I like pie wrote:I'm curious as to potential downsides that we should be aware of, but I see a lot of potential here.
Okay, so if pop becomes a resource useful to any type of empire, including a main attacker, the main attacker will still want to limit his or her planet number to reduce NW and to provide his or her bankers with more planets.
In such a case, a fam's main attacker will want to have one or a few ridiculously overbuilt pop planets so as to benefit from the bonuses of having pop and so as to be capable of maintaining mass amounts of military units (if pop is linked to how many units you can maintain).
He'd have to have very little infra on other planets, or infra that doesn't require a lot of pop to maintain. For example, say research centers might require only 5 pop each to facilitate, a fam's main attacker might have only 3 or 4 massively OB pop planets in deep core systems with the rest of his planets built with research centers. This makes the main attacker vulnerable, if, say, an enemy fam's main attacker sends a massive fleet to break portal on a fam's main attacker's pop planet. If the fam's main attacker has his pop concentrated on only 3 planets, such an attack would diminish that fam's main attacker's fleet capacity by 1/3.
To recover from such an attack, the fam would have to quickly pass one of the fam's pop banker's planets to their main attacker (whereby the pop of the planet passed to the main attacker would be switched to doing occupations that maintain fleet). If not, the main attacker's fleet would start disbanding rapidly because he no longer has the pop to maintain his fleet.
There would have to be crafted a whole slew of occupations suited to every sort of empire type, and the amount of pop to run different types of units and infra should take into account the type of empire that would use such units / infra.
This could get really complex...
Say the following was the ratio of units / infra to pop required to maintain infa and units:
Soldiers: 1:5
Droids: 1:0.5
Figs: 1:25
Bombers: 1:100
Transports or 'Trankies' (see other thread): 1:50
Destroyers (see other thread about capital ships): 1:100,000
Carriers: (see other thread about capital ships) 1:500,000
Wizards: 1:1000
Agents: 1:25
RC: 1:5
Farms: 1:10
MF: 1:50
OC: 1:50
RS: 1:50
TO: 1:250
CF: 1:200
LQ: 1:500
Say a fam's main attacker had his few pop planets taken / destroyed and say the above were the ratios of unit and infra to pop required to maintain fleet and infra, the ratios for maintaining capital ships would collapse first. What would this mean? Would the capital ships really simply disband? No. For capital ships, there would be an exception: they wouldn't disband. Instead, their respective attack power / carrying capacity would diminish according to the ratio of unit to pop that maintain carriers. At worst, they'd simply have 0 attack power / carrying capacity if the ratio went to 1:0. This would make them easy targets whereby they could be captured by a single transport / trankie with a single droid / soilder. That said, the ratio would never fall as low as 1:0, and so there would always be some attack power / carrying capacity of capital ships. For instance if the ratio for carriers fell to 1:250000, the carrying capacity and attack power for the empire's carriers would be 50%. Destroyers and everything else would be functioning properly, though. Only the carries would be affected. So, if a main attacker's pop planets got taken and pop were killed-off, the fam's carriers should be put under the command of one of the fam's pop bankers (if the pop banker had a large enough pop allocated to occupations that would support carriers (to be discussed), or the fam's secondary attacker with enough pop in such 'occupations' that would support those carriers, and keep the carriers under their control until the main attacker can have some pop planets passed to him and have that pop allocated to 'occupations' that would support carriers. If the ratio of units to pop that supports destroyers fell below the threshold of pop required to support destroyers, the attack power of the destroyers would be diminished accordingly, such that if the ratio became 1:50,000, the empire's destroyers would be operating with only 50% of their attack power. In this case, there could be a way for fleet command to temporarily decommission 50% of the destroyers and hide them somewhere so they wouldn't get captured, or transfer half of the empire's destroyers from fleet command to a fam's secondary attacker, and thereby raise the attack power of the remaining destroyers under fleet command back to 100% attack power.
Only capital ships would be exempted from auto disbanding / dismantling, though. So if an attacker empire has no capital ships, they would have no need for a huge pop. But if the ratio of units / infra to pop fell below the threshold for regular units / infra, that empire could collapse in a kind of chain reaction. The units / infra would start to disband / be auto dismantled as follows:
Wizards would be first to disband, leaving the empire open to further pop attacks. Then LQs would get disbanded, then TOs, CFs, Bombers, MFs, OCs, RSs, ''Trankies', Figs, Agents, Farms, Soldiers, RCs, and then finally, Droids. Each tick, though, pop is replenished if there is room, so each tick the empire can recover somewhat. However, if it gets to the point where LQs are being auto-dismantled, this is a kind of point of no return: you'd see the units and infra of the empire disband / dismantle until it reaches an equilibrium.
A player could take measures to prevent such a collapse even when LQ's start dismantling: the player would have to switch the occupations of the empire's pop to prevent the disbanding / dismantling of the units / infra that the player deems necessary to keep. For instance, the player would have to adjust the percentage of his empire's pop which are in occupations that support 'civilian infrastructure and units' to prevent the auto-dismantling of LQs, because only pop allocated to certain 'occupations' would maintain LQs, and other civilian infrastructure / units (more on this to be discussed). Even switching pop to civilian occupations that maintain LQs but don't support other civilian infrastructure could occur. For instance, to prevent a chain reaction of population decline, a player might adjust the occupations of the pop from 20% 'scientists' to 0% scientists and raise the percentage of his pop that are 'mercantilists' (which would be an occupation that supports LQs) to prevent the LQ's from auto-disbanding next tick and causing a chain-reaction of societal collapse. Doing this would result in all his empire's RCs dismantling the next tick, but, again, this would prevent any more of his LQs dismantling the next tick, and avoid the chain reaction of societal collapse.
Basically, if a high percentage of the pop are in 'occupations' that maintain civilian infrastructure and units rather than 'occupations' that support military infrastructure and units, auto disbanding of wizards (civilian units) and auto-dismantling of LQs (civilian infra) is virtually impossible to occur due to merely a few wiz ops. But if the pop is allotted to primarily occupations that support military infrastructure and units, the empire is more easily vulnerable to wiz ops. That coupled with attacks on pop planets could trigger a 'societal collapse' where wizards and LQs start disbanding / dismantling automatically each tick.
You would need to determine which 'occupations' maintain which units / infra very thoroughly. There could be cross-overs, where certain occupations support both military and civilian infrastructure and units, including capital ships.
There's a lot more to this, if you're serious about going this direction, Pie...
For instance, if you go this route, nukes would have to kill stationed units and pop, not only infra.