Re: Morale Option sucks major

Week 30, 10 Save - Reply
Come on nice dude. That is unFair abuse of new morale sys. tongue
Signed, Hail Mary of ho ho Thyme ho ho (#1968)

27 (edited by Mango 11-Jan-2016 22:09:13)

Re: Morale Option sucks major

One can easily imagine that without sufficient morale, eventually only 1-10 players would remain as the others would get discouraged when they keep losing planets to the strong players.

28 (edited by Undeath 11-Jan-2016 22:37:28)

Re: Morale Option sucks major

its not even that now that they've changed the game like this its better to be low activity that way u can pick on big fams and make it hard for them to retake.. u don't even have to expo in core u can just expo around them.. they cant retake all the planets u send cause its costing 40-50% morale to even retake.. hell this is worst then anything u cant even match attacker vs attacker cause for the simple fact one or the other will lose 2-3 times more morale then the other.. its lame we have to rely on one biase opinion of one mod cause the others don't play.. its dumb kick those off who aren't playing.. I'm sick of these mods who haven't played in years making changes and calling it fair its dumb and stupidity on Stefans part to all the shit.. that's why he cant keep a player base.. it use to be simple.. u work hard and active u win.. now all u have to do is stay semi active wait for their is a large enough gap around the no.1 spot expo around them laser trap jump fleet and attack.. hell ops cost the larger fams 20-30-40% morale while their spending 10-14% per attack.. way to [pump] up IC even more..

Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.

Sun Tzu

Re: Morale Option sucks major

{Black Mafia} IC Death wrote:

its not even that now that they've changed the game like this its better to be low activity that way u can pick on big fams and make it hard for them to retake.. u don't even have to expo in core u can just expo around them.. they cant retake all the planets u send cause its costing 40-50% morale to even retake.. hell this is worst then anything u cant even match attacker vs attacker cause for the simple fact one or the other will lose 2-3 times more morale then the other.. its lame we have to rely on one biase opinion of one mod cause the others don't play.. its dumb kick those off who aren't playing.. I'm sick of these mods who haven't played in years making changes and calling it fair its dumb and stupidity on Stefans part to all the shit.. that's why he cant keep a player base.. it use to be simple.. u work hard and active u win.. now all u have to do is stay semi active wait for their is a large enough gap around the no.1 spot expo around them laser trap jump fleet and attack.. hell ops cost the larger fams 20-30-40% morale while their spending 10-14% per attack.. way to [pump] up IC even more..

Right, because the decline in the player base happened after the morale system changed.

<KT|Away> I am the Trump of IC

30

Re: Morale Option sucks major

We haven't had the top fam not be top yet....

Moral sucks when your fam big. Being small in old style sucked.

Now instead of people bitxhing about farming or paying to much for nap there's actually the chance to fight back. Being a good attacker in a bottom fam you have a chance. Take a bottom fam without an attacker they'll still be bottom. Take a top fam who doesn't have good attackers or only one then your going to struggle.

Now you can have one rez and one banker because attackers are important. All size attackers. Small attackers are back. Retakes need to know how to hold planets. Bankers need to know how to defend planets. Large fams need to know how to expo.

ADJUST

Re: Morale Option sucks major

LG you know absolutely nothing about the top fams situations. For your information people were having a baby, people were out of town,at the path both fams were on it made sense to nap at the time. GTFO with that farming bullshit. The fam we skirmished with started hitting freshly expoed planets faster than we could retake while Their attackers and ours had been going attacker vs attacker for awhile, core systems or not, when it costs so much more morale to retake, it sucks.

Re: Morale Option sucks major

foohonian.. then simply dont explore there where you're not able to defend the planets..
Now you're just having lame excuses.
being the fam with most nw at this part of the game doesnt make you the top fam.
other fams might aswell be just as active but maybe have a better plan.. waiting for some noobish fam to have nice infra fat planets and simply steal them..
The game changed and you guys are sticking to much in the past...
It doesnt matter who has the best infra at this point.. it only matters who's on top in the end..

