Topic: Sky's Morale Idea

NO WAR DECLARED (BASE)
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Per attack: -10% Morale
Retake attempt by family of original planet owner (36hr window): -5% Morale

WAR DECLARED (BASE)
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Per attack: -5% Morale
Retake attempt by family of original planet owner (36hr window): -2.5% Morale

MODIFIERS
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Attacking family currently in WAR with another and you not at war with (3x) modifier, so -30% Morale per attack
Retake attempt by family of original planet owner (36hr window): -2.5% Morale

For every 100 family planet count greater than target -5% Morale (no war) and -2.5% Morale (war)
Retake attempt by family of original planet owner (36hr window): Half of original attacker's Morale cost

EXAMPLE
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Family A (Fam P Count: 1000)
Family B (Fam P Count: 900)

Family A attacks Family B planet. Morale Cost -10% base and -5% for family P count difference
Family B retakes planet in 10 ticks. Morale cost -7.5%
Family B attacks Family A planet. Morale Cost -10% base only because of smaller overall Family P Count Difference
Family A retakes planet in 10 ticks. Morale cost -5%

If these families were at war, just 1/2 the Morale costs.

I believe a Family Based P count modifier is a lot more useful than the current NW modifier.

Re: Sky's Morale Idea

Sounds pretty good actually

Re: Sky's Morale Idea

I like better than current.

4 (edited by LiGhTGuNs 27-Jan-2017 22:23:11)

Re: Sky's Morale Idea

This system would kill the game. With last rounds stats, marines would have 17,5% morale drain a planet during war while fighting a 50% higher nw fam. Far too high vs a superior NW opponent.

What I do like is that your suggestion is fam based.

~Attacking is a Skill~
~Defending is an Art~

Re: Sky's Morale Idea

-1

- Morale modifiers should be relative, not absolute
- Retakes costing less morale makes no sense. It's a conflict game and this would discourage any hostile actions. And make it completely impossible for the bigger family to gain planets.

Re: Sky's Morale Idea

LiGhTGuNs wrote:

This system would kill the game. With last rounds stats, marines would have 17,5% morale drain a planet during war while fighting a 50% higher nw fam. Far too high vs a superior NW opponent.

What I do like is that your suggestion is fam based.

That's the point. Marines should have maintained a bigger fleet to maintain that amount of planets. Keeping NW low to keep others from being able to properly chip away at their planet count. Current Morale is all about grabbing quick then tank NW and turtle.

Re: Sky's Morale Idea

0rion wrote:

-1

- Morale modifiers should be relative, not absolute
- Retakes costing less morale makes no sense. It's a conflict game and this would discourage any hostile actions. And make it completely impossible for the bigger family to gain planets.

I think it's fair to cost just a slight bit more to take than reclaim. It would add a whole level of strategy to the game. You could tweek the retake window and tune it as need. Say 24 hrs instead of 36. Jump your fleet big and take a few planets. Aim to maintain until "ownership" transfers to your family.

Re: Sky's Morale Idea

WhisperWind wrote:
LiGhTGuNs wrote:

This system would kill the game. With last rounds stats, marines would have 17,5% morale drain a planet during war while fighting a 50% higher nw fam. Far too high vs a superior NW opponent.

What I do like is that your suggestion is fam based.

That's the point. Marines should have maintained a bigger fleet to maintain that amount of planets. Keeping NW low to keep others from being able to properly chip away at their planet count. Current Morale is all about grabbing quick then tank NW and turtle.


The problem with this is that it's not just maintaining a bigger fleet than the enemy family, it's having everyone in your family have a bigger fleet than the biggest attacker in the enemy fam, even with negative attack bonuses on bankers. Requiring more than 10x savings would be a little excessive in my opinion.

I do agree with more of a shift to a family oriented formula, rather than the current silliness of passing off as many planets as possible and disbanding fleet down to the minimum acceptable size since individual size/nw weights are so heavy in the current system.

But man is not made for defeat. A man can be destroyed but not defeated