Topic: How to keep IC attractive/alive

So, I've seen some great ideas passing by in the ideas forum. On the other side I've seen people shoot down things and post the standard response that things are too difficult to implant or that we should stick to the basics.

These things are going on for as long as I've been around, even 10 - 12 years back a standard response was that we should stick to the basics.

I think we can clearly conclude that IC is slowly "dying". Anyway, the idea of this post is not to be all negative but to focus on a way to solve the problem.

I've read the following article from BBC and want to state that it is possible to keep a game attractive over a long period but then maybe things should be changed...

This article is about LoL but if you read it then i think you can find interesting things;



Just one more game, I tell myself. Just to be sure I understand how it all works.

I do not glance at the time because I do not want to think about how long I've been playing.

One more game should mean I level up and break into another tier of gameplay. And the masteries and runes I can add will start to make a big difference to my chosen champion.

And then, I realise, I'm supposed to be playing League of Legends (LoL) just to write about it. Not to get sucked into its playful embrace.

But the game has hooked my inner geek. The one that likes crunching numbers, spouting jargon and working out combinations of gear and abilities that make game characters most effective.

And it is then I realise why League of Legends has become, and stayed, so popular.

Team tactics

It first appeared in late 2009 and has become one of the most popular PC games in the world. Statistics suggest 27m people play it every day with around 7.5m people play it simultaneously at its peak hours of popularity.

"It's a really interesting phenomenon," said Tim Edwards, editor of the PC Games N website, who said Riot Games, the creator of LoL, had worked hard to ensure the games longevity with regular updates, add-ons and extras.

That stood in contrast to the way most other game makers treated their creations.

"Most game developers will make a game, knock it out and then move on to the next one," he said.

Riot has put all its energy into making LoL ever more addictive and into attracting new players.

"It's grown deeper and more complicated as time has gone on," he said. "It's hard to explain how hard it is and how baffling it can be to new converts."

The game pits small teams of player-controlled champions against each other on a small number of maps. A team wins if it can destroy the heart of their rivals' base, known as the nexus, before theirs is destroyed. Characters, called champions, travel down different routes to their opponents' base destroying turrets and minions that serve their rivals.



The game's global draw has inspired many fans to dress as their favourite champion
Some champions have swords to attack but others use ranged weapons or spells. They also have a range of abilities that get boosted as players accumulate in-game gold. They can also buy magic items to improve their health, defence, attack or spell power.

From this, relatively, simple starting point has grown a very complicated game. The complications arise because there are now about 100 different champions that can be boosted with runes and masteries to make them more effective. Then there are in-game extras that can be gained that can boost allies or slow opponents.

"You need to know and understand all of the champions' abilities so you can fight effectively against them," said Mr Edwards.

And that is the other hook that Riot has worked hard to hone - competitive play. It spends a lot of time cultivating and curating the massive community surrounding LoL. It has also developed a ranking system that does a good job of matching players with other gamers of a similar skill.

That is why newbies like me got a good game and felt like they were contributing, in some small way, to the success of the team. Even if my team lost. Which it did. A lot.

But that feeling that it mattered and that a tiny advantage can help to turn a rout into a fightback explains, partly, why there are so many videos out there of people playing LoL. It also explains why its success has mirrored the rise of gaming video culture that centres around Twitch and YouTube.

Million-dollar shot
Also, said Mr Edwards, Riot has been behind the main LoL tournaments.

"Most e-sports tournaments have been hosted by third parties that are not directly related to the makers of the games," said Mr Edwards. By contrast Riot has stayed involved and put up millions of dollars in prize money for winning teams.

Many LoL tournaments are played in front of large crowds in big sports arenasImage copyrightLionel Bonaventure
For Michael O'Dell, who manages two professional LoL teams, the game's appeal is easy to explain.

"It's just a lot of fun," he said. "It's very satisfying when you make that skillshot count," he said.

The team-based element helps in the tournaments too because, like other sports, each game has several distinct phases that players have to recognise and capitalise on to win. The game is also regularly updated which can mean changes both big and small to champions' abilities.

Pro-players spent a lot of time working through different scenarios to find out the best way to handle them. This is important because the first stage of any competitive battle is the "pick and ban" phase which see players select their champion for that match.

Teams will try to trick the opposition into picking champions they know inside out so they can undercut their effectiveness.

"There are a lot of mind games played around the pick and ban phase," said Mr O'Dell.

Riot has demanded that every pro-team has a full-time coach, said Mr O'Dell, which has really changed the way people play.

"We have a coach and analysts in the background supplying information about the games, the updates, about the other teams, and how they are practising," he said. "It's really got quite complex."

And don't I know it.


Source: http://www.bbc.com/news/technology-34474884

Yet again, this is not to complain but more to (maybe) start a discussion or change the point of view of some players. If other's don't care then that's fine for me as well.

Re: How to keep IC attractive/alive

Not sure how valid it really is to compare LoL to IC.  LoL is an interactive multiplayer game where you play as a coloforful variety of characters with either a random team or a group of friends for 30-60 minutes, and then move on to the next game vs. a new group.  IC is a text based game where it takes 5 hours of sitting around for the building that produces more cash to come around and you're stuck with the same group of people for 2 months.

IMO IC is set up brilliantly to be a solid mobile based game, but our fearless leader has no desire to make this conversion.

Not trying to bash on your post at all, guess I'm trying to get a grasp of what conversation you're wanting to start.

<KT|Away> I am the Trump of IC

Re: How to keep IC attractive/alive

ooh I know I know
if you donate ------maybe should get your  vip status
or does that not work anymore
I know I donated 15 days ago and still got nothing.....

Re: How to keep IC attractive/alive

Undeath,  a lot of the things talked about in the article do apply to IC.  It's tru that there is a big difference but still basic upgrades could give an entire new dynamic to the game. I'm talking about:

-  character/account characterisation
- awards at the end of each round that will be added to the history of each persons account and will be seen by everyone who opens a person's page.
- account history returning
- personalisation of planets screen
- ....

And in general an open mind about suggestions.  If we can run 3 galaxies to do SB,  SN and hardcore then why not make 1 that runs when hardcore isn't running to try out things like double player account suggestion. 

I understand the mods need to manage things so that things don't backfire and that not all players can be happy about certain decisions but atm nothing is changing and players are leaving.

Sorry, morale changed and this is an amazing change to the game, still I think that there is room for more (positive) change.  This can be simple things like mentioned above.

Re: How to keep IC attractive/alive

In the end, the article shows that a game can grow even after existing for a long time.

I took a look at Lol and you can't say the graphics are amazing. It's the management behind the game that keeps players playing it because they get challenged every day and rewarded for it as well.

Re: How to keep IC attractive/alive

One solution for IC is 10minute ticks, and only running 4 hours a day, or 15-20mins for 6-8h, but have multiple galaxies each staggered to start/end at different times. This way you don't go to bed and wake up to find your empire and 6 weeks of work in tatters. Also actions you take quickly have consequences.

Re: How to keep IC attractive/alive

does anyone remember that silly game that was like IC, only faster? it was like, 2 minute ticks or something and they had like planets where you found free units and such. I didnt understand any of it, only that the game moved very quickly and I had a massive amount of resources after 1 day haha

also, I think the majority of all of us can agree that IC is not dead, but rather it is alive and well. Not only are the forums still alive, but the game was more of a distraction than anything else. It is the community that keeps this game moving along. People that have been around for a long time and continue to be around because they either like talking to the people, have nothing better to do, or just find the community to be an enjoyable experience. The game was just something to busy your self with, however, in our gaming world today, if it isnt super epic graphical or experience related, then why play it right? it's archaic, old, run down, not that cool. But has any one noticed that a majority of these games are also less involved, require less intelligence (anyone can play CoD), and ultimately require less intuition? Think about how involved the older days were when you had massive wars fought and people frantically building armies in seconds to combat another fam that cancelled a 48h nap the hour before. Or people who would build complicated spreadsheets elaborating details about the intriguing concepts involving the different ways to be a pop banker, or how and when to build infra, switching from cf/to to pop? LoL and everything else is fun, or boring (I find LoL to be very dull), but while time has advanced, IC has remained unique and itself. I dont play the game myself I will admit, I dont find the time between school, work and RPG games (if IC were an rpg game, i would play the hell out of it), but it doesnt mean that we need to find ways to keep IC "alive", what we need is ways to get the game out there via word of mouth.

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

8 (edited by Listos 20-Jan-2016 19:07:04)

Re: How to keep IC attractive/alive

Easy suggestion:

Acheivements
- Everyone likes acheivements or trophies


@Ferengis
Technically there are awards at the end of every round, the rankings. And people can hide them

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw

9 (edited by LiGhTGuNs 20-Jan-2016 23:54:37)

Re: How to keep IC attractive/alive

I think a complete redesign is needed to appeal to a larger audience. Currently:
The game design is archaic and not really user friendly. 
IT takes slot of time to master.
Lacks  incentives to play for personal goals

Design:
Make the game completely map centerred. All information should be accessed via map with popups,  overlays etc. Loose HTML 1.0 design.
Fleets Flying >dot on the map
Use rts games for inspiration


Reduce complexity:
We could do without soldiers ,  lq,  pop,  oct and wizards.

