Topic: The new rules for war.
I don't know when the moral rules changed because I haven't played in years, but clearly not everyone is on the same page, and I think a topic of collaborated views can make war more fun and competitive for both sides.
Attacker vs attacker is not as effective any more. Attacker vs Banker is correct.
Why: The moral loss when attacking another attacker is to big of a penalty to make a recovery from. You may get 2-10 attacks off against another attacker while he takes 30-40 from a banker and creates new portals.
Pop banking does not pay off.
Why: While you make more money, your entire team from pax to attacker suffers a moral loss that has a heavily penalty that you can not recover from. Also pop banking was more effective in 3 month rounds, 6 week rounds it is not worth it. Pinwheel never had any poppers or rarely had pop banking because of the short round.
Jumping first tick of war will cause a Hugh moral penalty and waste resouces.
Why: jumping before you know what you are exactly going up against waste resouces you could have used later for defenses or rebuilding the nessarily fleet you need to maintain a healthy moral rate. A large jump compared to some one who doesn't jump at all will be the death of the larger player family.
Consider having a 1/4th of your infrastructure lasers for bankers.
Why: This one is my personal and new opinion, why make it easy for other attackers to raid you? Laser heavy on planets that are likely to be raided. Mostly your short tickers. Being 700% ob with infrastructure is a moral penalty.
Consider destroying a portion of infra structure to help family moral rates before a cancelation war.
Why: Also a personal opinion to much infrastructure will not help keep your planets safe any more, it is after all imperial conflict not imperial infrastructure. Anything destroyed can be easily rebuilt up to 300% ob on new planets.
These are just new thoughts that I've had this round alone and if you disagree 100% about what wrote. The main point I'm trying to make is that playing the game the old way is not as effective as newer more innovative way. I'd like to hear more of other players opinion about how to be an effective family during war.
War should be fun for both sides of the game. That's how our player base will grow.