1 (edited by Xeno 25-Nov-2016 05:20:01)

Topic: Rules

So, with my curiosity peeked by all these user interface changes going on, I thought I'd play what's left of the current round in one of the galaxies to check them out.

But then this disclaimer with a bunch of rules popped up and I had to click agree or disagree in order to continue.  X(



1. Global Rules

By registering a game account, you agree to the rules described on this page. These rules are subject to change without notice.

I registered a game account years before these rules were put in place.  This does not mean I agree to these new rules, nor any other rules that might be made or change without notice.  How could I agree to rules that might change without notice? 

Lastly, if it is true that by my registering an account I somehow nevertheless agree with these rules, why is there any need for me to click the agree button?

1.1 Enforcement

    The Imperial Conflict team reserves the right to take any steps it deems required to correct rule violations. This includes modification or deletion of your account without warning.

What other 'steps' might be taken exactly to 'correct' rule violations?  Scary... :0

   

The decisions of the Imperial Conflict team are final. They may be discussed privately by emailing [email protected], but a discussion does not imply a negotiation.

If the decisions are final, why would anyone bother to discuss them?


Any information on these actions is private and will be withheld from all outside parties.

So, just as a purely hypothetical example, by clicking 'agree', I would be agreeing not to discuss with anyone, even a psychologist / therapist, how and why I might have been banned from IC?

The Imperial Conflict team reserves the right to access all information entered into the game through your game account for investigative purposes.

The Imperial Conflict team reserves the right to edit or delete any messages that are considered in violation of the rules.

So you can edit something I've written to make it seem I broke a rule that you've just made up...

Or you can edit something I've written to make it look like I'm an actual criminal or something and then use other information I've provided through the website to get me investigated by the FBI.

Yikes!
   

What is considered a violation of these rules is at the discretion of the Imperial Conflict team.

Why bother writing any rules and just declare IC a totalitarian dictatorship.

A player may or may not be warned for rule violations. The decision to warn is at the discretion of the Imperial Conflict team.

This is just like how you can't find out what 'they' (CIA, NSA, FBI, etc.) know about you, whether or not you're under investigation, whether or not you're on their blacklist.

Do not harrass other players. This includes but is not limited to: insulting, threatening, mocking, patronizing, causing distress, and/or drawing unwanted attention to another player.

These rules harass / causes me distress! X(

Seriously, for rules, why not just write: We are a dictatorship.   Just trust us.  We know what is best.

Do not distribute or discuss personal or private information about other players without their consent. This includes real life information as well as private information about other players' empires.

So, 'technically', it is against the rules to share op info on another empire with our own fam members or allies?  Really?  'Technically' we can't even chat about what we see are weaknesses about another fam or empire or plan / coordinate attacks?  In other words, playing the game is against the rules.

Do not make public accusations of rule breaking and do not publicly discuss active blocks. Issues and questions regarding rule breaking and blocks should be discussed privately by sending an email to [email protected].

So, basically, if I discuss what I think about a certain IC player getting blocked / banned on Facebook, Twitter, etc., I might get blocked / banned from IC?  Really?

Do not discuss vulgar or sexually explicit topics. This includes both clear and implied language, images, or links to websites with such content.

    Do not use vulgar or offensive names for your empire, family, forum name, or chat nick.

    Do not spam.

    Do not excessively use CAPS.

    Do not pretend to be another player or a member of the Imperial Conflict staff.

It is impossible to objectively define what is "vulgar" or "offensive" so please use your best judgement. What is defined as a rule violation is at the disrection of the Imperial Conflict team. When in doubt, err on the side of caution.

In other words, again, just trust us.

Okay, so, no.

Re: Rules

Hi Xeno,

First, and most importantly, thank you for taking the time to read the rules and offer your feedback.  This type of criticism is invaluable and greatly appreciated.

So before I get into the specifics, the context around the rules change is important in order to understand the language used.

The biggest driver for the rules update was actually the switch from IRC to Discord.  However, our rules as a whole had long since been outdated and worse: confusing.  There were game rules, global forum rules, specific forum rules, chat rules, and even unofficial rule interpretations posted by members of the team.

This lead to a fair deal of confusion amongst the players.  The new rules were crated in an effort to consolidate all rules into a single document that covered everything.  A lot of thought went into the language and specific terms, but it is understood that the document is not perfect.

In fact, it's intended that the players can contribute edits themselves (pending approval).  The source is public and open to contributions here: https://github.com/ImperialConflict/doc … e/rules.md

Now, onto the nitty gritty:

Xeno wrote:

But then this disclaimer with a bunch of rules popped up and I had to click agree or disagree in order to continue.  X(

Annoying, I know.  However the old versions of the rules did not have the phrase "subject to change without notice" so the new version had to be presented as a prerequesite to playing, hence the pop up.  I of course could have just changed the rules without doing this, but that wouldn't be fair to the players.

