Topic: What's your laser strategy?

When, where, why?

Do you guys think there's a "standard" way to go about this or does it depend more on your circumstances and goals?

My (admittedly simple) baseline is to dedicate a given % of all non-core planets to lasers.  Basing it on % allows me a small amount of a variety which makes my defense less predictable.

Later in the round, depending on my position, I may raze/replace some of them to squeeze in some extra resource production.

Do you guys have any rituals, noob mistakes to avoid, and/or advice for newcomers?

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Re: What's your laser strategy?

Well it depends on quite a few things. How early in the round is it? Am I an attacker or not? Randomness and unpredictability is essential always. Early game generally I'll have 5-30 lasers randomly placed on planets. Later in the round I'll check to see if it's a share. If it is a share and I'm a banker I won't build any more than a couple lasers since they will be able to full fleet. Otherwise I'll generally go with either 0, 30-80, or 400-600 lasers (as a banker on portalled planets). Obviously only a few planets should be laser trapped and people generally don't send more than 2k bombers to banker planets so there's not really a need to go over 1k lasers on any one laser trap to kill everything that's sent.

As an attacker it gets more complicated. In the early stages of a round you can put up 100 lasers to secure a key planet with a portal building when players don't have many bombers yet. After that, people will send much larger amounts of bombers to break your portals, especially since you will have a larger fleet than bankers so others won't risk sending large amounts of ground without large amounts of bombers. Sometimes it is right to laser trap in a shared system if you have a cancel nap that likely won't be broken for a while so lasers can slip through infils. If you laser trap a share it needs to be 3k+ lasers though since it will get hit with all their bombers. Otherwise, it depends on where on map the planets are. If it's a morale planet 2 ticks from your hs it doesn't need any lasers. Some planets towards the edge of the core will get ~1-2k lasers. If you don't go huge on lasers it's better to not have any at all since it just interferes with retakes and portals are usually sufficient to defend. I laser trap about ~10% of my planets when attacking.

Lasers are a nice surprise. If it's not a surprise it's useless, so putting 100 lasers on every planet isn't going to help you since they'll figure it out really quick from a couple PIs.

But who knows I may have made all of this up to throw people off when they attack me in the future tongue

But man is not made for defeat. A man can be destroyed but not defeated

Re: What's your laser strategy?

Some thoughts:

1) Lasering, in some cases, stops massive raiding ( bottle neck for attacks tends to be bombers)
2) I like to pair lasers with figs (if I'm stationing, that way it can maximize losses)
3) The amount of lasers u should build sometimes depends on what phase in the round, for instance BOR I won't build 50 lasers on a planet
4) Lasers don't solve your def problems.
5) My general strategy is to try to keep attackers guessing, the goal is you need to weaken or have them doubt themselves (not an easy task). You want to keep them off-balance and dislike attacking you., If you are on parity with resources and NW can still be a tricky thing, if u are smaller, its very hard.

Finally, its better there is no uniform strategy otherwise it would be less effective

My grace is sufficient for you, for my power is made perfect in weakness

                          -2 Corinthians 12:9

Re: What's your laser strategy?

With classic morale formula, laser not effective anymore. I can build tons of bombers without worrying morale cost. Building too much laser just wasting my gc and iron, and if my enemy can break my port and take my infra, then i just pass those expensive lasers for free...
@sor laser is very usefull to stop someone raiding u, because income still low to build more bombers. When u already have good income, better use fighters trap than laser, coz laser trap need agents to prevent ur enemy to pi ur planet, means more gc for agents and higher upkeep+food consumed. Fighters trap is cheaper, can destroy enemy's fleet. Make them wasting more time to rebuild transports. Much2 better.

Re: What's your laser strategy?

I think lasering the planets are very important at SOR and early expo phase because their purpose is to stop the raid. But into the mid-round, you may stop at 50 lasers per planets, which you need to portal all of your planets immediately and build decent defense to keep from raiding. Then attackers can build lasers more than 1k on some spread planets, but sometimes it's pointless when enemy can pi and build enough bombers to take it out. Plus portalling takes a little too long, regardless of construction % that reduce numbers of hours to build portal.

Also, i've seen few times that few players retake the planets and try to build lasers on them to avoid retaking by enemies, waste of cash and resources to do that...

Overall, I think lasering is pointless and useless at late game.

Solutions?

Add new space, apart from building space, that allow you to build lasers indefinitely but with limit of overbuilding cost, which makes it little more challenging for enemies to try take the planets. From this, you can make one player in a family a bomber runner. Let's say, make space of 1000 as default size for defensive building only.

