Topic: Optimal fam start with 5 - 7 players and standard resources

Would like to hear your thoughts about what is the optimal fam start in andromeda atm.

At the moment I see 4 strategies:
1) Iron Boom
In this strategy you start with around 165 CF, 80 MF, 10 RF and one expo. Once the RF come in you boom Iron on the bonusplanet.


2) Expo delay
Get everyone full built before exploring.


3) Max expo
Focus on getting out 5 expos after a day.


4) Total Lack of strategy
Players not working together.

~Attacking is a Skill~
~Defending is an Art~

Re: Optimal fam start with 5 - 7 players and standard resources

The trick is, you wait for half the round to go by, then you random into a family, get research boosted and go ham

"What is there to look forward to in life?"
Death thought about it for a minute and finally said,
"Cats. Cats are Nice" - Terry Pratchitt

3 (edited by Caranthir Linwelin 26-Mar-2017 23:49:15)

Re: Optimal fam start with 5 - 7 players and standard resources

Maybe that works better back in the longer round days

Edit: and when you couldn't attack someone under 35% of you (thanks boss)

"What is there to look forward to in life?"
Death thought about it for a minute and finally said,
"Cats. Cats are Nice" - Terry Pratchitt

Re: Optimal fam start with 5 - 7 players and standard resources

Is standard resources 10x?

But man is not made for defeat. A man can be destroyed but not defeated

Re: Optimal fam start with 5 - 7 players and standard resources

imo, best strat with 7 players, was what we did in MW, but each strategy needs to reflect the players you have, and using their strengths, and online times at start to most effectively produce.

7 players,
1 rev-
2 Cfs bankers
1 Pax
1 war
1 custom
1 cammar

cammar rev and 1 banker goes7-9 TOs
Ward and pax build 8 endu and max mines,
custom gets RCs and 35 food and some endu
main banker builds 116 CFs and mines and endu, on HP and gets and early e ship, to explore an iron planet to boost production. building some endu on it.
then 24 hours has past or 30 hours in now,
con builder needs to get to half built, to do a wave of cash, to pass off, to a waiting banker with transports, harder in andro, as no extra planets in HS to use.

hope your bankers demo their farms, and could add 5 lqs on ur Rev.

now its just up to your builder to make sure he is planning effective jumps, and getting family involved, most players will get board as u have all ur empty home planets, so u can slow ur own eco down to build them at full price or continue to use the Con builder to do builds and explore. and adding RC on the players Home planets with no infra, to be able to get cheaper e ships on other players.

problem is some people don't like the passing planets method. but, construction builder will always pull ahead, if doing good jumps.

each build costs of mines and RFs u get ,6 .7 more infra down and saave more money, to add more infra elsewhere. each extra building produce more then the other teams, and goes on and on until u have huge lead.

Re: Optimal fam start with 5 - 7 players and standard resources

Devilz, I think your plan is State-of-the-Art. Truly advanced. I need Pro players to pull it off. I love the activity and teamwork- everyone is involved.
Convincing a main banker to build cash, mines, and endu at sor is pure charm cool.
I also like the player set up. It no matter how short the rounds have gotten it seems pop banking has never died.
It's crucial to have an active operating Pax in a family.
I take note that you are not slacking on building LQs early on.
If I don't plan to pass planets I am planning for epic failure. Players need to get with the program.
Also, people always forget transports, or think they are too expensive, but you've gotta have them to pass the planets with- just makes sense.
I see a lot of experience, planning, organization, co-ordination, and team work execution of actions.
I love it. Do peeps still give out tag points?

S3(\/)P3R FI   .@.  This is WAR:
https://www.youtube.com/watch?v=pfzxLxAECJo
"You know I'm Swagga right?
Swagga
The name that strikes FEAR in your enemies....."

Re: Optimal fam start with 5 - 7 players and standard resources

Must admit Devilz is a master at this, I think our MW fam start showed that (before Wolf deleted sad).
It does take commitment from everyone indeed, and indeed, Devilz gets pissed off when someone makes a mistake yea ;P But that keeps us all sharp big_smile