ADJUST

Re: Morale Option sucks major

Lol wow your not the brightest bulb in the knife drawer. They were core planets, set to fill cores we already had "cored". They just portaled 1-2 ticks away and waited. We've fought the entire round long, we weren't gaining position to farm. And it's hard to keep a family of active involved people from just waiting around to be mediocre at a game. It cost them less morale to attack us than it took us too retake. The assumption that the only way to break this core system set up is by exploring into that system is flawed. As far as I'm concerned this round is a bust becuase they are testing these changes out with our time. In two rounds your just going to have to adjust again. You don't even realize your just playing the mods game as they want to see it, instead of what majority of players want.

34

Re: Morale Option sucks major

^ you just said brightest bulb in the knife drawer

haha

Re: Morale Option sucks major

indeed top fams have the infra to have bettere defenses 

smaller fams dont have  and top fams need to learn to keep they atackers low size   also no need to have all atackers big fleet  then ya easy to remove smaller fams in youre well unprotected core  fill cores! so they dont get in

Lazyness> we are fighting with knives against guys with machine guns

Re: Morale Option sucks major

sure foohon.. if you dont see what your doing wrong with how the game works at this moment.. please keep doing so.
maybe... just maybe... the "small" fams are staying small for a reason?

37 (edited by ~Pw 32~ Random Hero 14-Jan-2016 12:01:47)

Re: Morale Option sucks major

Here's a though. Do away with "core systems" and this butchered morale system. IC never had cores it's something the community came up with and twisted into their own sense of meaning same as family bank which is just flat out boring.

Replace "core systems" with more defense stations, why we're they abandoned in the first place? Make them cheaper for smaller fans and more expensive for larger ones even more so than they are, that is raise the disparity level. There goes your "core systems"

Morale? Easy well I think it's easy I don't understand computer code, but if it's possible change the attack power of units based off nw. I.e say a 50k nw attacker is attacking a 20k nw attacker, instead of them battling om the fixed attack number the higher nw guy gets a penalty similar to the morale lost. Keep the nw % thing the same i.e can't attack someone under 40% of your nw of whatever it was. This way in order to best the small guy the attacker has to jump higher in nw to account for the unit attack number change which automatically places him out of nw range now because of the nw limit.

Make a different nw to attack a family different than an individual, I believe this was already in place not sure I don't keep up on IC much these days, but would greatly reduce farming. And the families smaller but still within nw range do something like the morale overhaul thing in order to account for abuse.

Declaration of war on both sides would negate the family nw protection and open both up to attacking with reduced morale loss.

Mmm something like that I guess lol

~ Cloud

"I Cannot Awake From This Nightmare As Long As You Exist..."

Re: Morale Option sucks major

The moral system as it is sux's.
Plan and simple
It's gone from one extreme to the other
From larger family farming smaller ones to smaller ones farming larger ones

The moral loss is stupid. 
Smaller families able to attack 7-1 is stupid

yeah, yeah, yeah, your the best in the game!
But have you played against " Chuck Norris ! "

Re: Morale Option sucks major

They should make it so the morale for a planet attacked in the last 24 hours is only 10% of what it would be normally. Therefore gives big fams a chance to retake therefore still gives big fams a chance to retake and small fams a chance if they can hold the planet for 24 hours.

Re: Morale Option sucks major

doomedman... i like that idea smile

Cloud, i believe defense stations were limited because big families could afford to put a DS in as many systems as they liked. The cost for a DS has never ever been an issue for a big fam. The 40% NW rule was not so good because it was an easy and over-used tactic to take advantage of a late joiner by sending him into cores of a big fam with no chance of being cleared unless someone drops a lot of NW.

My idea is... family protection mode after losing 10% of total planets. Most fams have over 1000 planets now... 100 planets is a good haul from a war and then the farming would not carry on for days and days of raid after raid. It's not so bad losing a war, it's the never-ending raids and eventual farming afterwards that really sucks.

Re: Morale Option sucks major

Some sort of morale scaling system, where the morale cost increases the more planets are taken by the larger family(actual planets not retake) would be the best. But im not sure how you code that big_smile

Dont Kick a man when he is down, unless you are sure you can get away.

