Topic: Military Research Contributes to Morale Recovery
Increase the morale recovery rate with science!
"
increased attack strength
increased defense strength
faster morale recovery
"
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Imperial Forum → Ideas → Military Research Contributes to Morale Recovery
Increase the morale recovery rate with science!
"
increased attack strength
increased defense strength
faster morale recovery
"
dislike -1 point
Actually it comes down to how the morale formula will change in the future. If we have what we have now, then maybe, but I'm still hoping the formula will revert to the old one
With the new formula this would mean smaller players get even a better morale advantage, so there's that.
But in both cases (new and old formula) it will make attackers' roles more important, while all I'm hearing from bankers is complaining how they're not involved enough in wars. So let's not make things worse for those poor bankers.
Also, try to imagine how fam set up would be. Probably one huge banker, one huge resourcer and everyone else as small as possible for war with as high as possible military bonuses. Sitting on their asses doing nothing until war arrives.
For the moment I'm going to assume that our current morale formula will remain. Unless there's some reason to believe otherwise?
Attackers are the life-blood of this game, and right now there is little reason for a smaller attacker to put research into anything other than construction research, if anything at all...
I disagree. Military bonus has never been so important. You want to stay low in nw, so you need good military bonus to get an optimal strenght/nw. Meaning construction bonus has become less important, and Military bonus is now more important than ever.
Also, there is reason to believe it will change. I'm referring to this thread:
That's not a small family strategy. It's not easy to keep a fleet when being farmed, and construction time and expense is king when rebuilding with limited time and resources...
First of all, if your assumption is you'll be a small family, you're doing it wrong. Infra is this inferior right now, anyone with the will too grow can easily compete with the better economies. It might just take a bit more effort. That aside:
If you are talking about "farming" (not that anyone has farmed anyone since new morale rules, clearly everyone has forgotten what qualifies as farming):
1/ Usually the better organized (read: bigger fams) have the better Military bonus. I don't forsee any changes here. It just makes sense: you need to prepare for cancellation wars, have the resources to invest in research and have the option to think long term. Certainly when you compare it to smaller families who are often struggling to keep up. Or like you mentioned, invest a lot in rebuilding while or after getting hit. And even if they can keep up, it will because they have invested less in for example research. This is not a theory, but an observation.
2/ Equal military bonus on both families will mean more caps from fam #1 and more retakes from fam #2. The more caps, the more the (infra of the) smaller family gets hurt. And sure, they can do more retakes too, but it won't weigh up against the infra loss.
The only real difference I can forsee is the difference in fam set up, the risk of having 70% players who're just doing nothing until there's a war (because you'll want as many players as possible with high % military bonus).
First of all, if your assumption is you'll be a small family, you're doing it wrong. Infra is this inferior right now, anyone with the will too grow can easily compete with the better economies. It might just take a bit more effort. That aside:
If you are talking about "farming" (not that anyone has farmed anyone since new morale rules, clearly everyone has forgotten what qualifies as farming):
1/ Usually the better organized (read: bigger fams) have the better Military bonus. I don't forsee any changes here. It just makes sense: you need to prepare for cancellation wars, have the resources to invest in research and have the option to think long term. Certainly when you compare it to smaller families who are often struggling to keep up. Or like you mentioned, invest a lot in rebuilding while or after getting hit. And even if they can keep up, it will because they have invested less in for example research. This is not a theory, but an observation.
2/ Equal military bonus on both families will mean more caps from fam #1 and more retakes from fam #2. The more caps, the more the (infra of the) smaller family gets hurt. And sure, they can do more retakes too, but it won't weigh up against the infra loss.
The only real difference I can forsee is the difference in fam set up, the risk of having 70% players who're just doing nothing until there's a war (because you'll want as many players as possible with high % military bonus).
It's kinda funny, because I would feel much more secure as a banker now than in the past lol. However, fleet and op defense is not something to be light on anymore. From what I've seen the infra game is plenty important, however, I haven't played a round yet, so I will defer to what you've said until I experience it for myself. Also the role of an attacker is probably more important now, because of 1) how much fighting there is and 2) knowing the size is important
I kinda like it, but it needs to fit in the total picture of the whole morale calculation/formula.
Maybe offtopic, but I think its kinda related... What about operations and magic science?
Why would science not help our agents perform better, and/or our wizards work better?
It might be even better if there was an OP that change your NW to 75% and your planet size to 75% ![]()
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