I think this needs to be said, and I think it's a shame...
This game was more fun to play back in the early 00's. I'm of the opinion that this game started declining in player-count due to the restrictions and compromises, and this constant attempt at forcing a manufactured balance between big and small families and players.
This game developed a death wobble, so to speak, and the harder you try to maintain this unnatural handicap between dedicated and un-dedicated/unskilled, the worse things will become! The term death wobble is used to describe the front wheel of a motorcycle shaking violently when traveling at high speeds; the more the operator fights to bring the bike back under their control, the worse the wobble becomes until they invariably wreck and usually die. The only way to correct a death wobble is to stop fighting it; just let go for a moment and allow it to correct itself...
Part of what makes a game like this fun is the power of being able to wreck somebody else. This is a war game. Size matters... It forces real diplomacy, and most of all, honor. For instance, when a large fam is dis-honorable, they deserve to be swarmed by as many small fams as are willing to fight. That's life!
It's not like the top families get some pay-to-win advantage! They've played the game, found good allies, and built relationships with other active players who then over time developed into a top family! It's not unfair, it's absolutely fair! There's no monopoly on skilled or dedicated players!
Stop trying to fix what isn't really a problem at all. When a player is preyed upon for being smaller, they'll either be forced to learn how to become more diplomatic, they'll give up and quit playing the game entirely, or they'll suck it up, take the hit, and push harder next time! If they quit, they weren't going to stick around anyways!
The game should be balanced. No two players should have any unfair advantage over another that the other couldn't also obtain. Balance the game, but for Gods sake; stop preventing people from doing what they want to do with the tools this game provides them both fairly and equally! It's not like you can pay for an advantage as you can in some other games. That level of fairness is the best thing this game has going for it.
This path towards attempting to balance player choices/decisions just destroys every incentive for both the skilled/dedicated player, as well as the unskilled/undedicated player. Nobody, excepting the very few nostalgic IC players wants to put in the effort anymore, and everybody ends up leaving the game for something else. IC players are human, they came here to dominate! Each is willing to risk wasting their time for the chance of a rewarding power-trip and some reputation... Winning is fun. Victory is fun. The prospect of victory is enough to keep players playing. When you can't destroy another player, there is no victory...
Skilled and active players deserve a power-trip, and that power-trip is the incentive for unskilled players to become skilled! It's also an incentive for small players to form networks of other small players that create their own balance for the game. That's the natural order of life and death! It works well...
Get rid of morale. No limit to the number of attacks, lasers should target every type of aircraft, including bombers and fighters. Lasers should fire before bombers, but should only have a small % chance to hit incoming bombers before the bomber has a chance to drop a bomb. Lasers should have a high kill ratio to figs and transports.
Weaken the effects of all ops and magic, increase the costs, and eliminate the cap on the number of times they can be cast entirely. Scale the cost by NW/size of the target or whatever, if by anything at all; less is best...
This game should try to be fair and objective to all players, and that means not punishing those who choose to set alarms and wake up throughout the night to send out fleets, or buy food on the market, or begin new constructions. Those players are winners. Nobody is stopping anybody else from doing the same thing...
IC Freedom.