Topic: System Battles
We're long overdue for using systems for battle.
I'm in the middle of overhauling the system code, and while I can't promise ETA on new features, now is a great time to get our collective gears turning on new possibilities. Some initial ideas:
1) Sending fleets to systems instead of planets
This would work similarly to how you currently send a fleet to a specific planet. The exception is that you would no longer be restricted from sending attack fleets because a target player meets restriction criteria.
2) New system type: Empty System
To compliment #1 above, you could send to a system that has no planets. This would allow you to send to and hover between "planetary systems", or anywhere on the map for that matter.
3) Re-routing fleets
Instead of recalling and re-sending, you could simply redirect a fleet from any given system (hovering or in-transit) to somewhere else in the galaxy. This would use the fleet's current system as the factor in the cost calculation instead of nearest-portal. Some of this has already been coded, but was never implemented.
4) Attacking Fleets in Systems
Either by new ops/spells or by direct fleet-to-fleet combat. Ground troops would not be part of this battle aside from being casualties of transport losses.
5) System-based empire operations
Along with targeting specific fleets, new spells/ops could also target all planets in a system at once. This would allow you to affect multiple targets with a single op. the damage/buff would be limited only to the planets within the targeted system, as opposed to of their entire empires as is done now.
6) Scanning for Non-Cloaked Fleets
A new op/spell could scan any system in the galaxy to discover other players' non-cloaked fleets. If you already are in a specific system, you would not have to use the op/spell to see this info.
7) Fleet Cloaking
As a counter to #6 above, if you cloak a fleet (unit upgrade? spell/op? not sure yet) you will be impossible to detect if you are the only fleet in a system, and if you are in a system with other fleets you are hidden *unless* they choose to scan the system they're already in.
Obviously any of these would change the game drastically, and none of them are going to be here in the immediate future. However, we've progressed to a point where introducing new features like this is finally viable.
I'd love to hear your guys' thoughts on the ideas above, and any new ideas of your own that you think could make better use of systems in the game.