Sure!
I have read your guys' feedback, but haven't had time to respond to specifics yet. The input is definitely helping though.
As for the details of the change, the big obstacle is no longer the fleet morale numbers, it's the presence of fleet morale itself. The way it was written makes it difficult to test and risky to change.
What I'm doing to improve that is isolating/ripping out that specific code so that we can swap different variations in and out without having to mess around with other related code that it currently touches.
That means when it is time to change things, it's far less likely to break stuff and/or introduce other bugs. The other big gain is that we can adjust the details on a per-galaxy basis, and even run tick-less simulations to help get a sense of how the numbers play out without actually having to play entire rounds.
The end goal is to allow us to find a balance over the course of weeks if not days, instead of months.
Fleet Morale isn't the only thing that will be affected by this either: this new change will allow any aspect of a galaxy to be configurable. This means eventually the mods can help run things with less dev involvement and less code changes needed in the long term.
The obvious downside is that it takes more time than just flat out swapping in changes and calling it a day. It's worth it in the long run though, as it will allow the game balance to be adjusted without messing in the code.
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