The fact that you're raising your concerns here means this has served its purpose: giving you a chance to opt out.

Xeno wrote:

1. Global Rules

By registering a game account, you agree to the rules described on this page. These rules are subject to change without notice.

I registered a game account years before these rules were put in place.  This does not mean I agree to these new rules, nor any other rules that might be made or change without notice.  How could I agree to rules that might change without notice? 

Lastly, if it is true that by my registering an account I somehow nevertheless agree with these rules, why is there any need for me to click the agree button?

This is a very valid point.  The "by registering a game account" is a holdover from the previous rules.  This language needs to be changed to include phrasing like "by continuing to play".  Thanks for pointing this out, I will add this to the list.

Xeno wrote:

1.1 Enforcement

    The Imperial Conflict team reserves the right to take any steps it deems required to correct rule violations. This includes modification or deletion of your account without warning.

What other 'steps' might be taken exactly to 'correct' rule violations?  Scary... :0

We can only take actions within our own domain.  However, this can be further clarified.  I'll consider rephrasing this one to be less scary sounding.

Xeno wrote:

   

The decisions of the Imperial Conflict team are final. They may be discussed privately by emailing [email protected], but a discussion does not imply a negotiation.

If the decisions are final, why would anyone bother to discuss them?

I agree, this wording isn't quite right.  The idea is to emphasize that enforcement decisions are ultimately at the discretion of the team.  The need for this becomes especially apparent when banned players harrass the mods relentlessly and expect their bans to be overturned if they provide any sort of defense/justification, regardless of whether or not the team sees it as valid.

We can, and should, be open to hearing a players' defense and to admitting that we can make mistakes.  However, we also need to make it clear that the decision is ultimately the responsibility of the IC staff.

It's a tricky balance to achieve, but your criticism here is a good step in adding clarity.

Xeno wrote:

Any information on these actions is private and will be withheld from all outside parties.

So, just as a purely hypothetical example, by clicking 'agree', I would be agreeing not to discuss with anyone, even a psychologist / therapist, how and why I might have been banned from IC?

It's the other way around: that section is under "Enforcement" and applies to the IC staff, not the players.  You're free to discuss your own account details with whoever you want.  The IC staff no the other hand, are not allowed to do this.

This is to protect your privacy from other players who want to know details about your investigation, even if you've only been accused.  This actually happens quite a bit and we have to tell players that we can't provide information to them about a different player.  We are not allowed to disclose information about your account to anybody but you.

Xeno wrote:

The Imperial Conflict team reserves the right to access all information entered into the game through your game account for investigative purposes.

The Imperial Conflict team reserves the right to edit or delete any messages that are considered in violation of the rules.

So you can edit something I've written to make it seem I broke a rule that you've just made up...

Or you can edit something I've written to make it look like I'm an actual criminal or something and then use other information I've provided through the website to get me investigated by the FBI.

Yikes!

Technically, yes.  But I can do this with or without the rules by editing your post content in the database directly.  In fact, any website you have an account on can do this as well.  The only thing that makes IC different here is that we are pointing it out.

As for the reasoning, this is intended to make it clear that if a player is violating communication rules that we can edit out the offending pieces.  We generally don't want to censor anybody, but there are times where it is the right thing to do.  For example, if somebody posted an otherwise normal post in uni news but also included an Infra op on your empire, we could change the infra data to say something like [edit: no infra posting allowed].

This allows us to just edit an offending message while stil preserving it instead of having to outright delete it.

Xeno wrote:

   

What is considered a violation of these rules is at the discretion of the Imperial Conflict team.

Why bother writing any rules and just declare IC a totalitarian dictatorship.

Because we don't want an "iron fist".  We want to provide players with a sense of expectation while also making it clear that it ultimately comes down to the judgement of the team.

This was a tough one though, admittedly.  The problem with not using the discretion clause is that you then have to spell out every single possible interpretation of a rule violation.  We used to try this and it was a mess.  Malicious players would cause all kinds of problems finding loopholes and trolling the entire community knowing that they weren't technically breaking any rules.  When they'd get banned, they'd cry "MOD ABUSE" because the flawed rules sytem backed them up.

That isn't sustainable, and I'm not interested in babysitting trolls.

Xeno wrote:

A player may or may not be warned for rule violations. The decision to warn is at the discretion of the Imperial Conflict team.

This is just like how you can't find out what 'they' (CIA, NSA, FBI, etc.) know about you, whether or not you're under investigation, whether or not you're on their blacklist.

That's not quite accurate.  You implicitely know everything that we know about you because it's only as much as you provide upon signup.  As far as investigations go, if we were to inform a player who is talking about IA that were are looking at their actions, we could compromise the investigation.  There is no unofficial blacklist.  If you're blocked, you will know.

Xeno wrote:

Do not harrass other players. This includes but is not limited to: insulting, threatening, mocking, patronizing, causing distress, and/or drawing unwanted attention to another player.

