You_Fool wrote:To me the real problem is that people are happy to settle to just be part of the winning alliance, even if it means coming last.
This is a good observation, and there's a bigger question of of why people play and what winning mins to people. IC has long been overdue on making winnings more meaningful. We barely have a functioning HoF now, and for years even that was broken.
Players need stronger incentive to perform, and there are many factors that play into that. Everything from recognition (profile badges, forum tags, even round prizes) to simply combatting boredom (more balanced round length, galaxy sizes, faster ticks).
As with everything else, this won't be an easy fix but it's important to address the core problems if we hope to sustain a larger playerbase. New players won't care one way or another if IA exists if the core game doesn't offer enough incentive to compete. The game has lost thousands of players in the last 10 years regardless of the IA situation. The real problems are more significant than whether or not we choose to stifle coordination.
Devillived wrote:The alternative is not worse.
It's a matter of opinion, and you're certainly entitled to yours, but I am talking long term. I accept that there will be growing pains while people adapt to a new playing environment, and for many people that makes the game worse.
However, as stated above, we've lost thousands of players over the years because the game's core mechanics are not balanced. Continuing to forbid IA prevents me from understanding and fixing the deeper game, which is a much worse alternative than losing players in the short term.
It's important to remember that for every person who will delete now because of the IA change, there are 1000x more who we don't hear from because they already deleted before any of this. IA did not matter to them; the core game simply wasn't fun/balanced enough, and that's where I need to focus my attention. In order to do that effectively, the IA rule has to go so I can see what's really wrong.
Devillived wrote:What we had before with no IAs is much better than what we are experiencing right now.
I believe you, but what we had before is not good enough. When I bought the game it wasn't so I could continue to run it as it was (clearly), it was so that I can help us reverse the downward trend and regrow the playerbase and bring life back into the game. I have no expectation that it will be easy, and what you're experiencing now was anticipated. The mods warned me against this and disagreed with the decision specifically because of the backlash. I didn't go in blind.
But I stand by the decision because the long term game will benefit from this experience. There is a future in the game where the problems you describe will have proper counterbalances that don't require staff to manually intervene. That is where I am heading; for as much as I appreciate Squirrel keeping the game around, I am not content to take over just to keep things the same.
Devillived wrote:Im saying I'd rather let people "cheat" in the round secretly than having these predetermined 6-7 fams at BOR making the rest of the fams irrelevant.
I understand why you would feel this way, but I strongly disagree. People were deleting before all of this specifically because we could not do anything about IA reports. The mods were supposedly lazy, Squirrel (and then I) were supposedly playing favorites, etc. Some even accused me of being paid behind the scenes to let IAs slide.
Being forced to let people get away with cheating means there is something wrong with the rule.
Devillived wrote:I am part of the non-main 6-7 fams and it is unplayable. IA's is a big "screw you" to over half the galaxy, not a band-aid.
Keeping the IA rule (the old way) was the band-aid, not what we have now.
Some people are going to hate the system no matter what we do. That's just how it goes. I don't expect the players to have the long term plan in mind because they shouldn't have to. People want to have fun *now* and if they don't, they will leave. I understand that, and I'm willing to accept that so that we can have a better game *later* that continually improves. It's long overdue tough love for the game's design.
Devillived wrote:Also the only way for me to be competitive with IA's allowed is trying to make friends with people and try to get drafted, or allied before the round even starts, probably by talking to people on discord, which i will NOT do because that is not how i want to play this game.
This is exactly the problem we need to solve, and your observations here are keen and very important. IC needs to be equally enjoyable even for people who play solo either out of necessity or choice. As I keep saying, real solutions are needed for this, not the IA rule.
Devillived wrote:It seems like to me, you have already decided that IA's will be part of the game whether we like it or not, even though here i was assuming the new round you were creating would be "normal" round without IA's. I won't change my mind about IA's because it fundamentally changes how I want to play the game. I just need you to confirm that you wont be changing IA's so i can stop wasting my time here and find something else to do.
For the new round, yes, IAs will again be allowed. I've told others this as well: if you guys don't like the game in its new direction I can't force you to play it. I've accepted that people will leave; it sucks but the discontent is part of the sacrifice in exposing and addressing the game's larger problems. It's not fun but the game needs a ton of work, and not all of that work is enjoyable.
Your guys' time is valuable; you're here to play, not to be unwilling game testers. My role as a developer puts me in a situation where I have to treat you as both. This is true for any modern game, but if the playing part no longer suits your taste I understand if you call it quits.
For what it's worth, there's a better version of the game in the future that may satisfy both sides of this. Of course, no single player is ever guaranteed to stay, let alone come back if they quit. That's part of the risk in changing the game, but it's also a risk in not changing the game.
Your guys' experiences and posts here are all part of why this process is important. We would not be having this conversation if things were business as usual, and as a result I am able to see the game's shortcomings through your eyes. It may sound stupid, but in a way this is the best case scenario. As a player, I sympathize that the game is less fun for some of you. However, as a developer, receiving this feedback is critical and very much validates the decision.
Ultimately, the burden is on me to make good on what I am saying here. If everybody ends up deleting, I'll have a dead game on my hands. That risk is acceptable to me because of the confidence I have in your guys' experience and insight. I may not agree with your interpretation of my dev strategy, but your guys' feedback is more valuable than you know.
We're in a rough patch right now, but it will eventually pass as more changes are made to balance the shortcomings that made the IA rule feel necessary. Until then, I will continue to say what I've always thought about this, even before I took over: the IA rule is an unfair, easily circumvented, short-sighted, and most of all *symptomatic* solution. It does nothing to fix the game's real issues. It never has and never will.
The faster we can improve the game so that we don't feel like we need it, the better.
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