Topic: New Layout Launched

https://imperialconflict.com/forum/view … ?id=202111

feedback welcome

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: New Layout Launched

I Just joined sb after An absence of a year, i am totally amazed with the New look! Great Job getting this awsome game a new life guys!

Slaapwel

Re: New Layout Launched

Hi Zenner,

Thanks!  Welcome back, and I'm glad you're enjoying the recent changes.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: New Layout Launched

What is the goal with this new layout? This feels like a mobile layout plastered onto a desktop, and it doesn't work well in my opinion. I appreciate the work but nothing is compact, the space use makes no sense given desktop resolutions. I'm getting a bit tired of reverting back to the old interface in order to navigate and am wondering what the goal is w/ v2 before I bother to invest more time into things.

mbvX, jamjam, nobody, smax

Re: New Layout Launched

This is a very good question.  The simple answer is, your observation of "mobile plastered onto desktop" is correct.  It is also intentional, but temporary.

Here's the long answer:

The guiding principle in the redesign was/is that mobile always takes priority for any design decision.  It sounds a little extreme, but consider that what we had for years was essentially the other way around: the old mobile design was a low quality hacky copy of what desktop had to offer.

So with the new design we inverted this.  Now the game looks much better on mobile but is kind of awkward on desktop.  The frustration you are experiencing is what most mobile users had experienced for awhile, and is a likely reason why we don't have higher traffic % from mobile devices.

Obviously, we don't want to alienate desktop users either, but I have to prioritize my work somehow and it makes better business sense to cater to mobile users first.  The primary reason for this is simply numbers: there is more traffic gained by targeting mobile users who can play all day wherever they are compared to a smaller group that is playing from their actual computer.

The other reason is that the new design is a precursor to the eventual native mobile app.  I'm not a designer by trade, and I have no budget to hire one, so any learnings I can take away from this process are extremely valuable.  This means I get more bang for my buck (in terms of feedback) by focusing on the mobile experience over the desktop one, at least at first.

From a more practical perspective, focusing on mobile first forces design choices that we otherwise wouldn't have to consider if we were allowed the full desktop width.  Being so severely constrained by screen space means we have to be super picky about what warrants being shown.  It's really tough work, but the end result will be a design that is consistent across all devices and most of all, efficient.  You'd be rightly skeptical of this by the current state of things, but trust me I have a large list of improvements to get to, and that's not even considering the fantastic feedback players such as yourself have been providing.

If we focused on desktop first we wouldn't have to make these tough decisions, and we'd have at best a passable desktop site with a hindered mobile experience, which is what we had before.  We don't have to settle for that; we can have a single unified design that looks great on any device.  In order to do that though, we have to break the site's old design conventions and start from scratch.

The end goal is that it is not mobile vs desktop, but rather a layout that satisfies both.  We'll get there, but it will take time.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: New Layout Launched

That all makes sense. I get the need to target the biggest audience, as the play base count is the most important thing right now. Hopefully things pick up and your work pays off.

mbvX, jamjam, nobody, smax

Re: New Layout Launched

I'm optimistic.  Again, the feedback you guys have been providing is awesome, so much kudos for taking the time.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

8 (edited by Devillived 01-Dec-2016 04:20:08)

Re: New Layout Launched

Is there a way to make the default layout the old layout rather than changing every time i log in and change galaxies?  I play on a laptop and my biggest issue with the new layout is needing to click multiple times to get the the page i want. 

(Have you considered giving the sidebar a drop-down menu when you click on it? e.g. clicking on the empire tab would show a drop-down of: news, council, log, science)

I really like the new map layout, but I noticed it doesn't show which systems are cores.  I dont know if that'll be a big deal for players or how much it affects the loading time of the map, but maybe there should be an option to turn it on or off?