Like this idea? :-)

I noticed that family with lower networth have little chance of fighting back and lack defense against bigger family so why not make lasering more useable and useful?

Proverbs 11:14 "Where there is no guidance the people fall,
But in abundance of counselors there is a victory."

Re: What's your laser strategy?

Also, I've been leader few times. I gave instructions on lasering planets. Some did not listen and became a victim of raid.

So, don't be a n00b and build lasers during SOR and early expo phase!

Plus, I really dont like capping 50 lasers per planet for everyone in family because it's only thing you can do to TRY defend but you need to build something else on it due to space issues. I think there should be two different kind of space, one for production buildings and one for defensive buildings so that way you really don't "cap" lasering level.  I like keep enemies guessing.

To be honest, ive been attacker almost all of my ic career (both active and inactive). It is so easy to take planets with lasers. All you have to do is build approximately 700 bombers per planet so you look at enemy on how many planets he has and do some random pis to find out what's their lasering levels are by average, then send fleets. You can probably just send 1k bombers per planet without needing for pis (which is risky, ofc)

When I asked a family to jump my bombers so big that I'll break family bank, they said no. I somehow convinced them to let me try it, they decided to let me try. I jumped enough bombers and took incoming explored planets nearby. Eventually, I was able to keep control of terriroty to keep enemies away by building portal and mass lasering. As a result, it was worth it. I even took a planet with 100-500 lasers, then build lasers on them SO enemy realized they cant afford bombers and decided to leave it alone. It happen sometimes. It's all about strategy.

But I think lasering at late game is not worth it as everyone will have enough bombers to do it.

Proverbs 11:14 "Where there is no guidance the people fall,
But in abundance of counselors there is a victory."

Re: What's your laser strategy?

Goal of lasers: prevent raid on unportalled or as a trap to take out main fleet.


Expo laser strategy:
Regular planet: Ask you main attacker how many bombers he has or infill main attacker of top fam to get bomber count. Lets assume 2000 bombers.
Devide that bomber count by maximum acceptable planet loss. For instance 10 planets. To limit raids to 10 planets. You will need  20 lasers minimum. Keep this going until 35 lasers or portalled.

Strategic planet: sky is the limit. To asses value, determine how many planets will be at risk once you loose it and how much expo potential would get lost.


Mid round:
Regular planet: vary laser count between 1 and 35. Portal will be your main defence. If you have cancel share naps check shares. Get one of your bankers to start 1500 laserstrap gradually on big planet. This one won't show up on infills when they or you cancel.

Strategic: see expo phase


Eor:
Scenario: players delete and 300 freshly explored planets: fb lasers (direct), fully portal and station  asap.

Strategic: see expo phase.

~Attacking is a Skill~
~Defending is an Art~

Re: What's your laser strategy?

Well, this tip is mainly for SOR attackers trying to gain position. While you are building portals on your planets in contested areas most decent fams will boost an attacker with a bunch of bombers to take it out if needed so a static amount of lasers isn't necessarily the best bet.

What I like to do is getting a decent amount of lasers to start with, then ideally making sure that every tick thereafter a new amount of lasers gets built. This way it's really hard to plan for opposing attackers how many bombers to get. The opposing attacker doesn't want to spend unecessary amounts of their fam bank on bombers seeing as minmaxing is really important at this point. This tactic of increasing every tick will either make sure the attacker mis-calculates his bomber amount or has to spend more than the minimum amount of bombers to take out your planet.

This of course only counts for offensive and very strategical positions where you know another family will try their damnest to take it.

Re: What's your laser strategy?

i always try to throw an un even number..  21, 26, 44, etc

if i take a key planet from an enemy, and its overbuiilt, sometimes i will double the current infra with lasers, once complete, raze the infra that was there, and double down on laser count again

during early phases, if a battle breaks out, i will have my bankers add a few lasers on planets every tick or 2.. so the enemy will PI the planet in a system they plan on raiding, and by the time they land there could be an additional 10 20 sometimes 30 lasers per planet, meaning failed raids

i feel that the main goal of lasers is to prevent early raids on infra based players, and securing outposts for attackers in the early phases of the round

10 (edited by ™Darrk 30-May-2017 22:35:43)

Re: What's your laser strategy?

I know there was a time that Gen and Impy were in the same fam, and I dropped 750 lasers on a planet right between our natural border..

  On day 8. big_smile
  Think it had a good 2500 on it by the end of the round. They never pushed passed that point.


  I have went many rounds and never used them.

  Always kinda a feel / need thing.

I_like_pie: random planet deletions >=)