Topic: Wizard & Agent ops

I think it would be cool, if a partax for the family, could cast ops on his fam members(or allies) and those ops will make things happen for that empire

example, early round, the partax can cast space amazement for the person exploring, or during war, the partax could cast no fear for the entire family or main attackers or what not

just a thought

Re: Wizard & Agent ops

I'd like to include this kind of thing into a larger ops rewrite.  Current ops feel far too limited, would be cool to add some depth to the feature.

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3 (edited by LiGhTGuNs 29-Jan-2017 13:41:25)

Re: Wizard & Agent ops

To cast on fam members:
- teleport: instantly transfer a fleet to designated coirdinated (allthough internal it will be a hard op and costing morale)
- no fear
- sa
- magic shield: temporarily increase of magic bonus
- ferility: increaswd pop growth to counter storms

~Attacking is a Skill~
~Defending is an Art~

Re: Wizard & Agent ops

and remove ops from morale just back to 5 or 7 ops and each tick you get new op

Lazyness> we are fighting with knives against guys with machine guns

Re: Wizard & Agent ops

Why would you do that? Might as well limit attacks to 7, gaining 1 each tick...

~Attacking is a Skill~
~Defending is an Art~

6 (edited by Xeno 02-Feb-2017 00:04:39)

Re: Wizard & Agent ops

re: ops,etc., and morale

Instead of a simple 'restriction' (technofixes don't solve problems), how about adding an 'option' (options solve problems).

How about regarding morale as an indicator of an empire's population's readiness and willingness to respond to events, be it by ops / spells / attacks.

And how about we allow the option for players and fams to select how their empires' morale might be affected in response to events as a means of strategy? 

By providing the option for players and families to choose how their empires and their fam's morale as a whole might be affected by events, we could create a means by which individual players and fams as a whole could orient themselves to respond strategically to enemy ops / spells / attacks / strategic conditions of the round as a whole.

Consider how the extent to which an empire's population's morale and thus the empire's capacity to respond to ops / spells / attacks could depend on many additional factors than are available currently.  Here are a few:

A.  Successful or Unsuccessful / Discovered or Undiscovered: whether or not a certain op / spell / attack is 1. successful and undiscovered, 2. successful and discovered, 3. unsuccessful and undiscovered, and 4. unsuccessful and discovered would all determine how ops / spells / attacks would affect an empire's populations' morale.   

B.  Type of op / spell / attack:  This is very complicated.  Basically, each type of op / spell / attack would have different effects (both positive and negative) on the morale of both the targeting and targeted empire, as well as the morale of the targeting and targeted empire's fams.  Ops / spells / attacks would affect, 1. the morale of the targeting empire, 2. the morale of the targeted empire, 3. the morale of all empires of the family of the targeting empire, and, 4. the morale of all empires of the family of the targeted empire.

C: 1. Amount, and, 2. racial traits of vulnerability and sensitivity of an empire's population.  1. amount - basically, the more the population, the less sensitive that population is to their morale being affected either positively or negatively by ops / spells (and other events), and thus the more costly it is to change sensitivity levels, 2. racial traits primarily determine the vulnerability and sensitivity levels of an empire's population, however.  Therefore, the effects of an op / spell / attack as well as how morale is affected is adaptable according to what racial traits are decidedly developed over the course of a round.  For every kind of op / spell / attack this 'floating variable' would apply to both the targeting empire and the targeted empire, as well as all the empires of both families.  Specific to vulnerability and sensitivity: the racial traits of different types of population would determine the impact of the op / spell / attack and its effect on morale.  Here are four scenarios of how a population's racial traits could affect an empire's vulnerability to the effects of the op / spell / attack itself and the sensitivity to the op / spell / attack affecting morale 1. The racial traits of a population might make an empire entirely desensitized to its morale being affected by a certain type of op / spell / attack but make an empire vulnerable to incurring devastating effects of that same op / spell / attack.   2. The racial traits of a population might make them highly sensitive to their morale being affected by a certain type of op / spell / attack but virtually invulnerable to any effects of that op / spell / attack. 3.  The racial traits of a population might make an empire entirely desensitized to their morale being affected by a certain op / spell / attack AND entirely invulnerable to the effects of that op / spell / attack.  4.  The racial traits of a population might make them highly sensitive to their morale being affected by a certain type of op / spell / attack AND highly vulnerable to the effects of that op / spell / attack.

D: Both positive and negative effects to morale can be incurred by both targeting and by being targeted by ops / spells / attacks, all according to A, B, and C above.  Specific to vulnerability and sensitivity levels: these would be essentially customizable by individual players each tick as the rounds progresses.  The player could adjust sliding scales to determine the direction their population's racial traits will change / adapt / evolve the next tick.  An algorithm (or a set of algorithms from which players to choose from) for AI to provide such adjustments automatically each tick could be created for players who don't want to micro-manage this).

Re: Wizard & Agent ops

To be fair, Op hurricane already makes paxes a staple. I am wondering if u should remove octane hurricane and instead have it play a support role with estorms and hypnos

however, idea has a ton of merit.

My grace is sufficient for you, for my power is made perfect in weakness

                          -2 Corinthians 12:9

8 (edited by Xeno 02-Feb-2017 00:24:00)

Re: Wizard & Agent ops

Basically, I'll add an application. 

It could work like this: Some fams who expected to be on the receiving end of a mass nukes strat from their enemy could work-out a fam-wide-strategy together to prepare their populations for it, so that when it happens their empires would get huge morale boosts in response to the little damage their enemy ends up causing by their successive nuke strat.  And with that morale boost, they counter-attack with mass CPFFs and mass fleets, portal-breaking many systems, etc..

The idea would allow the game to be won moreso by predicting what the enemy will do and devising counter-strategies rather than simply brute force.