@Translucent Night:
In my opinion the morale formula should change the weights, rather than implementing additional factors.
@DustyAladdin
"I think it should continue to use all four of these categories but I think the game could improve with a few tweaks to the weights given to each."
1. I feel like player networth should be removed from the formula. Let me explain: IMO it was added just because they felt like it was the logical move to make when adding Family NW, Family size and Player size (why not include Player nw while we're at it). Family Networth was added to avoid farming and hitting families which are a lot smaller. Adding player networth makes absolutely no sense in all this.
2. The weights given to each are ridiculous indeed:
- Why does family networth have a bigger influence than family size? Like you mentioned.
- If you're aprox 1.5 times as big as your opponent, this means you'll be spending about 3 times the amount of morale he is spending (if not more). I agree smaller families need some protection, but when you go to war, it is inevitable that one family will be at least 1.5 times as big at some point. Do you really want to punish the winning family that badly? If so, that's just sad.
I think #3 is definitely the best idea here.
He said: "Reduce the amount of morale for planets retaken from you personally (or family, probably need to play with this)"
So he wants lower morale for retakes on retakes. So that's a bit different than how you interpreted it @dustyaladdin. I don't think we should be touching this eitherway. It's too farfetched and it makes no sense that we'd have to start implementing such things. Making the morale formula even more complicated can not be the way to go.
maximum cap of morale per attack from 100 down to something like 50 or 30.
Agreed.
My view and suggestions
1. With the current formula infra/econ hardly matters. You get rewarded when you suck at it, simply because family nw has such a big influence.
2. Related to 1., but not quite the same: Winning families get disadvantaged badly. Even if you start with aprox the same NW, econ and/or size one family will take the upper hand and get significantly bigger than the opposing family.
3. Wars get long and boring: It doesn't matter how much you mess with the morale formula, you do need those planets to overtake your opponent in rankings and/or get that goal of planet you set at start of war. So the only real implication this current morale formula has is that it drags out wars, because it limits the amount of attacks you can do.
The only way you can get a decent amount of planets is when: a) the other family agrees to pay planets or b) when the opposing family gets this bored of retaking they just don't bother anymore.
4. It also takes away any skill from attacking: Because of the great effect family nw has on morale, bankers hardly build defences anymore to keep fam nw low. Attackers are just clicking buttons now instead of planning a raid.
My suggestions:
1. Drop the Player NW from the formula. It makes to sense as it is not a counter measure against farming, just really annoying.
2. Fine tune influence of player size, fam nw, fam size: Make fam size and fam nw equally important at least. This will be a proces of trial and error in test galaxies. But as long as this is not finetuned, attacking just doesn't have the same feel to it anymore. I can't say I'm excited before war anymore.
3. Decrease spent morale in general: Just with 25-50% to increase conflict in general
When player database is sufficient and morale formula has been revised:
4. Open a new galaxy or reopen - for example - Milky Way. Drop or decrease the core systems to bring raids back to life in this galaxy. That's what attackers are looking forward to, no?