Topic: Fam equality at round start
The thing I love from Super Nova is that everyone starts out equal. In Star Burst I find it increasingly frustrating that having a full fam at round start gives so many advantages, that I wonder if we should equalize it a bit more. Especially because we can't choose the number of players and the activiness you start out with. It is random.
By comparison. I think cats started out with 9 active players. My fam barcodes started out with 5 active players and 2 inactives.
What advantages did cats have from the start
+80% starting resources
+80% more expo slots (filling up systems almost twice as fast)
+80% availability of morale in the family
To give families more equal chances I think morale and expo slots should be to some extent be family based instead of player based. Especially having the extra expo slots gives a huge advantage in terms of spread (and targets), economy (having more planets early keeps you from ob longer, resulting in cheap infra) and security (fill faster).
Giving a family for instance 80 expo slots a day would reduce this equality alot. The only benefits from having multiple fam members should be race specialization and increased activity i.m.ho.
What are your thoughts on family based starting resources, morale and expo slots?
~Defending is an Art~