Re: New Layout Launched

Devillived wrote:

Is there a way to make the default layout the old layout rather than changing every time i log in and change galaxies?  I play on a laptop and my biggest issue with the new layout is needing to click multiple times to get the the page i want

see this thread: https://imperialconflict.com/forum/view … ?id=202227

Devillived wrote:

(Have you considered giving the sidebar a drop-down menu when you click on it? e.g. clicking on the empire tab would show a drop-down of: news, council, log, science)

It used to work this way for sub-navs, but some players complained that they had to then click twice to get to the primary page.  For empire, for example, if it triggered a dropdown then they could no longer get to Empire Overview in a single click from any other page.

There is a solution coming along that fixes both of these problems: it's a split button in where you can do a dropdown by clicking an icon, but still click the main face of the button do just go to the page directly.  It should fix the issue you describe, but there are a few things ahead of it still.

Devillived wrote:

I really like the new map layout, but I noticed it doesn't show which systems are cores.  I dont know if that'll be a big deal for players or how much it affects the loading time of the map, but maybe there should be an option to turn it on or off?

The new map is still pending some missing functionality from the old map.  It'll catch up over time.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

10 (edited by Devillived 02-Dec-2016 12:17:37)

Re: New Layout Launched

Sounds like solid progress is being made. Look forward to the next update.

Here's another issue i found.  When i try to make a custom race and edit some race features, the number of points doesn't change so i dont know how many points i used or have left.

Also is there no way to completely delete a race? What if we want to change the race slightly but keep the name?

11 (edited by Xeno 02-Dec-2016 21:18:12)

Re: New Layout Launched

I want to give feedback, and am tempted to try the new game interface but am not willing to sell my soul to the devil by agreeing to the rules.

As for forum interface, it is messed up - when imputing text  margin is too far left and so can't navigate text box properly.  Text doesn't show on left or right  completely.

Also, once I move cursor to try to edit, can no longer type.  Have to click submit and then edit to fix post.

I had to submit post and then click edit post a good 20 times in order to write all of this.

Over the course of writing this post, it seems I can now move cursor and still type.  Maybe it was an intermittent bug?  Wait, just now had the same problem, tried moving cursor and then could no longer type so it is still buggy...


Writing this was so incredibly annoying due to bugginess that I don't think I will want to participate on forum much if at all. It took me far longer to write this than it should have - a good 30 minutes longer, wasting my time X(.

Using iPhone 4s btw.

Re: New Layout Launched

Devillived wrote:

When i try to make a custom race and edit some race features, the number of points doesn't change so i dont know how many points i used or have left.

Nice catch.  added here: https://trello.com/c/6Pbyonop

Devillived wrote:

Also is there no way to completely delete a race? What if we want to change the race slightly but keep the name

Race history may be something we can do.  I'm leaning towards not deleting anything if we can.  The more data we preserve over time, the more value we get out of our individual account histories.

Still, that does sound useful.  I'll look into this some more.  Thanks.

added here: https://trello.com/c/qvBesKdg


Xeno wrote:

As for forum interface, it is messed up.

[...]

It took me far longer to write this than it should have - a good 30 minutes longer, wasting my time X(.

Yikes, that's pretty bad!

New forums are in the works that will remove our dependency on 3rd party stuff (punbb).  That'll be a better way to solve this than trying to improve punbb's code.  That said, it's still a pretty big undertaking.  It will likely happen after the morale fix and the new vip/premium stuff.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

13 (edited by Devillived 07-Dec-2016 10:54:21)

Re: New Layout Launched

Here is another bug i found.

My personal empire news is giving me the incorrect week/year that events occurred. It is saying all events happened the time i logged in.  (the correct times are shown when i switch to the old format)

Re: New Layout Launched

I like pie wrote:
Devillived wrote:

Also is there no way to completely delete a race? What if we want to change the race slightly but keep the name

Race history may be something we can do.  I'm leaning towards not deleting anything if we can.  The more data we preserve over time, the more value we get out of our individual account histories.

Still, that does sound useful.  I'll look into this some more.  Thanks.

added here: https://trello.com/c/qvBesKdg

My reason for this is mostly because I made a race that is completely useless (didn't even use up the points) just to test the race creation.  I also make some "test" races that i never use and are just ideas i came up with, which makes the race screen seem a bit cluttered.  Maybe it is possible to make it so the race is only saved if you finish a round with it?