1 (edited by jamjamburrito 07-Mar-2017 15:46:09)

Topic: Various suggestions

  1. Morale should be treated like a resource and be shown on the top bar where current week, gc, and resources are shown.

  2. On the HQ screen, population should show the +/-  population for next tick as the resources show their +/- per tick.

  3. On the HQ screen, morale should show +morale per tick just as the resources show their +/- per tick.

  4. PC version should have the custom links like mobile does.

  5. Top Lists: clicking a persons family number routes me back to my family. Should be their family.

  6. Family Screen: Sorted by score by default. Should be able to sort by other methods like NW, Size, Race, Name, Online.

  7. Selecting one planet and choosing "Build Buildings", "Build Portals", "Overbuild to Percent" results in a broken build screen that does show any buildings to build.

  8. Build buildings screen is way too bloated on PC. This should be compressed vertically to eliminate any scrolling.

  9. Build units screen also needs vertical compressing. Eliminate scrolling.

  10. Old UI links need to be reinstated. Council, research, family news, family aid, and top lists were all immediately accessible in V1 whereas they are now two clicks in V2.

  11. V2 map should center on home system by default.

  12. V2 map system search toggle should be eliminated. Its links should be available on the main map screen.

  13. V2 map should be scrollable by clicking and dragging any open space between systems. Currently trying to middle scroll or use scroll bars is extremely clumsy

  14. V2 map will not display systems if you select a few systems in sequence too quickly. Page needs to be reloaded.

  15. V2 system fade in/out animation just creates more delay. Fluffy animations like this only make the process of looking through systems take longer

  16. Market: want to fill that full buy order? Click sell, type in the amount and also calculate the market cut to add on, pick the resource, pick the price.  This is cumbersome and prone to user errors. There should be a one click fill order with a confirmation screen that has the focus on "OK". Someone could simply click the buy order and hit enter to quickly sell the full resource buy order. As it stands I have to guess on the fly the market cut and end up leaving a tiny sell order thus artificially capping the price unless I cancel it. Makes market use a major pain.

  17. Left nav bar needs a place below family where the user can enter x y cords to view a system.

Thats all I can think of for now.

Re: Various suggestions

Good post, thanks.  Will likely split these into individual threads as I address them.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: Various suggestions

I like pie wrote:

Good post, thanks.  Will likely split these into individual threads as I address them.

Awesome. Thanks again for the thankless work big_smile

Re: Various suggestions

Additional suggestion:
- Have the market page highlight buy or sell bids that you have stock in. EX: If I am selling Iron at 10 and the buy now stock is at 10, change the font color of the iron buy now bid info (quantity/price).

5 (edited by jamjamburrito 09-Mar-2017 16:36:06)

Re: Various suggestions

Additional suggestion:

Starvation gc loss should be based on the amount of food that was not provided.
EX:

tick 0:
foodStock = 18000
foodEaten = 10000
weeklyGC = 2000
totalGC = 2000

tick 1:
foodStock = 8000
foodEaten = 10000
weeklyGC = 2000
totalGC = 4000

tick2 :
foodStock = 0
foodEaten = 10000
weeklyGC = 1800  (because 8000 of 10000 food was met, the 50% income loss was reduced to 10%)
totalGC = 5800