Topic: Supernova 28 Plan
Solo (as usual)
Unofficial alliances NOT allowed
Any other requests?
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Imperial Forum → Universal News → Supernova 28 Plan
Solo (as usual)
Unofficial alliances NOT allowed
Any other requests?
"Unofficial alliances NOT allowed" Great! As it should be in solo galaxy.
It might be interesting to see to have both a small galaxy but with a lot of planets. Average system size 18.
- Small size creates conflict.
- Large planet count gives econ players some building room to enjoy to eor
- This way we might remove the problem of expo ftw due to late round deletes (might want to disable delete)
2x DS
50x ressies
75 expo to start with (expo all at start and be broke vs expo little and fb)
No delay in market
Delay on attacks: 3 days
Change time to coring to 5 days (2 days vulnerable after delay)
Remove delete button
Remove delete button
Totally agree.
No IA, bring back Qezian, enable ingame naps (decrease the time to 6,12,24 hrs
), morale cost still with classic
30 minute ticks.
Change portal build cost:
NW x Planets = Cost portal..and make them more costly...
bad ass players will obi dont want this but gives a change to smaller players..
Limit amount of portals you can have to 50 total (ping pong frenzy)
30 minute ticks.
Yes. I vote for 30 minute ticks.
Also think it would be cool to have 30 min rounds ...
30 min ticks are doable, but it'd be game-wide as the tick speed isn't yet a galaxy setting.
If you guys are cool with MW also being 30-mins, let's do it!
Better ask that in mw thread
I am up for it.
30 min ticks are doable, but it'd be game-wide as the tick speed isn't yet a galaxy setting.
If you guys are cool with MW also being 30-mins, let's do it!
Would it make sense to run it on a different server? Like the test galaxy.
Makes more sense to make ticks a variable per galaxy
Technically possible on another server but would cost more $. Probably not worth it atm given that it'll be built into the primary server anyway.
So update here: I've got some scheduling issues on my end that is going to make this tricky to manage atm. We'll probably delay this one for awhile while I sort out some other things going on.
I should have more info later this week.
I based this slightly on LiGhTGuNs's suggestions but with a few main differences: a bigger map (to mix it up against the current MW round) and zero cores.
Delete has since been removed, so that shouldn't be an issue anymore.
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