These rules harass / causes me distress! X(

Seriously, for rules, why not just write: We are a dictatorship.   Just trust us.  We know what is best.

To be fair, online communities are not governments.  How would that work, anyway?  If you guys were unhappy with Stefan, would you vote in a new owner?  Now that I'm the owner, would you guys vote in somebody else if I change the game in a way that you don't like?

Of course not.  It doesn't work that way.  This game is no more a dictatorship than it is a democracy.  It doesn't make sense to describe it on those terms.

As far as trust, yeah that is really what it comes down to.  The success of the game is going to be dependent on the decisions of its owner.  That's me.  I can't force you to trust my judgement, which is fine.  But yes, that is how this works.

Xeno wrote:

Do not distribute or discuss personal or private information about other players without their consent. This includes real life information as well as private information about other players' empires.

So, 'technically', it is against the rules to share op info on another empire with our own fam members or allies?  Really?  'Technically' we can't even chat about what we see are weaknesses about another fam or empire or plan / coordinate attacks?  In other words, playing the game is against the rules.

This is a great example of why the "discretion" clause is so important.  We're not interested in basing decisions on technicalities, we're interested in basing them on good judgement.

The rule above is intended to protect players' privacy being violated by other players.  That said, you make a good point about sharing op info within your family.  I'll see about clearing that up.

Xeno wrote:

Do not make public accusations of rule breaking and do not publicly discuss active blocks. Issues and questions regarding rule breaking and blocks should be discussed privately by sending an email to [email protected].

So, basically, if I discuss what I think about a certain IC player getting blocked / banned on Facebook, Twitter, etc., I might get blocked / banned from IC?  Really?

No, that's not accurate.  "Publicly" in this context means on IC itself.  We have no control over what players do outside of IC.  I'll reword this to provide additional clarity.

Xeno wrote:

Do not discuss vulgar or sexually explicit topics. This includes both clear and implied language, images, or links to websites with such content.

    Do not use vulgar or offensive names for your empire, family, forum name, or chat nick.

    Do not spam.

    Do not excessively use CAPS.

    Do not pretend to be another player or a member of the Imperial Conflict staff.

It is impossible to objectively define what is "vulgar" or "offensive" so please use your best judgement. What is defined as a rule violation is at the disrection of the Imperial Conflict team. When in doubt, err on the side of caution.

In other words, again, just trust us.

Okay, so, no.

You're welcome to decline.  That is the point after all.  Note the stated reasoning though: nobody will ever agree on what is vulgar or offensive.  We've tried this before and it didn't work.

Thanks again for your feedback.  If it makes you feel any better, this conversation itself is an example of the direction I intend to take IC.  Your input will be integrated into a new revision of the rules, which means already you are enacting change into a system that you don't like.  That's hardly a dictatorship.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

3 (edited by Xeno 27-Nov-2016 03:35:21)

Re: Rules

Okays, so, maybe not totally a totalitarian dictatorship, but certainly seems a bit EU-esque-quazi-auto-bureau-cratic-ish.

The rules just seem 'harsh', cold.

Instead of stuff like "Do not blah, blah", or "You are forbidden from blah, blah", maybe write the rules to make them fun-ish, or cute, or even outright 'funny'?

We could have some fun with it, such as when you're talking about how you can edit posts, you could say something like "Don't worry.  No matter how much we might want to, we won't edit your posts to make it look like you've gone postal so we can call S.W.A.T. on you."

4 (edited by Xeno 27-Nov-2016 03:43:50)

Re: Rules

Oh and congrats on becoming owner of the site, Pie!

Now that you're owner, can we get the angry face emicon back? wink

Re: Rules

Tried to submit edits to the rules via the link but couldn't figure out how.

Maybe there's a better platform for players to submit edits to the rules?

Re: Rules

There might be something easier, but the current one helps integrate into the game code.

Eventually I'd like for players to be able to suggest edits from their IC account directly, but that'll take a little while to get working.

In the meantime I'll put together a small guide sometime soon for github contributions.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!

Re: Rules

Theres no real need to a guide to github.

Log in to get account active
Click link to page you want to suggest edit for (or search for it)
Fork (to normal people load to edit - the pencil)
Make edits
Jump to bottom of page
Add notes
Submit proposal

Due to a virulent strain of moronic mods, your population are worried they will spawn some of their own therefore they have resorted to wearing mod-idoms. Pop growth is reduced by half.

Re: Rules

The rules have been updated per Xeno's critique.

See: https://github.com/ImperialConflict/doc … 2250d094e9

The game now uses the github source directly, which means players can now directly (pending approval) change content on IC.

If anybody reading this has further concerns/issues with the rules, feel free to suggest changes directly on github.  Thanks.

Got a few bucks?  The Imperial Tip Jar is accepting contributions!