Re: Morale Option sucks major

Not just the larger family though. The current problem is that the larger families are being punished for being larger already. Small families should have to receive a scaling penalty too. Maybe have it based on something measurable like pcount, NW or attacks made against the family in the last 24 hours. Something to stop small fams from being able to make *substantially* more attacks in a long, drawn-out war. Eventually neither fam will be able to make more than 3 attacks a day and the war would be over tongue

Re: Morale Option sucks major

How about having it that the attacked player has the same moral loss as the attacking player
So if a smaller player has a moral loss of say 12% and takes 7-8 planets off a larger player, the larger player has the same moral loss of 12% for each retake he dose. Rather than the 100% that it is now, leaving him open to attacks from anyone who wishes to attack him

yeah, yeah, yeah, your the best in the game!
But have you played against " Chuck Norris ! "

Re: Morale Option sucks major

this round i'm the "small" player.. it's not even that i'm small.. it's just that i'm the only one in the family who's playing.
i have to admit.. the ammount of "power" this morale protection is giving me is unreal..
Attacking me back costs 100% morale.. even for players 30% of my NW (who are never gonna bust my portals)
i know this is an exceptional situation but it shows that the morale system is crooked

Re: Morale Option sucks major

Amen... Rip stupid morale rules!

Re: Morale Option sucks major

I dunno, I thought this round was funny. But I'm in 1970, so I guess that is why. Colo seems to understand and use this system to a very fine point, allowing our family to drain a lot of the high-nw families by simply running a smaller-NW family tightly organized strictly for war.

Our plan has always been to stay fighting, instead of infraing, and as a small family, this system allows us to do that, very successfully.

Death man, your assumption that the smaller families have to be semi-active losers, that anger must sit deep? Speaking for my family, we are very active considering the general levels of activity in the game now. We just had a different strategy than you guys, and in the long run it appears to have paid off. Understanding the playing field before going to war, is that not one of the key parts in the Art of War, by the dude in your signature ?

Let me put it into an example you can understand ;

A lion is fighting a horde of tuna in the middle of the ocean, the lion will die. It does not take advantage of its strengths and thinks its size and weapons will matter in an enviroment they are strictly ineffective.

Either become a shark or drown. The tuna wont care about a silly lion.

  <~ Si Vis Pacem Para Bellum ~>
    ♠ ♣ ♥ ♦       DAMON       ♦ ♥ ♣ ♠
Lemming of Prostitutes and Insanity

Re: Morale Option sucks major

I will admit I am a bit angered damon.. not at colo just at the mods mostly for making such a drastic change in the game and rendering the war status useless and giving the advantage to fams who couldn't or shall I say didn't eco and fight at the same time.. insane morale losses on intra retakes and etc.. everyone is not happy with the morale system.. its not just a few its a hole majority of players who don't like it... like why make a change so big and not have even half the kinks knocked out or hell even take the players input first.. no just implentment the shit and give smaller fams who were inactive or slow at bor to take out bigger fams whove put alots of hrs in to fight and infra.. rather then fams who can only do 1.. retaking ur own planets in systems that are considered core as they say and its costing 40-50% who can win a war like that.. its not possible.. 2 small gusy expo in ur core 20 planets its impossible to retake them all even with 4-5 attackers and 110% morale.. several fams have ran into this

Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.

Sun Tzu

Re: Morale Option sucks major

dont use a pop banker and if ya jump people jump by person to person so you keep get infra  overall base

Lazyness> we are fighting with knives against guys with machine guns

49 (edited by Pitbull 16-Jan-2016 15:35:06)

Re: Morale Option sucks major

The rule is good for the game. Everyone may not be great or have the activity from all family members  to dominate at infra but with active attackers you have at least a chance to win size title. I would like the opportunity to be able to compete should i end up in fam who struggles early in the round.

Pitbull(Humanoid - Once a Force scholar and teacher, turned Warlord. Vain, he believes he is the best fighter alive.
A warlord is a person with power who has both military and civil[1] control over a subnational area due to armed forces loyal to the warlord and not to a central authority.  And has the means and authority to engage in war

50

Re: Morale Option sucks major

I think play style will change. Expo wars will probably not be as often as you can't fight and clear cores.

This is the main reason you guys are bitching right now. I saw 67 spread at start of round and just laughed. You can't control the whole map like you use to be able to. You will have small fams clear your new expos larger fams will be fighting with you and eventually you'll run into a small family with some good attackers and be completely screwed like what happened with 67.

It's going to take time to adjust and I admit it is shit if your at top and sucks that bankers can't retake. What I would like to see changed mainly is the % of your attack counts towards moral loss so pax. Bankers. Quantoms can retake more effectively. Resources will now go -30 attack instead of 50 attack.