...

lol@ Acrid's retirement thread

Sex without the e is still SX!

Re: About IC...

lol tongue

[b]Piggy Power!

Re: About IC...

w000 the first hive

I was using a metaphor that means God is watching us. You've heard this, there's a toilet on the roof.

Re: About IC...

I think Archangel hit the nail on the head.

If you think about it, the players' actions are ultimately dictated by what options they have within the game.  If the goal is to win, and people know the strategies to best build NW, then it's inevitable that the game turns into a contest to see which fam can automate their players' actions most efficiently.

You all remember the joke, it's not called "Imperial Infrastructure".  Well sadly, the game is designed in way that actual war takes a backseat to networth.  I'm sure this wasn't intentional by stef, but it is the way things have become.  Of course it wasn't always this way, but the difference is that back then we were all still new, and things were still left undiscovered.  Things were fresh and exciting.

Now, things are old.  To use Archangels video game analogy, we have collectively "beat" Imperial Conflict.  To make the game exciting again would involve drastic game changes.  And I'm not talking different starting resources or fam sizes.  I mean something that actually involves a bit of thought from the admin, something that would render any current strategies useless.

I've long thought that above all else, the NW formula is what is wrong with this game.  NW Jumping?  Seriously, that's who wins the game?  Ridiculous.

Lack of honor, honesty, and embracing of new players is a problem sure.  But it's all a side-effect of a game that has gone stale.  I won't judge Stefan because I don't know what he has going on in his RL.  But a game, and more importantly a community, is like a child.  If you don't take care of it, it will die.  The mods and the players can only keep things alive for so long.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: About IC...

I've seen this honour/respect/fair game play disappear in other games as well, as the game gets older. Just recently I've went back to playing Starcraft on battle net after 4+ years of absence. The game experience with people has hit a low. People seem so desperate to win; backstabbing, hacking. Even skill level has dwindled.

As for IC, the fam bank has surely sucked a bit of life out of the game. I enjoyed team play, it was more amusing, competing with other family members. But I've also noticed that people started getting paranoid about spy (ies) within the family and slowly competition threads disappeared and that was that. The last time I experienced team play was back in Tri. sad

Bubonic : Kaos_Theory : Forgotten_One : Lord Amaterasu : Kutner : Nubz_bware : Seis : Smartass P                                                               
                                                 

          "Never take life seriously. Nobody gets out alive anyway." - Unknown

Re: About IC...

honour, no honour its all been here before. Naps,illegal alliances, mods/stefan slow to adjust things and virgo are the main reasons to blame.
These threads have been made 100x in the past 3 yrs and its always finger pointing at someone u dont like. Mods done alot the past 1-2 yrs, but it took me yrs of attacking them to get them to do anything as well as alot of new mods joining. If it was up to some mods and players we still be on 20 player fams with tri alliances and 6 gals.

Remove virgo( allow them to join pw atleast), remove naps, get off your ass and enforce no illegal alliance and things will happen.

Of course u will always have babies like archangel whinning over losing 1 planet like the n00b he is

Re: About IC...

Removing virgo won't do anything significant.  The game will remain the same: stale.

People can argue forever about which detail of the game needs to be adjusted.  It's moot, adjusting the details will do nothing that the players can't adjust to in a few months.  It's the means of achieving victory that need to be changed.  Perhaps even how victory is defined.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: About IC...

And lol at Amok's leaving thread too.

Well, perhaps a good idea would be for people in this thread to join a galaxy, become leader and be an honourable one and teach any noobs who join to do the same?

Re: About IC...

"Of course u will always have babies like archangel whinning over losing 1 planet like the n00b he is"

a) this isnt true

b) what does this have to do with anything. how about a warning or forum ban for the sudden spam/flaming. PP has come back to annoy us all again, sumthing must be done!

I was using a metaphor that means God is watching us. You've heard this, there's a toilet on the roof.