Topic: New ground unit

Not sure if this has ever been posted, but I think we need to have a ground unit that attacks air units.

I know everyone likes to do fighter runs and kill everything, but it gets to a point when bombers and a few trannies can kill someone.. I think having ground that can kill some air units would be a nice change for the game.


The only bad part is, I think this unit should be added to all races, not just as a special custom or one race in general.

[13:43] <@RisingDown> never thought i'd say it, but TBO actually did something useful.
[13:43] <@arsy> dont let him see you say that
[13:43] <@RisingDown> oh shit
[13:43] * You were kicked from #room by arsy (kapow!)

2 (edited by Xeno 05-Sep-2016 23:55:31)

Re: New ground unit

I like this idea.  Thought about something similar.  No new unit is needed, though. We already have them in the game:

Transports.  They just need to be allocated some attack power...

As it is now, Transports are basically useless (besides for ferrying troops).  You could just delete them from the game and nobody would miss them actually. 

But if transports had some firepower properly allocated to them, transports could actually become something quintessential to the game concept.   

They should be allocated minimal offensive attack power during fig phase, more attack power during ground assault phase, and a lot of defensive attack power when stationed on a planet during all three phases (bomber phase, fig phase, and ground phase).

If this happened, Transports (or maybe more aptly named 'trankies' ) would be left stationed on newly captured planets with the other ground and figs.  This would help players get lasers / portals built on planets in enemy-controlled systems. 

They'd also be useful for players in defending a portal from getting busted by a larger fam's main attacker.  They'd have to be stationed on a planet, though, to provide the defensive attack power bonus.  Otherwise they could be used to defend all portals (too big of a defensive advantage).

If ever capital ships were introduced (as I have already shown would be as easy as Pie)  wink , 'Trankies' would be instrumental during assaults to capture enemy capital ships.

Initially, players could think of them as transports with gun turrets during fig phase, so that on offence they can shoot-down a defending fig or two if lucky.  When they hit the ground and unload their troops, however, they 'dig in', transform into tanks / artillery / anti aircraft units that can hit ground units, figs, and even bombers when lucky.  They'd also have to become at least somewhat targetable by enemy bombers to be fair and maintain game balance.

3 (edited by Warhammer 05-Sep-2016 23:52:33)

Re: New ground unit

lol did anyone play ectroverse - it was a updated and improved IC

“I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.”

Re: New ground unit

Another suggestion: prostitute ground units:

Boosting morale
Increase (or decrease) pop growth

~Attacking is a Skill~
~Defending is an Art~

Re: New ground unit

Warhammer wrote:

lol did anyone play ectroverse - it was a updated and improved IC

Haven't tried ectroverse.  Maybe I will.

Re: New ground unit

LiGhTGuNs wrote:

Another suggestion: prostitute ground units:

Boosting morale
Increase (or decrease) pop growth

Yeah, umm.  Think we already discussed this in another thread.

Re: New ground unit

another suggestion

Androids - not only are they phones, but they can also help with various other tasks too!

Seriously though, some sort of ground unit that can perhaps boost other factors? Lower atk/def capabilities in exchange for a boost in construction or the speed of buildings?

Or maybe have it as a racial perk? They can be changed according to what the player desires?

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw