Topic: Supernova R25 Feedback

SN ends next week.  I'd like to get a jump on feedback so we can be ready to adjust for R26.

What are your guys' thoughts?  What did you like so far and what did you not like?

Thanks.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: Supernova R25 Feedback

I'd say a carbon copy of the specs, make the round a week or better shorter.
Looks like everyone is getting tired of the round and just waiting for an end.

[13:43] <@RisingDown> never thought i'd say it, but TBO actually did something useful.
[13:43] <@arsy> dont let him see you say that
[13:43] <@RisingDown> oh shit
[13:43] * You were kicked from #room by arsy (kapow!)

Re: Supernova R25 Feedback

IA - Alliance in general increased activity. Having a 7 player alliance against you should be prevented though. People deleted or went inactive because you can't recover. Limit alliance to 3 or 4 formal fams.

I wouldn't mind 4 week rounds. After expo phase things get boring.

~Attacking is a Skill~
~Defending is an Art~

Re: Supernova R25 Feedback

That comes back to implementing ingame alliance. Which I think is great...

I_like_pie - Today at 8:18 AM
i can't resist a good dumb joke
why do you think i bought IC?

Re: Supernova R25 Feedback

I jumped on the bandwagon quite late but I've quite enjoyed it really. I would perhaps make the galaxy a bit bigger, as there is a clear divide between the top 30 players and then the bottom few who all struggled to get out of their home systems.

I didn't get to experience IA but by the sounds of it that needs looking at.

Re: Supernova R25 Feedback

Cant limmit ia its impossible without alliance features..

~Cells~

Re: Supernova R25 Feedback

CELLS wrote:

Cant limmit ia its impossible without alliance features..

Agreed. That's why I mentioned formal alliances.

~Attacking is a Skill~
~Defending is an Art~

Re: Supernova R25 Feedback

Even with formal alliances you still get IA anyway

"Sticks and stones may break my bones, but i am Jesus"
"Nothing is worse than a fully prepared fool"

Re: Supernova R25 Feedback

LiGhTGuNs wrote:
CELLS wrote:

Cant limmit ia its impossible without alliance features..

Agreed. That's why I mentioned formal alliances.

I second this. If we want to limit alliances to 3 or 4, which sounds fair to me apart from the abnormal! alliance groups we had this round, the ability to make them formal should be brought back in again.

About the length, 2 to 2,5 month is a bit too long imo, should be max 2 to keep it fun. This round was pretty much over for the last 2 weeks.

Galaxy size looks okay for now, with the amount of players that are active now you dont have to enlarge it. Besides that there's a new galaxy brought in that will needs a minimum of players aswell to get going

About the Qezians race, if "Destroy iron" was added why isnt the op "Destroy cash' included? I saw a guy getting like 20-25 shares with me, got market aided about 400 mill cash and couldn't stop him from building a massive fleet. If market aiding is allowed, then allow "Destroy cash" aswell.

" At the sight of the massive flames, Xerxes nodded approvingly. "Had it not been for the unbearable stench, we'd been having flame-grilled beast for dinner tonight." ~ RisingDown

-> H1story