Personal goals
First to 1 Mill gc > award+ hall of fame in round
20 grabs in a tick> award
Exploring 20 ticks from hs ,  etc

~Attacking is a Skill~
~Defending is an Art~

Re: How to keep IC attractive/alive

I stopped playing for like 5 years and now am back. Like the new changes somewhat.
I think IC was designed to run like an actual empire with different people being able to do different things. Relying heavily on teamwork. I think its important to keep those complexities around. It is what makes the game interesting.

Thou Shalt Always Kill

Re: How to keep IC attractive/alive

^ I'm with you ukie, the variety in playing styles and roles you could choose within the family is what engaged me the most.

I don't think IC is necessarily dead, but for me it was certainly "of the time".
At its peak as Listos mentioned, it was the community, the openness and likemindedness that I found, coupled with the game being taken deadly seriously which is what had me hooked. Some of the negations for naps were truly cutthroat, it was so entertaining haha.

I believe the actual game (even though I haven't played for a long time), is still credible and stands up today, but unfortunately it's not "Minecrafty" enough to entice the younger audience I once was and the majority of its original players aren't able to maintain the level of activity which was expected, me being one of them.

BUT, I'll say that if it were a mobile game, I would definitely pay to download the app.
Just a shame it ain't gonna happen..

Just call me George.
Actually don't, my name's Alex.

Ignore this signature.

Re: How to keep IC attractive/alive

IC Challenge III

how about that? it makes players to come back and see if they are still the best.

...everything you can do i can do better...

Re: How to keep IC attractive/alive

Fygaro I second that

Re: How to keep IC attractive/alive

IC is not dead the only problem is the times!
I have played for many years on and off 3-4 years ago I stopped, I forgot about IC entirely until a few weeks ago!.....why?
Because the times changed and so many games were now available on your phone through applications.

I believe if we were to make an Android app and have if on the Google market we would get are numbers back.

IC once had over 2000+ players back in the day at the time the top game had about 25000 players total and it was probably a RPG . we did great for a txt base game and still do, we do not need to change the entire game just make it more available and marketable.

~Cells~

Re: How to keep IC attractive/alive

not that I have much room to speak, since I havnt played a game in a long while... tho I check back ot think of playing a game... my biggest problem is waiting for stuff to be built /  games lasting so long... last tiem I played I lost intrest after a week.

to me,  IC's problem is  its speed of play, stuff just takes to long.... ive been playing Clash of clans lately,  and its been a fun, till just recent... now that im upgrading things to lvl 9 and lvl 10... its taking 2-3 days for it to upgrade... ive slowly been losing intrest in Clash of clans now... cause its just taking to long

Gaming has evolved to just be more Fast paced..... for the good as much as for the bad....  IC is to slow....that's the main issue I have

../end 2 cents

Nims: Gdam b^tch stop fearing me.
Rfreeman: hahaha
Nims: Dam i cant beat you even when im cheeting

Re: How to keep IC attractive/alive

The issue with things taking too long to do, load or build, I think the gimmick for mobile games today is that they want you to pay for stuff to make it faster.

From a philosophical standpoint, our culture (planet whatever you want to call it) is slowly becoming...impatient. We discuss this at my job (i work in a pharmacy) and people want everything done quickly, right then and there. 15 minutes is too long to wait for a potentially life saving (or prolonging) drug and get the information right, whereas people will wait up to 30 minutes for coffee from an overpriced coffee shop. Our society has changed and one can argue it is because everything is all about "how fast" something is and can be done. How fast can you do this? You can build a building in 4 months? This guy says he can do it in 3 and 1/2, i'm giving him the contract. If something takes too long, we lose interest because we either "dont have the time" or we "feel that there is something better". IC is the same way, every thing about the game is brilliantly conceived, however, it isnt fast paced enough for the society that has created everything to become (or is on the way to) maximum efficiency. That, my friends, is the death of a game. If it isnt efficient, its not worth keeping interest.

On the other hand, sex sells. Games with boobs. Enough said there.

If the game became a mobile app, you can include micro transactions! $2.99 for a 5% attack bonus for 1 hour! $14.99 for a shipment of 15,000 iron and 5,000 endurium!

I dont know, the game would become unbalanced, but think of all the money you could make haha

Insane Lemming of Drama Queens and Other Hyperbolical People

1431 ftw